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Seriously? Removing Vengeance from PvP isn't the way to fix Blood DKs and to a MUCH lesser extent Protection Paladins being wtfomgbbq Overpowered in Random Battlegrounds. It's how Blood and Prot pallies deal more damage than the other tank specs BEFORE Vengeance is applied and how those damage dealing abilities interact with Vengeance once they are applied. 1v1 on a target dummie (so no vengeance), a DK will have a substantially higher damage output vs a Protection Warrior in equal gear. As will a Protection Paladin, in that same situation.
Removing Vengeance will not solve the problem, it will make it so derps without a soothe / tranq shot / shiv won't have to cry on the forums about how retardedly OP'd they are. It will just mean they are still OP'd, just not retardedly so.
Woot, no more QQ about it then. Now we can get on about serious issues...like nerfing Paladins and Mages.
Nerfing palidins is so not a needed nerf. Us poor prot pallies need extra dps for BG's. My main is port, this one I rolled to learn how to play Holy.
So far i don't see how Holy Pallies needs nerf either. What am i gonna do, heal you to death? I still got no DPS.
Every other class except pallies needs nerfs. All of them... so I can win for a change.
01/09/2012 06:16 AMPosted by ShieldTank specs should have never attempted to be viable for pvp.
01/09/2012 04:43 PMPosted by SithraAm I the only one who thinks it ought to be called the "immature language filter?"
Blood will be perfectly viable in 4.3.2
You won't be able to hit baddies for 50k anymore.
Ya so my PvE blood spec will still work fine, I'm more worried about the arena side of things. Gonna go from 2k to 1500.
01/09/2012 06:13 AMPosted by VespralYa so my PvE blood spec will still work fine, I'm more worried about the arena side of things. Gonna go from 2k to 1500.
01/10/2012 07:41 AMPosted by BaceviciusEasy way for mac users , Throw it in the garbage, its useless OS errors, and insides on the comps are all the same so ill continue to laugh and your complaints on mac issues .... on the other topic 64bit will not benefit this game at all unless your acutally dumb enough to try to be running a 64bit OS with 4gb or less ... this game uses more ram >CPU>then video card. its an OLD program (still dx9) minus the water etc, so until they make the whole game dx11 x64 wont see a bit of improvement, arguements welcome I worked for a leading graphic designer for games many years ago when all we had was dx 9 and dx 10.
01/09/2012 04:59 PMPosted by OmegalYes. I can confirm that we are fixing that issue in 4.3.2.
As well as many other good fixes and improvements :) A lot of mac specific goodies.
Mac latency indicator fixed
Mac input device fixes.
Mac crashing on Dragonsoul Cinematics possibly fixed (PTR feedback needed)
Smaller data sizes (Both mac and PC)
64 bit (PC and maybe mac?)
Wish 4.3.2 was already live ;)
01/10/2012 10:17 AMPosted by Glacialisnexconstantly hitting a tank with melee attacks
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