01/09/2012 10:05 AMPosted by AinIs it really wise to alienate any of your consumers when you're already losing subscriptions at an alarming rate? This seems like a poor course of action.
Blizzard probably did not go out of their way to break compatibility just to break compatibility.
Most likely, they either 1) wanted to take advantage of a feature offered by all the more current OS's / computers (this is why games don't all offer a 640x480 in 2D mode for universal compatibility); 2) could not afford to support the older OS (technical support calls from users of these older computers were costing more than the revenue they brought in), or 3) a critical bug affecting say a piece of Blizz infrastructure was identified in Win 2000 that Microsoft would no longer fix.
Also: "the subscribers lost at an alarming rate" may or may not be relevant here. If a big chunk of them were lost due to problems offering the game in China, that's probably not something that provides any useful input into what OSs should be supported in their other markets.