Who do you think will get the most recruits? And which guild do you think will get skipped over the first? A guild recruiting top players has to look appealing and attractive at first glance for some people, and if they don't like what they see after reading that header, they will skip it and go on to read the next.
And you know what this really tells me? Most of the raiders out there don't mind the buff at all. Because if the majority of the raiders out there hated the buff that much...they would insist on raiding without it.
Which goes right back to Blizzard (the horror!) doing what the majority of their playerbase wants. Which, from a business standpoint, is the only intelligent thing to do. They're not out there looking for ways to make a minority viewpoint come to fruition, they're in this to make money.
Find me one company, just one for-profit company, that does otherwise, and I'll show you a company that fails in business 101.
Here's the thing though. Even very few raiders give a rats tail about heroic raiding.
We know its hard, it's supposed to be brutal and unforviging. That is it's purpose and intent. However, with BIS pre-heroic and maybe some gear from the easier ones, you might be able to down one or two, that's how it works for those of us in the middle. And there are a lot of us in the middle.
With how well tuned this tier is, this is the first one I was actually looking forward to trying some heroic modes. Tier 11 and tier 12 didn't even sound inviting, much less like they've even be remotely fun. This tier looks promising.
Now, the best tuned tier of the expac is going to be recieving a series of progressive nerfs that will push it to a point of being easier than tier 11 at con right after the nerfs hit. For players like myself, tier 11 was still challenging after the nerf bat when FLs was released. I believe that tier 13 is in a similar place right now. Semi-challenging without being brutal on normal.
We're not supporting exclusive content, don't think that at all. We're supporting the concept of actual MMO progression and allowing the best tuned tier to have some life before this starts. Because due to the holiday break, this is essentially coming after about 6 weeks. Which is 12 loot drops per boss on 10 man. TWELVE. There hasn't even been enough statistical time to say if people actually got a side grade at this point.
You're defending something that even those of us who have defended and fought for nerfs to previous Cata content are against. I HATED 4.0, 4.1, and 4.2. This game turned into an elitist mess for almost a year. 4.3 is a breath of fresh air, and darn near perfect. It needs touch up paint, not another layered coat.