1. Players who raid heroic content consistently overestimate the skill of players who do not.
2. Paying customers should be able to see endgame content while it's still somewhat relevant.
LFR solves both of those problems. Anyone who can stay online long enough for their queue to pop can now go 8/8 and get loot, even if they make no attempt to actually play the game the way you and I understand it. I have no problem with this. LFR is the sandbox for things like that.
The "rest of us" are still crawling all over each other on their way to heroic clears (though I hear you need a whole raid group to show up in order to pass 1/8, but that's getting ahead of myself). We did the same thing in 3.x, and we're quite used to the content being nerfed to some extent a few weeks after the world firsts.
When LFR dropped, we (the heroic raiding public) saw a reason to believe the practice of nerfing endgame content would be delayed or done away with entirely because that's what would make us most happy, so our optimism shaped our perceptions. Now they've broken it to us that our perception is wrong. To that I say: Tough. Nobody promised us that LFR would mean an end to the endgame nerfs that have affected every tier of content in recent memory. Don't cry over losing something you never had.
01/18/2012 06:47 PMPosted by AlrisIT'S OPTIONAL, Y U NO READ THE DAMN POST!?
Its optional, with zero achievements, or rewards for turning it off.
Rational solution spotted.