Topic Fix Archeology
Mojagistro
Ragnaros
Mojagistro
85 Undead Warlock
1220
Archeology its a waste of time feels like a Horrible job, what it need is, More digsites stop making players flight all over the areas make more and closer digsites Plus make the items to upgrade Il like blue Pvp gear does on each seson so ppl go 2 dig and be able to use it at some point and make items able to be sent to a dif server via mail to a new toon they made let us have a nice reason to Dig.
Rakarrak
Arathor
Rakarrak
85 Tauren Druid
4765
All I have to say is... please to for the love of the Earth Mother... NO MORE NIGHT ELF SITES!!!!! REMOVE SOME PLEASE!!!
Sardorim
Darrowmere
Sardorim
85 Worgen Hunter
6275
They should have a Priority thing you can toggle on that makes the Sites you're hunting after to appear far more often as well as a No Priority thing that makes 2 or so sites no appear at all when they're toggled once you reach 525.

You're a Professional Archy man/woman, you should be able to dictate what you want to search for.

Also, add Heirlooms as finds. Heirlooms and Archy fit so well together that it's a shame Blizzard missed that opportunity.
Laelis
Ghostlands
Laelis
85 Gnome Mage
6630
01/23/2012 05:28 AMPosted by Rakarrak
All I have to say is... please to for the love of the Earth Mother... NO MORE NIGHT ELF SITES!!!!! REMOVE SOME PLEASE!!!


THIS!!! I've had all the rares from night elf sites for months, yet it still seems like half the sites that spawn for me are night elf sites.
Sardorim
Darrowmere
Sardorim
85 Worgen Hunter
6275
No more Night Elf stuff when I'm in Uldum, darn it!

It's so aggravating when I finish an Uldum Digsite my new one is in Ashenvale!
Arkthan
Lothar
Arkthan
85 Orc Warrior
9535
01/22/2012 01:57 PMPosted by Mojagistro
Archeology its a waste of time feels like a Horrible job, what it need is, More digsites stop making players flight all over the areas make more and closer digsites Plus make the items to upgrade Il like blue Pvp gear does on each seson so ppl go 2 dig and be able to use it at some point and make items able to be sent to a dif server via mail to a new toon they made let us have a nice reason to Dig.


they plan to add commas, periods, and paragraphs to arch in MoP.
Stalyx
Skullcrusher
Stalyx
85 Human Mage
13965
I would like a narrower survey instrument. Also I love the idea of random encounters. Also I would like them to have guild arch fragments. For example a 1000 piece "puzzle" -- when you collect the 1000 pieces it creates a map. And the guild needs to put together a raid group to go kill some world boss. Might be cool.
Tündra
Spinebreaker
Tündra
85 Troll Druid
4100
01/26/2012 03:39 AMPosted by Stalyx
I would like a narrower survey instrument. Also I love the idea of random encounters. Also I would like them to have guild arch fragments. For example a 1000 piece "puzzle" -- when you collect the 1000 pieces it creates a map. And the guild needs to put together a raid group to go kill some world boss. Might be cool.



This
Tett
Aerie Peak
Tett
85 Human Paladin
8575
If you think it's bad now, you should have done it before they buffed the amount of pieces you get at each digsite.

Now if I could just get the dang mounts to show up for my main....
Thanatopsis
Darkspear
Thanatopsis
85 Human Priest
10735
While it's not terribly enjoyable, Archaeology does what it's intended to do. Offer a massive time sink to those with time on their hands. I'm all but done (missing the tol'vir pet) and didn't enjoy it much, but understood how and why it was implemented.

As for changes, bring them on! I think it could be tweaked to be much more enjoyable and appealing.
Dekkazul
Nesingwary
Dekkazul
31 Troll Warrior
440
True most of this. It was MUCH worse before the increased fragment drop rate. That said, you're never going to really mitigate the travel problem much; it's part of Archaeology that you just have to get out and go to strange places. I don't have any creative ideas for making that less boring.

On the other hand, this IS the big problem with Archaeology: it's the same thing, over and over.

There should be enough Common artifacts so that they do not repeat... or at least place a limit on how much each one can repeatedly show up. Knowing that, sooner or later, you will only get good stuff (or maybe only primarily get good stuff, with commons becoming as rare as rares were at high skill, for example), would take a lot of sting out.

The ideas for random encounters are good... but there are enough annoying mobs in many of the existing dig sites. I swear, their aggro radii grow by a factor of 50% or more as soon as I hit Survey even once... But if Blizz could come up with something that could just occasionally "happen" in dig sites, without making it another difficult or annoying fight you have to slog through to get your fragments, that would be nice.

Oh, and the low-tier Rares? Worth 10 silver and does one useless SFX on a 10-HOUR cooldown? WTH is the point of that? Give me something NICE. It doesn't have to be a weapon or pet or mount to be HANDY...

I know. I don't ask for much...
Herethebeef
Quel'dorei
Herethebeef
85 Tauren Warrior
12360
While it's not terribly enjoyable, Archaeology does what it's intended to do. Offer a massive time sink to those with time on their hands. I'm all but done (missing the tol'vir pet) and didn't enjoy it much, but understood how and why it was implemented.

As for changes, bring them on! I think it could be tweaked to be much more enjoyable and appealing.


Actually, it doesn't do what it its intended to do. Its supposed to be a time sink, and to be entertaining. You just admitted that you didn't enjoy it much. It failed half its job.

Most people don't do archeology, because its boring and/or not worth it. Therefore they aren't sinking any time into it. Now its completely failed in its purpose.

So, when people say "omg its a time sink", therefore its fine, I don't buy it. You wana know what was a time sink? Me getting insane in the membrane (now its nerfed to hell). But you know what made it worth it? The reward. And what made it bearable? Measurable progress. Archeology has none. Its all 100% random. Its not worth my time, nor most peoples time, to likely throw time and effort down a hole that will yield barely anything, if anything at all. Its not even a halfway decent way to make money.
Feythylan
Emerald Dream
Feythylan
85 Blood Elf Priest
6970
I've been slow grinding it. I can't believe I'm almost there. I've gotten lucky on the Clockwork Gnome and the Fossil Raptor in my queue. Now let's see how long it takes to get the canopic jar recipe!
Greer
Nagrand
Greer
85 Dwarf Rogue
9610
The mechanics of it are terrible:

* The digsites are normally large, on multiple elevations and have numerous obstructions so you can't really navigate them on foot.
* The telescopes are horribly inaccurate.

So you have to lay down a telescope, mount up, fly, lay down another telescope, mount up, etc....

over and over and over and over again, anything up to 30 or more times per digsite.
Buruu
Blade's Edge
Buruu
85 Tauren Druid
11710
01/23/2012 05:28 AMPosted by Rakarrak
All I have to say is... please to for the love of the Earth Mother... NO MORE NIGHT ELF SITES!!!!! REMOVE SOME PLEASE!!!


^^^ this +infinity

Seems like I need to do 50 NE digs just to get 1 tol'vir and I have solved *ALL* of the rare and common NE so they shouldn't be coming up that often. I am short 1 fossil rare and I have not seen a fossil dig site in kalimdor for 5 or 6 months.
Hadoken
Cenarius
Hadoken
85 Undead Mage
8140
Just posted these suggestions to General Discussion-

- Keystones for JP. Gives us something to burn JP on, and reinvigorates some interest in Arc. 100-200 a keystone. Simple as adding it to a vendor list with a cost.

- Further reduce chance for digsites to appear for which you've obtained all rares (no small feat in itself). Still too many Fossil and NE sites popping (I've completed all rares for both), and NE is all over Kalimdor which doesn't help.

- Up the chance of finding rares by 0.1 for every 10solves for a given race. Meaning 100 solves adds just 1% chance to obtain a rare, and at the time it takes per solve anyway, seems very reasonable. Also adds a progressive and growth element sorely needed in Arc.

130 tol'vir and counting - 1000+ total solves. Tol'vir Ring and Pendant only. Probably 90+ solves seeing the word we all hate by now - Common.
Greer
Nagrand
Greer
85 Dwarf Rogue
9610
Edited by Greer on 1/27/12 10:49 PM (PST)
My suggestions are to make it less tedious.

* Make the telescopes more accurate. When you use it you leave a line on the ground for a couple minutes. Use your telescope 2 or 3 times you can triangulate the position of the next lot of fragments with some precision.
or -
* Make it so you can use the telescope without having to dismount.
or -
* Make it so there's only one lot of fragments per digsite, instead of three.
Punctured
Azjol-Nerub
Punctured
85 Worgen Warrior
7735
they're working on archeology changes in xpac. Freyja has put together a wonderful thread for MoP, which includes all the changes to professions, classes, etc., based off of officially announced changes from bliz. Here's what she has regarding archeology (I'm sure it will get bigger, as MoP is still a ways away):

Archaeology
- looking at various tweaks and improvements
- firing a flare gun might trigger a ladder to descend and whisk you to the next dig site
- perhaps random encounters, like mummies that drop large amounts of artifacts, might occur while digging
- daily quests?
I like these ideas, Especially the flare gun. Do you have a link to the Thread so i could read it ?
Machineman
Elune
Machineman
85 Human Rogue
5410
01/22/2012 01:57 PMPosted by Mojagistro
Archeology its a waste of time feels like a Horrible job, what it need is, More digsites stop making players flight all over the areas make more and closer digsites Plus make the items to upgrade Il like blue Pvp gear does on each seson so ppl go 2 dig and be able to use it at some point and make items able to be sent to a dif server via mail to a new toon they made let us have a nice reason to Dig.


I'd suggest to stop thinking about it as a source of usable rewards. Even if it was, it's still more time consuming than anything else... so if you're just into efficiency, Arch isn't for you.

Instead, use it as a downtime activity along with fishing to explore the world and learn the lore of the past.

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