Topic Chronicles of Iron - Ironman danger spots
Dun Morogh (gnome start).
Greatfather Arctikus is roaming the cave you enter for the quest [Finishin' the Job]. He is supposed to be a rare, but I always find him. I found I had to wait until I had [Power Word: Shield] before I could get past him, and I think if I was on a warrior I'd wait until I had farmed enough to buy the vendor armor and perhaps let the quest go green. The problem is that Arctikus will come roaming through right at the same time you're also working on one or two of the troggs and he's something of a minor elite with a large health pool.
You want to do [Down with Crushcog!] to finish the quest chain, but you will be attacked by multiple melee mobs during it and you have to be ready for that. I left Mekkatorque to his own devices and killed off all the incoming mobs as fast as I could when they came in. I only bothered to use the targeting device when I was not fighting.
Because Arctikus and Gibblewilt (the other rare in the area who stands next to the gears in the Toxic Airfield) both seem to always drop a bag, they are desirable. I've never had a problem with Gibblewilt though, although his health pool is a bit large.
Quest: The Last Stand
You have to help the big ancient tree, Baobab, over by the Shrine of Aessina, who is being mobbed by dozens and dozens of demons. If you have target nameplates up, you will barely able to see Baobab as there are so many demons attacking him. The demons are easy to pick off one-by-one, but you have to kill 30 of them so it will take some time. Resist the temptation to AoE for you will then find yourself covered with very angry mobs. They don't hit for much, about 15-20pt each, but when about 10 of them are pounding on you at the same time the damage adds up very quickly. I managed to run away from most of the crowd and pick off the two persistent enough to continue following me and survived with 6% hp left.
Edited by Ironworgen on 2/15/12 11:45 PM (PST)
Had a MAJOR scare doing the Wetter Than Wet quest in Desolace.
Servants of Neptulon hit hard. The first time I may have been standing too close after using the net or something because I got beat up badly and barely escaped with my life. Also the damage done by the trident seems weak cause it wasn't even close to death while I was.
Second time the net didn't seem to work at all so I just bailed.
Even though this is a 'vehicle' type quest and your action bars get hidden, you can still use those abilities through the hot keys if they are on an action bar other than the main (1 - 0, -, =) bar.
I have been told this is easy however I had problems that brought me very near to death.
IronWorgen V, level 35 Night Elf Druid
Edited by Ironworgen on 2/15/12 11:45 PM (PST)
There are two centaurs on either side of the prison area. It seems that attacking either of them, or the Warden, will aggro all three.
They have nets to prevent your getaways, and they pursue you for a LONG distance.
Even all my instant heals while running, and self heals while netted, weren't enough to keep me alive long enough for them to get bored with me.
IronWorgen V, level 35 (deceased) Night Elf Druid
There's been a lot of questions about deaths from uncontrolled circumstances. In the challenge, a death disqualifies you. If your stat page states Deaths >= 1, then you are technically out. The stat does not distinguish between deaths, real, deliberate, accidental, unfortunate, or otherwise.
As challengers, we should know how to control stuff we know that will get us killed quickly:
Bad resource management
Bad falls, from heights or from your mount
Bad pvp/ganking events
For the rest, these may include:
...and the big one, Lag!
How you manage the first list is up to you. It's your game play and if you die from these, that's all you. For the second list, figure out ways to reduce the chance of these happening. Always keep in mind what would happen IF in the middle of a pull IF one of these things happen. Always have an idea how you will handle any and all of these events.
Luck will always play a role. The RNG can be your best buddy one second, your worst nightmare the next. With no enchant or buffs, be ready to see a lot of misses.
As they say, Remain Vigilant.
Krasnyia, lvl 37 Draenei female hunter, Wrymrest Accord
Edited by Krasnyia on 2/12/12 3:48 AM (PST)
Quest: Jugkar's Undoing
From an earlier mob drop, you get this quest where you have to use an infernal power core to control a very large demon in the Mannaroc Ruins area to kill another demon. It is basically a vehicle quest, where your action bars are replaced with another once you have control of the demon. Once controlled, your POV is that of the demon's.
The problem is that the control bar did not completely replace my standard action bars. I can still see them under the top controls. This may explain why only the Rage control on the demon worked, and not the attack button. Can't kill without the attack button. Tried to leave and restart the quest two ways, both with "exciting" results.
Try #1. After about a minute trying to get the controls to work, I decided to negate the mind control by clicking off the buff icon. Bad move. This immediately freed the level 40 elite demon, who is now very angry at me. A quick strafe backward and a frantic Feign Death got me out.
Try #2. In chat, someone suggested that the pet being out may be bugging the controls. I remember hearing of this, so pet got dismissed and I tried again. MC'd the demon, but the controls are still messed up. Only the Rage button was working. Even though the target was selected, like in the first try, the Attack button still would not work. OK. Knowing that I'll need to turn off, I figured I'd walk the demon as far away as possible from me so I'll have more distance when I have to start running.
Not so. The demon frees itself of the MC once it walks off the platform. It is still very angry and it still wants very much to cave in my skull. Fortunately, FD was off cooldown although the demon got closer than I would have liked before the FD worked.
I abandoned the quest with thoughts of picking it up again after working other quests in Desolace.
11 Draenei Priest
Helping out the horde side. There are 2 quest when you go into the 2nd area for the blood elfs. 1 ask you to kill 2 elites and the other has you going down to kill so many mobs but these mobs are 5 levels above the level; you can get the quest. I would say skip these 2 quest. also there are a few spots there where you have 3-4 group mobs, and a few nasty night elf surprises as i rember but it has been a long time.
As you reach higher and higher levels, there is a tendency to go back to your old ways before the challenge and it's easy to see why. Your HP/mana pool is large enough to absorb blows and take fight that just a few levels before would cause parts of you to pucker with anxiety. Now, you can walk in that take out an entire area comfortably as you quest through a zone.
There will be a mob or two that will either catch you unawares and take you to less than 50% in the blink of an eye. These you should be able to survive if you have a well planned "oh crap!" escape move. For hunters, it is CC, Disengage, Feign Death, or some combo. BE sure you are well skilled with your character's escape move. Control the fight and live for another run.
However, there are mobs that can one-shot you. Rares, elites, super elites. Some you can see and avoid. Some you don't, maybe because they respawned right on top of you. Some you run into, because you were not being vigilant. Be very careful with these as no matter how big you may feel now that you have leveled, no matter how upgraded your gear now feels from your earlier levels, these mobs WILL TAKE YOU OUT if you are foolish or unlucky enough to dance with them. It is best to walk away, a decision each successful Ironman Challenger must be comfortable with.
Stay away from mobs that can one-shot you.
Under any Circumstances other than being a paladin: DO NOT ENGAGE THE DIREGLOB in the Hinterlands. He is a quest mob inside a cave. He uses an ability called consume. It deals 5% of your health every second until you're dead or he's dead. He has 3000 health, which is roughly 4x the health of what you will have at this level. There is a bug where if you use hand of protection, the debuff will wear off and after hand of protection wears off you can attack trhe direglob while he won't do any damage to you.
Edited by Lauyssa on 2/15/12 4:24 AM (PST)
Hm. A little surprised this hasn't been mentioned yet.
Quest: Too Far Gone
It's not so much of the cave itself that's the problem, but Dal Bloodclaw himself. His health is pretty beefed up for a 24 with a whopping 1.3k healthpool. But what makes him especially deadly are two things:
1) He duel-wields with two weapons
2) He has a bloodlust that speeds up attack speed by 30% that lasts for 20 seconds. AND, if it drops off, he'll automatically refresh it back on.
As a warrior, I found trying to best him to be just too tough after three tries, and I would caution other melee-based Ironmen and women challenges to keep your distance. That being said, I also witnessed a druid who was able to best him by making use pretty much everything she had in her repertoire. If you have some form of snare (or even better, a stun) to keep him in place as you do damage, you'll increase your odds of winning dramatically.
I would also like to make a short note on the following quest:
Quest: The Looting of Althalaxx
When you go up to fight Teegan Holloway, there are two other undeads that are close to him on the way up. So pulling one of the undeads could pull the other one, as well as Teegan which can be deadly if you're caught unprepared, so be careful!
19 Human Warrior
Even though hunters have a slight edge on accomplishing this challenge more so them many others.. It's up to us and our toons abilities to use every thing available to us. don't be afraid to use ranged weapons (as a warrior etc) to draw out the creatures.. Also with the range weapon, you've marked your claim to the creature.. meaning you've achieved the first shot. Thus while entering an area.. use tactics when attacking groups of creatures..
Thrown or ranged weapons can draw out one creature.. However.. this action can also draw more then one towards you.. If you know the area.. then angle your attacks accordingly. Slow down, pace yourself.. and be prepared for the worse and when all else fails.. port out of the war zone and attempt that area/s when you feel more comfortable doing so.
My predecessor (lvl 11 druid - same name) found his demise at the hands of the Forest Ettin in Silverpine near the Rear Guard. Not sure if it's because he was melee and took too much damage while waiting for the chicken to help kill the Ettin or what. Am hoping the 'lock with Mr. Koolaide will be more successful.
If or when I find any others I'll let you know.
Avoid Murlocs like the plague, pretty much always. They walk around eachother and are incredibly easy to overpull, and they have a quicker than expected respawn rate.
nothing is scarier that to be killing a rarespawn only to have a group of murlocs respawn around you!
Also.. there are lots of quests to avoid in Hillsbrad Foothills.
Humbert's personal problems - involves going into a cave of hard hitting yetis on a seemingly quick respawn, they stand fairly close together and there is at least one on patrol.
Trail of Filth - killing a big elite blob, recommends a group, definately not soloable by any class while level appropriate.
Yetimus the Yeti Lord - Killing a giant patrolling Elite Yeti. can't miss him, he's huge. group quest, do not attempt.. try to stay clear of his path when he's coming around.
Edited by Kenshishin on 2/17/12 2:51 AM (PST)
Warning! Warning Will Robinson Ironman! Warning!
Just went to do the Ambermill quests and nearly got munched!!! I have low graphics settings due to the age of my integrated graphics on my machine which means sometimes I get slow graphics loads ingame. I was doing a side entry to get into Ambermill when suddenly my icon went red. I expected to see one of those elemental guardians when what to my wondering eyes should appear but Crown Cologne nasties!!!
That's right, as you face Ambermill, to your left, is one of the quest areas for the "Love Is In The Air" quest. So not only do you have those elemental servitors to contend with but those lovely, seemingly immediate respawn horrors for the current holiday.
So, be forewarned and try to find another way in. I'm going to try entering from one of the other sides but I wanted to stop by and leave this warning before attempting again.
Oh... the reason I survived is thanks to Mr. Koolaide's ability to hold aggro and the fact my big trolly feet can cover alot of ground relatively quickly.
68 Night Elf Warrior
Cape of Stranglethorn Vale (Zul'Gurub Quest chain)
The last part called High Priest Venoxis, you take down some "challenging" mobs during it, but the real danger is at the end when you finished it. Shade of the Hexxer spawns and starts casting a long ability that will one shot you while you are stuck in place. A balloon floating above with goblins in it comes to save you by throwing down a rope ladder. If you fail to click on the rope ladder before he finishes the cast you die.
I just avoided the quest altogether, but if you're nuts go for it.
Yetimus I have dubbed "Yettigeddeon!" He's hideous. His "knockback" can launch you so high in the air that just the fall damage can kill you. A definite "avoid at all costs".