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Zone: Felwood and Winterspring
Quest: Deceivers in our Midsts in Felwood, Echo Three in Winterspring
Overall Tip: Don't Panic!
Both these quests use a unique mechanic that simulates you "blacking out," which can cause some panic for those not familiar or unprepared for the quest. Don't panic!
The quest in Felwood involves you receiving a blindfold from the demon hunter to help you see the true forms of the druids he has been hunting. When you put on the blindfold when you reach the quest area, i.e, when you use the quest item at Jadefire Run, your screen will go black. Only your UI will remain, but there will no image at all. What the...?! But wait. Your screen comes back after about three seconds to reveal the demons you must now exterminate.
If you are a Star Wars fan, the Echo Three quest in Winterspring will surely remind you of a certain scene involving hanging upside down in an ice cave while a monstrous snow beast considers you for lunch. But before that, your screen will also go black when you interact with the quest item in front of the cave. "Something's coming. In fact, it's here!!" The next few minutes will be quite fun. Watch your screen for an important raid-type note. For pet classes, take note that you may have to resummon your pet. Do what you need to do and get out of that area immediately as the respawn is fast. No, you do not get a lightsaber.
On a related note, you will most likely also be hunting for glacier ice while in the cave. You must attack the nodes and get the killing blow to collect your item. If your pet is out, it may get the KB preventing you from gathering the needed ice. Put them on passive. The cave itself if simpler than most other caves, with good sight lines and well-spaced mobs. Just be careful of overhead ledges that might cause you to mis-target and aggro more mobs than you intended.
Use the Tab key, which cycles through the available targets in front of you. Be sure the canister is what is showing up and not the Orc. The canister only has a few hundred HPs, very easy to kill, which also kills the Orc. The Orc, with close to 3,000 HPs, is much harder to kill and tends to hit very hard.
Use the Tab key.
43 Draenei Hunter
Cape of Stranglethorn, quest:
"High Priest Venoxis"
As I killed Venoxis, Shade of the Hexxer put me in Jindo's Grasp
Just as I clicked on the rope ladder, I was hit by Jin'do's Rage for 1010 (my health) shadow damage (622021 overkill).
I hadn't done this quest before, if I'd known that it involved being attacked by a level ?? mob that hits for 600000 to 700000 damage, I would have skipped it.
The previous quest in the chain just opened up a portal for me as soon as it was done.
So disappointed, I am near tears as I type this. Just stared in disbelief at my corpse for a few minutes before releasing.
Zone: Un'Goro Crater
Quest: The Ballad of Maximillian
Overall Tip: Be very careful of scripted quests with "vehicle" mechanics. Research these as best as you can before starting them.
The quests with Maximillian are among the most enjoyable so far. He starts with training you to be his squire. His monologues are a bit long winded but funny as heck. The quest "Damsels Were Made to be Saved" where he continually calls a blood elf male "maiden" is particularly hilarious! Max is quite the character and can serve as a poster child for what happens to pallies who hold on too tightly to the Light.
The trouble quest is the last, The Ballad of Maximillian, where you and he take on the mother of all dinosaurs. Before starting, be sure you have at least 4 open spots in your bags for the "ammo" you will need. You have to talk to Max twice, the first to accept the quest, and the second time to start it. As soon as you start, he gives you a ride through Terror Run on his trusty steed, Pimento. He gives some instructions about having the horse Stomp (Key 1), getting some stones that the horse's hooves kicked up (these go in your bag and stacks to 200), and telling you how to target dinosaurs...errr...dragons so you can throw the stones at them (Key 2). Since you are riding on Pimento facing backwards, you in effect are a rear turret gunner.
Eventually, you get to the brood mother, a huge T-rex with about 23K HP. Some dialogue ensues, and the chase begins. Pimento will run all over Terror Run with the brood mother close behind you, but you don't have to steer, which is the good news. The bad news is that you will also agro every other dinosaur along the way. Use (1) each time it comes off CD as this stuns and slows the nearby dinosaurs, and then spam (2) at your target, presumably the broodmother. Max gets a little panicky, and you should be too as you see the stones you are throwing are only doing about 30 points damage. If only there was something else you can throw that would do much more damage.
Here is where the trouble can happen. Key 3 should now activate as Max starts giving you his armor to throw as ammo. This "ammo" shows up in your bags. If you do not have any room in your bags, you will not get the rocks and the new ammo. If 3 does not open up, you are in deep, deep trouble. You have two options. Option 1: stay with Max and continue to Stomp to stun and slow while throwing rocks. This will be a very long fight. Option 2: get off Pimento and try to escape on foot. The second option is not recommended unless you have a foolproof escape mechanism or are ready for a tough fight as the T-rex, along with every other dinosaur that's already aggro'd, will be right on top of you.
But if everything works OK, and (3) activates, you'll see that ammo (Max's armor that he is now taking off and giving to you) now does a huge amount of damage to the dinosaur. Use (3) each time it comes off CD, typically right after you can use (1), and then spam (2). There will be many things happening very quickly, but try to catch what Max is saying as he is steering Pimento, healing you if your health gets low, and taking off each piece of armor until he has less armor than a starting Ironman Challenger.
Note: Max will give you pally buffs during the quests. You cannot turn these off as he reapplies them constantly.
TLDR: Be sure you have at least 4 empty bag slots. Use Stomp (Key 1) at each cooldown or when the brood mother gets close. Rocks stack to 200 and can be spammed (Key 2) as they have no CD. Hope that button 3 does not bug and actually shows up for you to throw the new "ammo." Overall, a great quest line.
Zone: Arathi Highlands
Quest: Attack on the Tower (http://www.wowhead.com/quest=26038) (Alliance only)
Every chest you open in the tower spawns three ogres, usually a shaman and two melees, so be very careful. I recommend clearing an area outside, then opening the first and running out until the ogres reset (they won't despawn though), luring some out to kill, then repeating for each chest.
I'll chime in with another just now that surprisingly, wasn't an issue on the first go.
Zone: Dustwallow Marsh
Quest: Nat's Bargin (you know, the smelly fish-paste quest)!
I was just doing this and killed the shark just fine. I also decided it'd be fun to tear apart the silver elite crab strolling along the bottom so cleared the area and targeted the mob.
Within maybe 10 seconds after engaging the elite / rare, Mr. Shark decided he would reappear and sniff that awesome fish paste ;). Popped right on me along with the elite beating me down. Had to meld with ~200HP left and thankfully my rend DoT killed off the elite as he fled due to HP. The shark then swam away. Could've used VR on the shark had I waited another three seconds but wouldn't know if it'd be enough HP to last the fight.
Just a word of warning that while that paste is on, the shark may very well attack you again if you're in the center of the cove and not fast about the job!
I'll chime in with another just now that surprisingly, wasn't an issue on the first go.
This is the exactly how I died the first time. Grats on making it through!!
44 Tauren Shaman
Made it to 40. Almost died from a disconnect though, somehow I had melee'd the ogre to death without dying. The sense of dread coming back online though... I've actually developed a connection with this guy, I would be really sad to have him die (in anything less than heroic/spectacular fashion)
Stuff to avoid so far:
>Avoid like the plague. Questing there is tough on a character w/o all the handicaps you'll be having. Also undead will resist/be immune to most cc you have available at your level, so fleeing may be an issue.
>steer clear of the "kill theramore people" quest line in ratchet and you should be fine.
>Rare Mob "Humar the Pridelord" summons EVERY nearby lion on it's death. Just a heads up.
>Rare Mob demon on top of burning blade - mountain will muck up your questing there, and if you dont see him first will ruin your day. Tough cookie.
>"Freedom to Ruul" will kill you. But so will most "escort" quests I've fled from...
>"Vorsha the Lasher" like EVERY group quest isn't worth the risk. At least the orc distracted the naga while I fled... not too proud of that, but w/e.
>The old "Hunt" animals of Ashenvale (the hippogriff, kitty, bear) have REALLY short respawns and are much harder than a normal mob of the area.
>There's an elite feral druid near one of the barrow dens used in a quest, if you bump into him you WILL die.
>King Bangalash, unless you know him from pre-cata you're in for a 3 panther suprise.
>The 3 final mobs on the quests leading up to "Big Game Hunter" will F you up. Be ready for a tough fight.
>"Speaking Their Language" unless you got an AOE, those little boars will eat you alive.
>The quest where you cap a hill and defend it can get messy with adds coming from any direction, prepare ahead of time clearing anything nearby.
>The quest where you assist the druid in sealing a rift can get pretty touch and go, I was completely OOM and surviving by Water Shielding for mana to heal myself while meleeing the boss to death...
>Feralas yetis are MEAN, stay FAR AWAY from the robot-chicken quest.
>stay well clear of any ally towns, they're dangerously close to the road
>"Disrupt the sermon" should NOT be attempted unless you're above it's intended level, I did it at yellow and had to drink/pull some unusual stuff to make it through.
>Rare mob "Snarler" gives 6000+ exp and was tough at 40. Nice reward for the risk though.
I don't know if I did something wrong or the quest is insane but if you fly to tomb on the "Dread Relic" quest in Terokkar Forest you are mobbed by about 20. I suggest run if you do this. My feign death did not work they still attacked and I was hit with a spell Shadowmeld did not work. I ran and lived barely. I certainly got the old heart rate moving this morning.
Zone: Hellfire Peninsula
Quest: Drill the Drillmaster
The drillmaster has 10K HP and has many mobs packed around him. He has a knockback so keep your back to a wall. Carefully clear as much as possible before hitting him. Use any and all crowd control abilities to manage the other mobs. Use any and all DPS CDs to kill him quickly when actual fight starts. Having a flying mount is highly recommended.
Note: This is written from a hunter's standpoint. YMMV if not a hunter.
This is the last quest in a chain that starts with the exorcism of Captain Jules back in Honor Hold. The drillmaster is in a small area at the end of the Path of Glory, on the southern side of the Hellfire Citadel. A flying mount will save you from having to travel down the path, fighting large orcs along the way, to get to him.
As the area where he is in is small, you must pull carefully or you will aggro the 5-6 mobs around him. You should be able slowly clear the 3-4 mobs from the entrance to gain some fighting room. Watch the drillmaster as he pats between the two huts. Each hut has an orc inside that throws shadowbolts that hit for 200+ each hit. If you come in from the east, you may not be able to see the other orc hidden on the western side of the tower.
Watch closely and time your approach to take out the orc in the easternmost hut when the drillmaster is by the other hut. You must drop this first orc quickly before the drillmaster pats back. You may not be able to kite the orc away as it is a caster and may just stand there shooting bolts at you. You will have a hard time if this orc is still alive if the drillmaster aggros. Retreat and reset if this does not work.
The option I used was an aerial assault. On the flyer, drop down onto the small hill behind the westernmost hut. From this point, you will be able to see the other orc standing next to the tower. Mark and target the orc in the hut, but keep your eye on the orc by the tower. Time your pet attack to hit the hut when the drillmaster is by the other hut. As the pet is going in, Freeze Trap the orc by the tower. You now have about 4 seconds to kill the hut orc before the drillmaster pats back. Do not break the CC on the other orc.
Keep Mend Pet handy, but don't start it too soon. Ideally, the hut orc will be dead or close to it when the drillmaster aggros on the pet. Watch your targeting as you are hitting from extreme range being up on that hill. Be sure to keep facing forward in case you get hit by the drillmaster knockback. Be sure not to pull agro off the pet as it attack the drillmaster as you start working on his 10K health. Re-trap the tower orc if needed.
Even with all this, it was a tough fight. I had several misses on the hut orc, and the trap broke sooner than expected. The drillmaster climbed up the hill, dragging two other orcs with him while the other in the hut was still shooting bolts at me, a total of 4 very large, very angry orcs. The RNG took pity on me and gave me 2 timely crits to leave just the drillmaster next to me and mr. shadowbolt in the hut. I fell down the hill, ScatterShot'd the hut orc and was able to burn down the boss his last 2K HP, while healing the pet. Pet and boss died at the same time as the SS wore off from the other orc for me to kill it with Raptor Strike. My health bar showed 95 HP, about 3% remaining. The ol' heart was definitely racing.
Certainly been pumping for me too on my ironman attempts compared to the regular leveling so far in this game ;)
I'll add in:
Zone: Thousand Needles
Quest: General Feralas Sentinel / Cliff Quests
It starts by meeting the NPCs at the base of a cliff to defeat the Grimtotems in their base bridged across several cliff islands up above. The side paths are very narrow to climb up on first of.
You have to pay attention not necessarily to the sentinel's health but more to the use of aggro. Two to three southpaws on you is pretty much standard fare here and you can pull hate from other mobs nearby very easily should you move around. Pretty sure I had 3-4 mages and at least 2 warrior types on me on one ocassion if not more so if you can wear any plate by this time it is *strongly* recommended. Bridges always have two mobs guarding the span on each end and sometimes more. While checking these, I never happened to see the sentinel get below half health but once, and more than anything was always at full HP.
The bosses have 6-12K+ HP each and are pretty strong on their own (even being green at 42). If you pound on them too much, they'll crush you within a few hits pretty easily. Just let your sentinel go at them and poke away when you can / DoT them up.
When you fight the final warchief on the northern side of Thousand Needles, there may be a rare silver mob also near his hut. If you can, pull that one away and kill it as it's nearly impossible to do the final step in the quest without aggroing the boss and his two guards at the same time I'd think. The silver mob would just add to a lot of headache.
When you work on the part with the red serpent, it must be downed twice.
If you must jump off a cliff (I did more than once purposely), best to mount up and jump of course at the last second. You should clear the slanting cliff walls and be ~30' away at most in the water. I'd rather not test the theory of just sliding down or missing to jump as well since any stopping of falling motion is enough to kill you easily from those heights.
Edited by Reallink on 3/21/2012 3:50 PM PDT
Zone: Hellfire Peninsula
Quest: Invasion Point: Annihilator
Have a flying mount. Approach from the north. Clear mobs before attacking boss. Boss has a very fast respawn, so loot quickly. Close the portal by clicking on the floating green orb inside. Be sure to clear the area around the portal before doing so.
This last quest in the chain that has you attacking legion camps is the toughest due to how closely packed the mobs are. Seriously consider waiting until you have a flyer before doing this.
With a flyer, you can fly in and land to the north of the boss with only one mob nearby. Otherwise, you will have to fight your way up the valley through about a dozen demons. Clear the northern ledge of the 2-3 demons until only the boss left standing. Watch out for roving pats that you must also clear before hitting the boss. Be sure no other demons are hiding behind the exhaust vents against the hill.
It will be a DPS race again. Kill Warbringer Arixamal as quickly as possible, loot his corpse for the rune stone/key, and then GET AWAY from him. He has a very fast respawn, less than a minute. You do not want him respawning on top of you as you will most likely still be recovering from the fight.
Clear the hillside and the area to the west of the portal to get more fighting room. The portal is in the building that's all smoky and green in the middle of the camp. There will be several succy's nearby so clear those, too. Watch out for pats. The boss will most likely be alive again, so be careful NOT to get into his agro range.
Make your way to the portal's northern entrance. Again, DO NOT agro the boss. Look for a green orb floating inside the portal, hover your mouse on it until you see the "gear" icon, and click it. The shutdown starts to channel and lasts about 5 seconds. If you missed clearing the area, any surviving mobs will now agro on you, and will interrupt the channel. You'll have to start over, not something you want to do as there will be more roving pats.
When the channeling is done, hop on your flyer and get out of there. Turn in the quest at Honor Point. Don't fly near the horde town, Thrallmar, to the south as you might agro their air patrol.
While mentioning EPL / Eastern Plaguelands, I'm very surprised this one hasn't come up. Felt like getting further in it and obviously, it's been awhile since I've played in the zone.
Zone: Eastern Plaguelands
Quest: Ix'lar the Underlord
Simple quest you'd think. Kill 10 undead / Nerubians and go smash their leader by Eastwall Tower. The mobs are easy with the help of your Caravan friends. The boss...
3K HP or so. Not too big an issue.
Uses bug attack that's un-interruptable called Swarm where you get swarmed by bugs. 150-300+ a tick and VERY FAST.
Would've died here nearly instantly were it not for coming into this zone already past the standard exp'ing levels. Even then, had to backup and shadowmeld within about 3 seconds at most. By that time I was down to ~300 HP and had thought the mob was half-dead.
Not saying you can't put the aggro on your NPC friends but it's an incredibly risky quest akin to "I'm Not Supposed to Be Telling You This". The mob also wanders in a path around the small hills so even if you kill the regular mobs in that area, you could find yourself next to the giant bug having a bad day, fast.
At least for a warrior doing the IMC, he's incredibly risky IMO even near 50, let alone in the low or mid 40s. Best to be avoided.
As an addition to the Cryo-Core in Bloodmyst Isle, there is often a stealthed rare in the area, Fenissa the Assassin. Unless you are well over-leveled it's very hard to see her. I saw her a couple seconds before she opened on me... but it was already too late =(
Be very careful in this area and try not to let your health/mana dip too low. If I had been at 100% I may have survived but there was nothing I could do under the circumstances.
While on the DHETA quests in Borean Tundra. Ned and Lunchbox. Do not start at the bottom if you can not kill them quickly. I ended up with them respawning right on top of me while I was still killing Ned the First. It made for an interesting moment as Ned the Second and the resurrected Lunchbox ganged up on us with Ned the First. And finally answers the question "You can be in two places at the same time".
Edited by Ineffable on 3/29/2012 9:53 AM PDT
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