DS I can fall alseep it cause the fights are so repetative spine..madness...etc
Not too mention how fast people get burnt out on it with LFR + LFR on alts, then normal on mains etc.
Pushing a big red button for Mimiron was very cool, and again is fondly remembered. We have created something like 40 raid bosses since the creation of those encounters however, and we cant help but think that it would start to feel really gimmicky and forced if every raid encounter had its difficulty set by pushing a button, (or not killing adds, or changing the order you kill the bosses, or the other mechanics we used in Ulduar). We think Mimiron would feel less special if there were six more bosses in the game with big red buttons, and we’re just not sure the design space is there to have a near infinite variety of means by which players launch a heroic mode in game.
The idea of a carrot is important. This new rushed model of WoW may look better initially, or more people might blast through content, but subscriptions are dropping fast, and people are getting bored. Carrots keep the playerbase interested. Sarth HM and Yogg HM are good carrots. Blasting through DS on LFR and then on normal and then again on HM...well, there is no carrot there. Not anywhere. Especially when the loot all looks exactly the same.
01/26/2012 12:28 PMPosted by SyrellaWe waited 8 months for Firelands to come out with 7 bosses but we only waited 5 for Ulduar to come out with 14. I'm not sure how more raid bosses means longer wait time.
More like 7.5 months01/26/2012 12:28 PMPosted by SyrellaWe waited 8 months for Firelands to come out with 7 bosses but we only waited 5 for Ulduar to come out with 14. I'm not sure how more raid bosses means longer wait time.
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