As you already mentioned, in the upcoming patch there is a change to Vial of Shadows that should reduce some of the burst damage you are experiencing in PvP. I'm with you on this one, it's a bit ridiculous to emphasize trying and practicing, when arena is basically broken this season. This is the first season since season 1 where I've truly lost all motivation to play. All the problems from Wrath that Cataclysm was supposed to resolve have come back and been amplified to a far worse degree. It's simply not fun. Getting a huge combustion spread on Yor'Shaj adds and seeing jaw dropping numbers is fun. Watching myself go to 100-0 in 2-3 seconds with no way to counter it is not fun. The burst is so high the rogue can kill you even if you have pain suppression, but even if you survived that long, now you're dead anyway! The options for me are either: don't play or find a rogue and healer. |
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Blizz already stated they were not going to fix anything. This current patch is proof of their considerable lack of interest in balancing PvP. Vengeance fix? Its nothing compared to neglecting certain classes while others become insanely OP and dominate all aspects of the game. This is not what I signed up to pay money for. And of all the people to tell us to "L2P" would be a blue poster. Actually that's not surprising considering what they've done to the game thus far.
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The best part about this is you've never hit 2k on that priest, but you're getting carried by an arena master rogue (basically, he's only missing last man standing) who will will have his legendary daggers very soon.... Sweet irony. |
Ok, I watched some videos. LOLOLOLOLLLLLLLLLLL I would LOOOOOOOVEEEEEE to see a Blue reply to this and try to explain how this isn't stupid and that they're working on it. PROBLEM SOLVED: NO PVE GEAR IN ARENAS. |
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Blue must play a rogue.
Guys just watch videos on how to not die. |
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Wow. Like someone said in another post, this must be the gradual emptying and filling of hit pools to move away from that wotlk burst. |
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Community Manager
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One of our upcoming goals in Mists of Pandaria is to make the gap between the overall DPS/healing of both PvE and PvP items smaller. In fact, we have design plans for new PvP combat mechanics that will make PvP gear and weapons markedly better in PvP than equivalent level PvE gear and weapons.
The overall goal is to reduce the barrier for crossing between PvE and PvP (and vice versa), as well as to also ensure that PvP gear is the best in PvP, and PvE gear is the best in PvE. More details on these upcoming changes will be posted as they become available.
Regardless of anyone’s rankings past or present, the process of learning and striving to improve never stops: it helps even the most battle-hardened gladiator remain able to go toe-to-toe with their fiercest opponents. In team-based combat such as Arenas, pressuring an enemy in order to go for a kill or striving to protect your comrade from being the brunt of a focused assault are part of the experience, no matter what classes are driving to get the job done. Most matches are an incredibly complicated dance between combatants: a push and pull of offensive and defensive tactics, of coordinating switches, interrupts, dispels, crowd control, and of learning when to use your particular cooldowns or abilities, and when to change your tactics on the fly. Depending on who you ask, what class they are, what brackets they are in, and what team compositions they run, you are likely to get a totally different answer as to what particular class gives them the most trouble at any given time. As far as the current balance of various classes: it’s something we are, as always, keeping a close watch on. We welcome you to post constructively about your observations in the appropriate threads, and the more focused and on-topic you can keep it, the better. While it's not possible to address every individual thread or concern of the community, rest assured we are listening, regardless if you see us post within a particular thread or not. |
#216
1/27/2012
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I hope you guys come to realize just how much this sort of persistant balance problems drives people away. It always seems to happen and the same classes seem to always bubble to the top. I am no arena hero and probably never will be. But I sure as hell would love to do things like arena and rated BG's for fun but I don't and haven't because I am, most of the time, at a disadvantage simply because of the class/spec I enjoy playing. Even if I did want to, it extremely hard finding anyone else who does (likely for the same reasons) want to arena. Forget rated BG's can't find 2 people to arena I sure as hell can;t find 10 to do rated BG's.
Here's hoping you guys do something different in MoP to balance things more consistantly but it has been many long years and I am quite tired of hoping. |
One of our upcoming goals in Mists of Pandaria is to make the gap between the overall DPS/healing of both PvE and PvP items smaller. In fact, we have design plans for new PvP combat mechanics that will make PvP gear and weapons markedly better in PvP than equivalent level PvE gear and weapons. So "Mists will fix everything." Forgive people for their skepticism, but TBC, WotLK, and Cataclysm were purported to address these issues, and yet PvP is still in a pretty shabby state. So I hope you can understand how people are skeptical. Also, "just keep at it for the next 6-10 months while we sit back and do nothing for Cataclysm" doesn't really help out the shattered spirits. And no, nerfing the wrong specs (tank specs), while leaving frost mages and rogues as gods and forsaking resto druids to be the joke of PvP healers (as they have been for most of this expansion already) doesn't count as "doing something." |
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One of our upcoming goals in Mists of Pandaria is to make the gap between the overall DPS/healing of both PvE and PvP items smaller. In fact, we have design plans for new PvP combat mechanics that will make PvP gear and weapons markedly better in PvP than equivalent level PvE gear and weapons. The problem is just that these days you don't even have to coordinate your ccs to line up perfectly for a kill with the state certain comps and classes are in. And honestly, I imagine that 7/10 classes will say that rogues give them the most trouble. |
Regardless of anyone’s rankings past or present, the process of learning and striving to improve never stops: it helps even the most battle-hardened gladiator remain able to go toe-to-toe with their fiercest opponents. Lol he dodging the 2sec kill video!! Ya push and pull, you think we are idiot or what? The rogue push 1000 while other class can push 100 back. This push and pull based on BALANCE. BALANCE!!!! ps: Not BALANCE druid, I mean BALANCE! |
