What are your top issues with General PVP in Cataclysm?
- Interrupts, Spell Pushback: There are very large amounts of it now, to a frustrating extent. To the point where the majority of spells I cast in pvp are instant casts, because hazarding a hardcast invariably gets me a spell lockout due to the sheer amount of interrupts in the game. And if I'm up against a melee, especially one whom I cannot create a gap on, It's very difficult to get a cast off due to spell pushback. That 5 second cooldown on Shaman's interrupt? Juke a interrupt, get pummeled while casting, and the cooldown is off soon enough that he interrupts the tail end of my cast.
Spell Pushback feels like an outdated mechanic; And It's hard not to be frustrated by interrupts when mine is on a 24 Second cooldown, and Melee get interrupts on 10 second or less cooldowns.
-As a caster, gap makers. Tying in with the above as well, make some distance? I get silenced, and they just close the gap again. Or feral druids, they have more ways to get on top of me, than I have ways to get away. Do I think it's game breaking? No, but it is noticeable to me. If I want to do damage I have to be able to get casts off that take longer than a second, but I can't cast in melee.
-Scaling; It feels like the ball was dropped on scaling. Damage outpaced Resilence - and here in the tail end of Cataclysm, we're back to burst being king.
-Tying in with the above, was allowing PvE to leech into PvP again; Legendaries? Urgh. Vial of Shadows? Before that was changed, I distinctly remember going up against two rogues. I blinked and my partner was dead. Due to Find Weakness + Trinket - Two 40k+ Crits on my 4.2k Arena partner?
What bothered me so much was that I proceeded to kite and almost kill both of these very unskilled sub rogues sporting PvE gear. They vanish, wait a bit, and then I was dead in a global. It's incredibly frustrating to see gear take credence over skill, which goes against what Blizzard had stated they wished to do with Cataclysm.
-Also, Classes and Composition. Not all, but some classes really suffered if you wanted to do anything but the cookie cutter. As a mage for instance, It felt like Frost or GTFO for a lot of Cata’s PvP. And soon after fire got made even competitive in PvP, it got nerfed due to pvp reasons. I’m not asking every spec be viable in everything, but , at least try to avoid having some classes being pigeonholed into <X> spec, or you might as well not even bother.
-And finally, Tol Barad. I actually loved the look and feel of the atmosphere of this area, it looks gloomy and muddy, and miserable. Here’s war.
It didn’t hold up though. – And the ‘PvP Raid’ is such a boring old hat now. Much less with
the design of Tol Barad being what it is….My server is not particularly known for PvP, granted. But so many times I’ve gone into a TB match and all it really feels like is ‘Who can play musical chairs faster than the other guys?’What already announced Mists PVP changes/additions are you most looking forward to? (here is a summary of what is coming: http://us.battle.net/wow/en/forum/topic/3424795794 )
-More promise on focus of the horde vs. alliance. I’m not nearly as big of a PvPer as I was before, but I am still eager to see conflict!
-New maps look fun, and can offer something more than what we already have.
-Bringing back Organic PvP would be wonderful, and if there’s a way to bring some incentive to do it outside of ganking or setting up a server event would be fantastic. I remember, and miss, the days of Southshore raids as a horde player. And these would just go on for days at a time for just plain fun.
The new talent system still seems a bit off to me, but I do appreciate the effort to go into giving players actual choice, to make decisions and not be forced to follow a certain spec.
Overall; Cata had a stronger opening. And then somewhere along the line I feel as if the ball got dropped, and I think Blizzard has acknowledged this. Disappointed in Cataclysm, but have hopes for MoP – Fingers crossed!