•What are your top issues with Arenas in Cataclysm?
People sitting on rating should not be allowed. There should be a rating decay system in place that forces teams to play games atleast every 2 weeks or their rating starts to drop, ramping up over time if games arent played for a long duration. Im not even in the bracket of players that this affects, but the fact that it occurs is pretty sad.
•What are your top issues with General PVP in Cataclysm?
Everything has gotten out of control. Damage, CC, healing, everything is just insane right now. Its possible to CC someone for upwards of 30 seconds straight for some teams, and its possible to drop someone in afew globals just like back in wrath. But because of that, its also possible to heal someone to full in only afew casts. The "WoW arms race" needs to be stopped, because its ruining the competitive nature of the game.
CC especially needs to be addressed. If it were up to me, all CC would share a DR, and most of it would have a decently long cooldown to boot. The fact that some teams, for example MLS, can keep someone CCd for as long as they can is just silly.
Instant ranged CC needs to removed from the game. (Ok, maybe not really, but something needs to be done about it) It takes little to no skill for some classes to completely lock down a player with CC. Examples of this would be feral druid instant cyclone, enhance shaman instant hex, hunter scatter shot and frost mage deep freeze. Keep instance CCs with the melee imo, ranged classes should have to cast.
Instant cast abilities have gotten out of control in general, especially for casters. Im not against instant damage/healing, but it shouldnt be able to put out the numbers that it can at the moment. The problem with getting rid of or toning down instants is the prevalance of interrupts in the game now. Almost every arena comp has atleast 2 interrupts, most even have 3. If youre going to tone down or remove instants, something needs to be done about interrupts.
Example: If you are struck with an interrupt but not interrupted, you are immune to silence/interrupts for X seconds.
This would really help out against teams that just mindlessly spam damage at you while they wait for you to cast (like TSG), and it would add abit more complexity to the arena scene that most competitive players prolly wouldnt mind.
Damage has also grown out of control. Sitting at about 44% damage reduction, and a frost mage can still do almost 60k damage to me in a shatter. Thats almost half my HP in one global. Couple that with all the ways players can stop you from casting and being a healer has become one major pain in the backside.
Example: DKs - You can juke their first interrupt, but then they deathgrip you to stop your next cast, silence you on the next and by them their interrupt is off cooldown and youve got a nice fat stack of necrotic strike to contend with too.
Rogues - They open with a silence, into a kidney shot, juke their kick then eat a gouge. After that they can vanish - silence/cheap shot, or hit you with a blind, or shadow dance into a silence/cheap shot.
Aside from all of that to stop you from casting a single spell, the amount of damage that can be put out WHILE theyre preventing you from casting is just insane. IMO, you should have to choose between control and damage. Not a 100% split, but you shouldnt be able to do insane damage AND control someone for 20 seconds at the same time.Im really looking forward to the upcoming changes in Mists, but im hesitant to get my hopes up because blizzard has promised a better PvP scene with every expansion and so far hasnt really ever delivered on it.