Nothing in particular.
What Cataclysm BG changes/additions did you like?
The Rated BG's.
What Cataclysm Arena changes/additions did you like?
The new arena team UI.
What Cataclysm General PVP changes/additions did you like?
The chance in resilience effect: flat damage reduction instead of crit/dot reduction.
What are your top issues with Battlegrounds in Cataclysm?
The random BG team mismatching.... there is no balance in the number of healers on each team... as a paladin... even when I join as retribution, I have to change to holy to make sure we have at least 1 healer. It is kinda annoying when I want to join as dps and not as healer.
Also, I don't mind if there is some kind of partial premades (up to 5 players) against my random BG team... but It's really annoying when you face a full premade (let's say 10 players premade in a WSG match). The queue system should not allow a full premade to face a full random team in random BGs.
What are your top issues with Arenas in Cataclysm?
The fight duration and healers in 2v2 arenas. The games are way too long. The suggestion of Eldacar to add a 10-15 min cap is good (as you did in BGs with WSG and the 25 min max cap). There is no real problem with the fight duration in 3vs3 or 5vs5.
What are your top issues with General PVP in Cataclysm?
The crowd control in general. I like the general mechanic of CC and the purpose of CC… but here is too many forms of crowd control for some classes and not enough for others. It can be quite difficult for a holy paladin to heal at all in a RBGs when everyone focus on me to chain CC me until everyone is dead in my team…
My suggestion would be to make the diminishing return work for every CC… not only for fear if you are fear… but also if the mage sheep you right after you were fear or the druid cyclone, etc. There should be a time period of 15 sec (more or less) when you are not affected by CC after the 2-3 initial CCs.
I think there is a lot of tuning to do with classes and abilities in general, especially for pvp purpose and the so important game balance. If u removes some CCs from the game, you need to give something in return (like defensive skills). Also, it would not be a bad idea for every type of skill (CC, defensive skill, offensive skill, special skill) to have the same cd duration for every class. If we talk about CCs, there should be 2 kinds of CC: instant CC with a medium-long cd (30sec-1min) that break when u take damage… and 2 to 3 second cast CC with no cd or a small cd (6 to 15sec) that break when you take a specific amount of damage (let’s say 50%).
I think it would be a good idea to add some limited gold rewards to random BG's in addition to the honor awarded, as Eldacar mentioned.
What already announced Mists PVP changes/additions are you most looking forward to?
The revised talent system looks good, for pvp because players will have to chose their skills, not take the best spec based on mathematics… I think the choice will be difficult for many skills.
PS: I'm french, forgive me for my bad english :P