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Ahh, the chaos in this thread is both fresh and old, sprinkled with just enough order for the descent into madness to be noticable.
I welcome you to this shadowed realm Lord Nyorloth I venture you'll be most comfortable here. However I warn you but once, be wary of those who dwell within this place, for those who have been here long enough could well have the power to usurp you. Those who dwell in madness like to think themselves masters of it. In the Nether the darklings feast, gorging on the ripples cast from Nyorloths' presence descending into the story forums. |
#301
2/8/2012
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That, my friend, was wittily funny. I laughed and felt satisfied amusement in an unwrapped, enigmatic sort of way. No fur, no burrito, just pure obscurity of thought. Then I passed out.... |
#303
2/9/2012
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Blizzard Employee
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Do they go through a lore 'crash course' when they enter those teams? We actually have lore classes for incoming developers, and for devs that want to brush up on some of the finer parts. These are primarily planned and taught by Evelyn Fredericksen, our senior historian. Dave Kosak, the lead quest designer, is also a major lore buff and has given presentations on the lore to the entire development team as well (in costume, no less!) Beyond the lore classes, the development teams consult with Creative Development (primarily our historians) during the beginning phases of zone/quest development, and in some cases we have been called to help write flavor text and boss lines. Unfortunately, our historians don’t have the bandwidth to check over every line of text, every piece of art, and every scripted event. QA helps catch a lot of inconsistencies, but the sheer scope of the game results in the catch-22 of “release with small issues” or “take 4 more months.” |
#305
2/9/2012
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I'm glad I came back when I did! Interaction!
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#308
2/9/2012
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We actually have lore classes for incoming developers, and for devs that want to brush up on some of the finer parts. These are primarily planned and taught by Evelyn Fredericksen, our senior historian. Dave Kosak, the lead quest designer, is also a major lore buff and has given presentations on the lore to the entire development team as well (in costume, no less!) JUBILATION That sounds fantastic. Thank you. This is the kind of transparency we needed, to see why things happen, it's beautimus. More importantly though...
Can you sneak a hidden camera in? /cackle
I can understand this for gameplay issues, but you must be swamped not to make it through the dialogue and such... are you hiring? *grabs Kell, Bull, Grim, Erthad, Elenie, Millenia, Omacron, and the rest* |
#309
2/9/2012
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Take me with you!
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#310
2/9/2012
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Edited by Bullcowsby on 2/9/12 1:17 PM (PST)
I pack light.
EDIT: And don't let the mask fool you, I'm not into eating faces. I am a solivore. |
#311
2/9/2012
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Contradicting my prior statement, I offer my belly as a simple solution to bringing gnomes with us. |
#314
2/9/2012
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In a break from tradition, I am not a member of the Community team; long have I gestated within the Story Development division of the Publishing Team, itself a division of Creative Development. My purposes here are myriad, but to mention a few: Thumbs up. :) |
#315
2/9/2012
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Edited by Ferlion on 2/9/12 1:36 PM (PST)
Why do you hate Night Elves? WHY!? And why wouldn't we be? We rock so hard at everything else, it's only natural that we would taste good to boot. Nice look into the company though. Digging it. |
#316
2/9/2012
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#318
2/9/2012
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Nyorloth, you're reaching new heights of awesome. Thank you, thank you very much for this. I'm very seriously glad to be learning about classes and historians. My cynicism.. it's ebbing slightly!
Feels... odd. |
#319
2/9/2012
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Sadly mine is still alive and kicking. I respond to actions, not words. I'll wait and see how this all plays out, because I've been told far too many times by Blizzard that certain things will change that don't to truly openly trust them.
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#320
2/9/2012
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