Control who enters the battle? Are you serious? hahahaha
I guess I'm glad you have that kind of coordination, but .. you're gonna have to trust me on this.. it simply DOESN'T EXIST on Horde-side. The lack of players already proves the point you conveniently want to avoid: we can't even get ANYONE to play, let alone mastermind some sort of scheme as to which one of us badasses is going to join at what time. Do you not even see how obviously dumb your claim is?
And it DOES happen to the severity I claim. Because when I'm at WV and easily count 10 ppl, and I /w a friend of mine at icg and he tells me there are 10 ppl there... and we know there is a band of 3 taking out towers... well it may be rough numbers, but that's 23; and it's not that hard to open the raid panel and count the 13 that we have. We deal with this nonsense ALL THE TIME. I'm sure you think it's a wild fabrication because you haven't had to deal with it since BWL was new. Were you even around then, fresh fish?
How the hell is it our team's FAULT if ppl queue for the Alliance-equivalent "easy win", see that they actually have to work for it, and then leave??? We have no control over that. We can't MAKE people stay. When the jerkwad multi-boxer was in about a week ago and had no less than FIVE of his chrs just sitting on the bridge waiting for us to win it for him and his drones... exactly what can we do about that? Go ahead.. enlighten me. I can't wait to hear the answer to this one.
There's no "secret" to winning. Like I already said, the basics are well known and most players simply don't understand them. Train healers, don't fight in the road, get towers down, TRAIN HEALERS, did I mention train healers?? I realize you have at least two entire "elite" guilds who live and breathe pvp, but Horde **often** has new players (in PvE gear) who are trying things out/ just farting around. Alliance is HEAVILY stacked with organized, WELL GEARED teams who seem to think farming n00bs makes them great. *golfclap*
But in support of my random group of TB players, I will say that on those rare, glorious fights when a mere 1-2 Alliance healers get in (again that whole, bothersome "even teams" thing) we often do just fine. The last TB I did, I greatly enjoyed watching 3 Alliance players drive engines all over the map... even after the towers were down. All things considered, your stupid players are just as stupid as ours. Be glad your population imbalance (and easy success !@#$%s) allow you to have a greater pool to sample decent players from.
And in conclusion, in an open format "world pvp" type battle, Prot is a much better spec for what is currently the worst class in the game. No surprise the most OP, mouth-breathing FOTM class doesn't know that.