Topic
Rogue damage is disgusting.
|
|
And we all know why, find weakness.
I watched a rogue take 120k HP off a DK in full cata gear before cheap shot wore off, its just nutty damage. I think we accomplished the goal blizzard, every BG i go into there is at least 3 rogues. All i am asking for here is a change to find weakness, as rogue damage out of stealth is at absurd levels right now. |
|
I just had this experience. The rogue wasn't even stealthed. Just ran up to me and started stabbing me. By the time I got just one crusader and a judgement I was down like 60%.
I had to bubble and the rogue didn't even had to stun me. Granted that was rare, but it was pretty lol. |
Rogues. They eat you for dinner. Fixed. |
|
|
Working as intended. Rogues need to feel special.
|
|
|
Coming from someone who plays a rogue, yeah find weakness should be nerfed to 50%.
Also recuperate should not last so long, and energetic recovery should tick from slice and dice, not recup. Just my 2c |
I just had this experience. The rogue wasn't even stealthed. Just ran up to me and started stabbing me. By the time I got just one crusader and a judgement I was down like 60%. I don't mean to offend, but if a rogue does that, he's not doing any serious damage to plate unless he uses shadowdance. Their damage is very spikey but a rogue tunneling from non-stealth isn't doing a whole lot to hurt you; annoy you, yes. |
|
|
I was expecting a Soviet Russia here lol |
I just had this experience. The rogue wasn't even stealthed. Just ran up to me and started stabbing me. By the time I got just one crusader and a judgement I was down like 60%. Why would you assume that the rogue didn't use shadow dance? It's almost entirely unlikely that he didn't. |
|
|
Edited by Såjerofl on 2/10/12 2:08 PM (PST)
I don't get this logic. Every time I get deep frozen, I come out with ~15% HP if I live.
Every time I get webbed or monkey stunned, I get out of it with ~20% HP Every time I get HoJed with wings up, I come out with 15-30% HP Every time I get chillblains rooted, I come out with ~20% HP (And 40k healing worth of necrotics) Every time I get maimed i come out with 30% HP (dead if berserk is up) Every time I get Earth's Grasp on my warrior at least, I come out with 30% HP. Every time I get thrown down I come out with 60% HP...Oh. Every time I get feared- nevermind it broke. Shadowfur- Nevermind chaos hit me for 8k. Umm... Oh btw none of my characters PvP with less than 4k resil, and almost all of these are based off of my 4300 resil warrior and this 4797 resto shaman. Complaining about rogues doing too much damage is like complaining that nacho cheese is the only thing that's too hot freshly made and only nacho cheese should be banned for being so hot, ignoring chili, coffee, cup o noodles, hot wings, and boiling water. Other things in the snack shack are even hotter than the cheese but who cares we didn't see the cheese coming (Well, the second poster did, that's just sad)
In soviet Russia, DINNER eats ROGUES! |
|
|
So what you're saying is you lose 80% of your HP instantly, because monkey stun breaks on one damage. Gotcha. C'mon now Saje. :/ |
|
|
sorry what i meant was in the time he casts aimed shot, chimera, and a steady with another arcane, probably pops rapid fire for recup, I'm at like 20%. I do the same on my hunter. |
I don't get this logic. Every time I get deep frozen, I come out with ~15% HP if I live. Boiling Water can go die in a fire, Buff Hot Wings and Cup o Noodles. |
|
Pretty much what Saje said. Damage is stupid right now. Blizzard's solution is to 'do rated battlegrounds, where more people have your back!'
|
|
Edited by Pruney on 2/10/12 4:39 PM (PST)
>not LoSing a hunter casting aimed shot before he rapid fires >no one peeling for you >not healing yourself from 20% to 100% in a single cast as a resto shammy |
|
|
Edited by Karamok on 2/10/12 4:50 PM (PST)
I still believe that's a really poor argument, primarily because you're equating a hunter using every CD in his arsenal to maximize his damage potential to a single skill, Expose Weakness, in this case, which is undeniably taking rogues to a different level. If hunters had a pet ability along the lines of EW that gave hunters 70% arpen for 5 seconds and you got blown to smithereens during that 5 second period, because you were simultaneously incapable of either avoiding or mitigating damage, you'd have a solid argument. Yes, I agree that damage in PvP is borderline ridiculous across the board, but that doesn't just absolve you of the responsibility to reason objectively nor ignore the most obvious examples of out-of-balance abilities. Edit: To support my argument, take web wrap out of the equation and the hunter still has the potential to take your life through the combined use of all their tools. Take Expose Weakness out of the equation and you're likely to find rogues either ineffective or at least far-less-so than before. |
