Topic
Item squish. Still happening?
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Is this still being discussed? I haven't seen much about this topic since shortly after it was announced as a possibility. I, for one, am all for it and can't wait until it happens. It should have happened long ago.
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Still being discussed? Blizzard have likely come to a decision to start alpha with. It could change after testing. They have not publicly announced any more information on it though.
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please no.
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80 Dwarf Warlock
930
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i like it how it is now tbh.
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So at 90 you want to have 1 million HP as a tank? I know I don't. It has grown way too far out of proportion. Heck, 60 to 70 I went from under 10k unbuffed HP on my tank to 22k unbuffed. I more than doubled my strength in 10 levels! It doesn't make sense. No look at 60 to 85. The average tank had 9-10k (Raid geared). Now, we have around 200k without any problems. 20 times more powerful in about the same amount of levels?? It really, just doesn't make sense. |
They can slow down the rate of stat inflation (the jumps from previous expacs were much smaller compared to Cata, lv 60 Naxx gear was just as good as lv 70 blues in most cases). The devs just need to stop getting so upset at the idea of *gasp* the best raid gear being replaced with max level blues instead of ugly leveling greens. |
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Edited by Thaedris on 2/9/12 1:29 AM (PST)
i just wasnt expecting health to go from 20-40k in wrath all the way to 100-200k
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Look at the Retribution Seal glitch that happened where Ret pallys were 350k+ DPS... the framerate on many peoples comps in those raids/groups dropped to nearly nil or froze altogether....
I for one welcome an item squish. |
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I don't want an item squish, and if Blizzard does put it in then it will be annoying as hell. Personally, I like the fact that we're getting so much health because it makes it feel like we DID progress and when we have millions of health it will be cool to have as much health as an important NPC.
Fact being is, it's stupid to see yourself go from 10k health, to 35k health, to 150k health, back to 90k health. It's annoying and shouldn't happen. The only reason why we even have the impending threat of an item squish, is because Blizzard screwed up on itemization. Maybe in the future they will learn from their mistakes instead of just going, whoops I screwed up, so let me mess up everything to fix it. |
I don't want an item squish, and if Blizzard does put it in then it will be annoying as hell. Personally, I like the fact that we're getting so much health because it makes it feel like we DID progress and when we have millions of health it will be cool to have as much health as an important NPC. Itemization wasn't screwed up, that isn't what caused this. At level cap, item levels have to raise exponentially instead of linearly to make the next tier good enough for it to be worth it to you to take, enchant, reforge, gem, etc. If it was all over 2 str, 3 stam, 1 hit, and 1 crit would you take it? Hell no, it would cost more than the benefit. Also, there would be no reason why wearing greens would be any different than the second-to-last tier gear from the expansion. You'd gain like 5 primary stats overall and you'd be able to go straight into the last raid of the expac in greens and be just as good as if you had the gear from the previous tier. |
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People who are already 85 will see this because they're squishing everything but if you're progressing it will be a steady progression you won't go 10k to 35k to 150 k back to 90 k. You'll go 10 k to 30 k to 50 k to 70k to 90 k. Something like that. It needed to be done though, the jump in Cataclsym was ridiculous and it'd be even worse in MoP if it didn't happen. |
I don't want an item squish, and if Blizzard does put it in then it will be annoying as hell. Personally, I like the fact that we're getting so much health because it makes it feel like we DID progress and when we have millions of health it will be cool to have as much health as an important NPC. The thing here is, Blizzard made the jumps too high. In WoTLK, tanks needed 35k health as a base. There's no reason why that number jumped to 200k in Cata. The only reason why it jumped so far, is because Blizzard let it. You're going to tell me that you wouldn't feel more powerful just going from 35k to 40k? Not a huge jump but it still would matter. |
If it didn't happen? It hasn't been confirmed or denied yet. So it's not happening in MoP as of now. |
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Edited by Akosi on 2/9/12 7:30 AM (PST)
NM apparently my memory is faulty. I'd much prefer the item squish over adding commas though.
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I run a laptop. Less numbers = less lag. Squish all the numbers, please. I want to have Wrath-equivalent health at level 90.
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While I understand people have a problem with lag, you guys do understand that more numbers are the least of your worries? I have a really good computer, and it runs Cata semi-decently. Not because of the numbers, but because of the graphics. I get like 20-30 fps in a 25 man raid.
Before MoP drops, I'll need to get a new computer, and I believe you all will also. Once you guys get a new computer that can actually handle WoW, you'll see the numbers aren't a problem at all. and I'm not assuming, Blizzard basically said that MoP will be more heavy with graphics and what not. |
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I'd really like to see them squish the item levels down. My feeling is that gear should work like this when a new expansion drops:
A person who has LFR gear should basically wear it until they hit the new level cap, maybe replacing a few pieces along the way. Once they are level capped and are able to do the new (non-heroic) dungeons their old LFR gear is good enough to finish the dungeons but not good enough to get into the heroics. The idea is that when people start leveling again they don't automatically all become equal again... they become more or less equal once they hit the new level cap and then have to work for the new gear. When I started doing TBC content I was in somewhat below average raiding gear (all tier 1, some of tier 2), and by the time I had hit 70 almost all of my gear had been replaced. I think that's fine, I don't need to see much larger numbers or deeper mana pools in order to feel like I'm progressing. Leveling greens are just that, leveling greens... they don't need to be better than the heroic version of the final raid of the previous expansion, they just need to be good enough to get people from level 85 to level 86. TL;DR LFR gear should be able to get you to the next expansion's high level, non-heroic dungeons. It's almost what I experienced back in TBC and it worked fine. |
