Afterall if that stun was on your healer who is about to die it wont matter if you save your dispell for a fear since your friend is going to bite it anyway.
I am a healer - holy paladin. If the stun is on me, it doesn't matter anyway. And I wasn't discussing the fact that the stun is dispellable. That would be a good dispel. I'm discussing the fact that the stacks are dispellable. This is just hyprocrisy from the blue, because noone would use an 8 sec cooldown cleanse to remove one stack of poison that will be re-applied.
Depends on the average time it takes to stack, the paladin's spec, the current situation and the comp of the rogue's team. Also going to depend on whether or not they stick more utility on cleanse.
-If it takes longer than 8s seconds to stack this poison, then using cleanse would be a valid option is some scenarios.
-As a ret paladin I wouldn't have too much of an issue using cleanse to prevent a teammate from eating the stun and I'm sure prots feel the same way. It's not like I have much else to use cleanse on. This is assuming that AoS doesn't come back in glyph form or as a ret passive, even then there might be situations where I would have no issue in destroying the paralytic poison stack.
-If the paralytic poison stun is about to go off and your in a situation where having a teammate get stunned could result in things going badly for your team. Then yeah, you're probably going to want to prevent it even if that means pointing cleanse on CD and not having access to it for other magic, poison or disease debuffs that you might want to remove.
-If the rogue isn't part of a team that brings lots of magic debuffs (like RPM), that opens up more opportunities to use cleanse against paralytic poison without having to let other debuffs run their course.
On another note, having nothing to do with utility poisons. I've noticed that deadly indeed isn't going to stack but that brings up a new concern. Speaking from a ret mindset, I've noticed that while a DoT certainly causes issues in PvP, that usually isn't a huge deciding factor if the issue is damage vs damage. I'm aware it might be possible for both deadly and instant to be close on damage but I have doubts that there will be enough of difference between the two and rogues will end up in the situation that rets found themselves in when we had multiple dps seals. As in one poison, likely deadly will become the only dps poison that rogues touch while instant is largely ignored. Are the devs aware of this potential outcome and are they considering potentially, redesigning instant to have a unique niche that deadly can't fill (other than not getting in the way of CC)?