Topic Retribution Paladin Mobility In PvP
Delques
Grizzly Hills
Delques
85 Tauren Paladin
1650
I see that there are a few threads about how Retribution Pallies are going to be snared, CC'd, and stunned all day long in MoP PvP. I have looked at the new Talent Calculator for a while now, and I have to agree with these threads. Now, I love how Blizzard is going to make Ret Paladins a good DPS that can keep up with other classes in PvP finally, but if something isn't done about the movement-impairing effects that will be inevitabley spammed on everyone in PvP, no one will want to play it anymore, really.

Paladins will now have to choose between a good stun, and a CC with this ExPac. This is VERY bad. While Paladins are partially unique in their ability to survive with bubbles and buffs, potentially not having a CC and only having 1 stun is a horrible thing to have to choose between. If something isn't added, Paladins will be pretty much get kited all around the battlefield until a Frost Mage comes along and freezes us to death. This is my proposal:

Revenge of the Light (Or some other Holy-sounding Retribution-ish name.)
15-20 Sec CD. 10% Base mana cost. Maybe level 76 or so?
For the next 4 seconds, the Paladin will be immune to Snares, Roots, Stuns, and all forms of CC. If hit by one of these, it will be reflected back to the caster, and the Paladin will gain 10% increased movement speed for 10 seconds. Can be used while Stunned, CC'd, etc., but will not be reflected and movement speed will be increased by 10% for 5 sec.

This sound good, and, more importantly, balanced? I appreciate all feedback that isn't hateful. I hope Blizz checks this out. Q_Q
Delques
Grizzly Hills
Delques
85 Tauren Paladin
1650
Bumping.
Bøømkin
Lightninghoof
Bøømkin
85 Night Elf Druid
4590
15-30 second is way to short for an ability like that, I think it would be more reasonable for it to be about 1 min. Paladin's have huge burst if they are geared. I have met good paladins and they are really good at sticking with their targets... Unless its a mage. :P
Delques
Grizzly Hills
Delques
85 Tauren Paladin
1650
02/17/2012 03:14 PMPosted by Bøømkin
15-30 second is way to short for an ability like that, I think it would be more reasonable for it to be about 1 min. Paladin's have huge burst if they are geared. I have met good paladins and they are really good at sticking with their targets... Unless its a mage. :P


Might be. Perhaps a 25 sec CD and a 3 second duration? You would have to it it just right for a reflect.
Bøømkin
Lightninghoof
Bøømkin
85 Night Elf Druid
4590
The only way we could really tell is if blizz tried it out in alpha.
Delques
Grizzly Hills
Delques
85 Tauren Paladin
1650
Bump.
Zemoo
Barthilas
Zemoo
66 Gnome Warrior
770
Hand of Freedom.

??
Delques
Grizzly Hills
Delques
85 Tauren Paladin
1650
Hand of Freedom.

??


Dispellable. Also, 25 sec CD. Ever seen how much something like a Frost Mage can stun?
Scripture
Shadowsong
Scripture
85 Human Paladin
10290
Hand of Freedom.

??


This doesn't stay up more then a few seconds in rated play, offensive dispels are everywhere.

Personally I think our first tier just needs to look like this.

Speed of light- Charge towards the enemy at the speed of light, 30 seconds cooldown.

Long arm of the law- Your successful judgement increases your run speed by 45% for 3 seconds and removes on movement impairing effect.

Pursuit of justice- Increase your run speed and reduce the effect of movement impairing effects on you by 10% per holy power.
Forgedlotus
Kul Tiras
Forgedlotus
85 Blood Elf Paladin
12700
i like your ideas there Scripture but i dont want to see holy with the charge.

the snare removal baked into the LAotL is great but with haste effecting it in Ret really OP.

i think you may have hit it better with the reducing the effects of movement impairing effects with PoJ.
make it so that it works like your PoJ but for LAotL have it has a set % hooked to it. since speed of light is a min CD have it remove snares and roots.

i think the gap closer should be Ret only and maybe Prot too. i still like the Blink effect for a melee since no melee has that yet. it would take skill in the fact that you would have to line up to do it. Not using it in the right area could get you stuck on the ground effects like blink does.

something like this.
Blinding Speed- you move at the speed of light 25 yards forward, 30 sec CD.

they could play with the cool down being effected by your hopo. each hopo reduces the cooldown by so many secs. which means they could give it a high CD but then we could effected ourselves to be more useful.

the blink type would let us use it offensively or defensively like the warrior's heroic leap.

they could all so add in some fun mechanics with glyphs like a daze or blind effect where the pally starts or finishes with the burst of light that could be happening as an visual effect of becoming light.
Yamaraja
Dragonmaw
Yamaraja
85 Human Paladin
6550
rogue has a blink effect gap closer already
Scripture
Shadowsong
Scripture
85 Human Paladin
10290
02/18/2012 03:45 PMPosted by Yamaraja
rogue has a blink effect gap closer already


Nah, shadowstep moves to the current target, the animation looks like a blink that's about it.

A blink effect would be like blink itself, move forward a certain amount of yards.
Volkrin
Alleria
Volkrin
85 Dwarf Paladin
10160
Druids are actually getting a talented blink, combined with a vanish, in the form of Displacer Beast.
Kàylenn
Emerald Dream
Kàylenn
85 Human Paladin
2820
Edited by Kàylenn on 2/18/12 7:12 PM (PST)
All ret has to do is judge someone and they get a sprint AND a snare on the target. Yes, they have to give up repentance to get that, but they still have HoJ and a 3 min cd AOE disorient. You don't get to have a sprint, a snare AND permanent immunity to movement impairing effects.

Ret has fared much better in MoP than most other specs.
Kàylenn
Emerald Dream
Kàylenn
85 Human Paladin
2820
02/18/2012 06:58 PMPosted by Volkrin
Druids are actually getting a talented blink, combined with a vanish, in the form of Displacer Beast.


Ferals won't take that- it's actually pretty useless since they removed the cloak part.
Volkrin
Alleria
Volkrin
85 Dwarf Paladin
10160
All ret has to do is judge someone and they get a sprint AND a snare on the target. Yes, they have to give up repentance to get that, but they still have HoJ and a 3 min cd AOE disorient. You don't get to have a sprint, a snare AND permanent immunity to movement impairing effects.

Ret has fared much better in MoP than most other specs.


Few points here: First, your scenario there forces ret to take two specific talents, which rather thoroughly breaks the idea of choice that the developers have made their mission statement for the new system. Second, assuming that the snare is not dispellable (not holding my breath) we'll still be vulnerable to a host of CC as we actually approach the target. Third, what permanent immunity for movement impairing effects?
Avrann
Madoran
Avrann
85 Human Death Knight
2650
Edited by Avrann on 2/18/12 9:39 PM (PST)
02/17/2012 03:14 PMPosted by Bøømkin
15-30 second is way to short for an ability like that, I think it would be more reasonable for it to be about 1 min. Paladin's have huge burst if they are geared. I have met good paladins and they are really good at sticking with their targets... Unless its a mage. :P
anyone can do good damage if they have good gear and stick with there targets example a rogue feral druid, frost dk try to peal off one of them compared to a ret pally.
Avrann
Madoran
Avrann
85 Human Death Knight
2650
Edited by Avrann on 2/18/12 9:50 PM (PST)
All ret has to do is judge someone and they get a sprint AND a snare on the target. Yes, they have to give up repentance to get that, but they still have HoJ and a 3 min cd AOE disorient. You don't get to have a sprint, a snare AND permanent immunity to movement impairing effects.

Ret has fared much better in MoP than most other specs.


rouges, frost mages have far better talents. ret already has draw backs, long cd's compared to other classes and dispelable magic buffs. Compared to most classes who can easily put there magic buffs back up since it's a 10-15ec cd. And most of all which most ret pallys or people don't realize is the ability thats suppose to help you catch the target can also put you in a snare, yes that ability is judgement go vs a frost mage with frost armor up and judgement will put you in a slow, go vs a druid it puts you in a root effect forcing you to hand of freedom or cleanse not to metion cleanse has a 8sec cd now and not for sure if it gets you out of a snare in MOP.
Tyiako
Malfurion
Tyiako
85 Night Elf Rogue
6850
All ret has to do is judge someone and they get a sprint AND a snare on the target. Yes, they have to give up repentance to get that, but they still have HoJ and a 3 min cd AOE disorient. You don't get to have a sprint, a snare AND permanent immunity to movement impairing effects.

Ret has fared much better in MoP than most other specs.
rouges, frost mages have far better talents. ret already has a draw back long cd's compared to other classes and dispelable magic buffs compared to most classes who can easily put there magic buf back up since it's a 10-15ec cd.

except that 'dispellable' snare, no more dispellable than mage/rogue snares, will also come with the sprint- less snares sure, but more speed increases + freedom(which lets face it, does not get autodispelled as much as you'd like it to believe it does.

if anything paladins need just a little dispel protection- the OP's idea is just retardedly overtuned though.
Avrann
Madoran
Avrann
85 Human Death Knight
2650
Edited by Avrann on 2/18/12 10:08 PM (PST)

rouges, frost mages have far better talents. ret already has a draw back long cd's compared to other classes and dispelable magic buffs compared to most classes who can easily put there magic buf back up since it's a 10-15ec cd.

except that 'dispellable' snare, no more dispellable than mage/rogue snares, will also come with the sprint- less snares sure, but more speed increases + freedom(which lets face it, does not get autodispelled as much as you'd like it to believe it does.

if anything paladins need just a little dispel protection- the OP's idea is just retardedly overtuned though.
you really can't say anything your class gets way to much utility vs snares and catching your target more efficenlty than a ret pally by far and you know this since you have a rouge. not to metion my speed increase judgment which all ret pallys will get since the other speed increase is a 1min cd is not good at all compared to what rouges get. for example my judgement only gives me a 45% increase for 3sec you could easily have a crippling posien on me which slows for 50% and easily applys constantly, and my blessing of freedom is a 25sec cd and your actually wrong about the dispellable snare, if a dispel class fails especially a mage dispelling blessing of freedom he really sucks cosidering he can just spam dispel and get it unlike the pally who has to wait 25secs to get blessing of freedom back to catch up again and can only use judgement to bring in a gap vs the mage. The ret pallys instead gets snare automatically agaist the mage with frost armor or a rouge who gets auto-apply snares.

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Click here to view the Forums Code of Conduct.

Report Post # written by
Reason
Explain (256 characters max)

Reported!

[Close]