Topic
Dodge and Parry for DK Tanks
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I took a couple minutes searching through the forums looking for an answer to this question, but since the date stamps on the posts were nowhere near now... I'm posting this one.
Maybe I'm labouring under a delusion here, but for some reason it's gotten stuck in my head that Dodge and Parry need to be within 1% of each other. Is that wrong? Assuming you can view my armoury, you should be able to see all my stats. Otherwise: Dodge 15.59%, Parry 15.80%, Mastery 27.43, Expertise 26, Melee Hit 2.17%, and Spell Hit 11.55%. I'm looking at picking up some new valour pieces, but they're going to destroy my Dodge / Parry balance. So I thought I'd look around and see what other's thoughts on the subject were. Thanks. |
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No sir.
To minimize the effect of diminishing returns you should attempt to keep your raid buffed dodge and parry RATINGS close to one another. |
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It's more important for block tanks. For DKs, percentages are always going to be a little wonky because you should be using the Rune of Swordshattering, unless you're pushing content and need more health, in which case you should be using the Rune of the Stoneskin Gargoyle.
Getting the ratings to match up is more important, and even that doesn't really matter for a DK. You also don't need any expertise. |
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Edited by Corpsetwo on 2/14/12 2:24 PM (PST)
Keeping dodge/parry balanced is very, very minor in the grand scheme of things. Balancing them is something that is literally last on our list of priorities. We only do it once we've taken care of everything else, and, even then, it's merely to edge out that extra 0.02% avoidance. 0.02% avoidance isn't noticable, but since it's statistically better, we attempt to balance them. It's not the end of the world if we make that balance slightly worse, and an upgrade with the "wrong" avoidance stat is still an upgrade, even if it would be better if the "right" avoidance stat was on there.
You should be getting the socket bonuses in your helm/chest by the way. Those are beautiful bonuses. You should always be using a DK-specific weapon enchant, too. The two tank ones are Swordshattering and Stoneskin Gargoyle, and most use Swordshattering. Note: compare ratings, not the percentages of avoidance. |
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Also, DK runeforges beat enchants every day.
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Yeah, um, don't use Mending. Use the 4% parry rune. Seriously. Why do you have Mending on that?
Also, my sticky's not out of date :( ----- Attack tables, CTC, diminishing returns and you! http://us.battle.net/wow/en/forum/topic/2489160859 |
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Thanks for the responses.
@Nerfheals - Using Mending because, as I mentioned, the assumption was to keep Dodge and Parry within 1% of each other. The rune added 4% Parry, there was no reforging on earth that could cover that. So I went with Mending to keep the 2 stats balanced. @Waniou - Thanks, I checked your post that you linked Waniou. my Dodge Rating is 2133 and my Parry Rating is 2183. There were 2 macros on your post, that I used that stated having Dodge 121.09 Higher than Parry. (The second actually said have Parry -121.09 higher than Dodge which made me laugh). Just to make sure, My Parry is still too high for my Dodge rating? Math makes my head hurt. :D |
Incorrect assumption, there. Balancing them is ideal, but utterly minuscule in terms of gain. More avoidance is always better. |
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Edited by Eflow on 2/14/12 3:29 PM (PST)
Thanks for the responses. not that your reasoning makes any sense .. but still: - rune of stoneskin gargoyle: 4% armor and 2% stamina - swordshatter: 4% parry (that is added AFTER the ratings). if you have 2000 dodge rating and 2000 parry rating, swordshatter will add 4% after that. For example, my stats: Dodge 15.69% Parry 20.13% in reality, what you are looking at in terms of rating is: Dodge 15.69% Parry 16.13% That's close enough .. any gain from micro-managing reforge to even out both perfectly will be irrelevant. It's also very hard to keep parry rating from being higher than dodge, simply because of the str = parry rating conversion that we have. And tank gear have a LOT of str on it. 100str = 0.1% parry (give or take a few) .. so yeh .. parry rating will naturally be a little ahead. Point is: - if you are using Swordshatter, your parry will be 4-5% higher than your dodge. - if you are using SSGargoyle, your parry will be ~1% higher than your dodge. Its working as intended .. now plz, get rid of the Mending enchant .. you are making us look bad =/ |
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What other people said. Swordshattering is independent of Diminishing Returns, so it's just a free 4% parry. This is why people are telling you to balance your dodge and parry ratings, not percents. The ratings are the only important thing.
And yeah, if the macro says to put it -121 more parry than dodge, the negative just means go the other way. :P ----- Attack tables, CTC, diminishing returns and you! http://us.battle.net/wow/en/forum/topic/2489160859 |
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Edited by Ellinore on 2/14/12 4:22 PM (PST)
Logged off in dps spec, but I'm MS tank. How you gear/reforge will largely depend on your personal skill level at playing the class, your healers' skill level, and the level of content you are working on.
A few things (truths): |
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For ideal dodge/parry balance
unbuffed Dodge- unbuffed parry=[(Unbuffed str+549)*1.05-Unbuffed str]*0.27
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The other thing that people, such as you OP, really really need to keep in mind, is that balancing dodge and parry is a very very, min-max-y, do-this-last sort of thing. Maximising your mastery, then your avoidance, takes priority. It is not a priority, and if you can choose between more mastery and balancing your dodge/parry, you choose the more mastery. If you can choose between 25% parry and 10% dodge, or 15% parry and 15% dodge, you choose the 25% parry and the 10% dodge because it's better than 30% avoidance.
----- Attack tables, CTC, diminishing returns and you! http://us.battle.net/wow/en/forum/topic/2489160859 |
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for my DK tank, i resolved a 1000 dodge/parry imbalance (2400 dodge, 3400 parry with the 88/stack dodge trink from spine). want to know how much that resolution gained me in terms of total net avoidance? .08%. that's right. 1000 stat points, gained less than a tenth of a % in total avoidance.
i reforged right back and decided that it wasn't worth the headache for a trinket that i'll use on one, maybe two fights this whole tier. i still am on the fence is i should use it on spine with all the blobs, or if i should just put on my mastery trinkets and call it a day. |
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Edited by Ellinore on 2/14/12 10:12 PM (PST)
for my DK tank, i resolved a 1000 dodge/parry imbalance (2400 dodge, 3400 parry with the 88/stack dodge trink from spine). want to know how much that resolution gained me in terms of total net avoidance? .08%. that's right. 1000 stat points, gained less than a tenth of a % in total avoidance. DKs are the worst tank for the Bloods on spine (by worst I do not mean non-viable, just worst). If you have another non-DK tank, then have them tank the bloods so you can take the Amalgamation. You're right that avoidance is slightly better if you HAVE to tank the bloods, but it's really not worth reforging for just that fight unless your team is really struggling and needs every advantage it can get. |
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Edited by Aziker on 2/15/12 2:43 AM (PST)
for my DK tank, i resolved a 1000 dodge/parry imbalance (2400 dodge, 3400 parry with the 88/stack dodge trink from spine). want to know how much that resolution gained me in terms of total net avoidance? .08%. that's right. 1000 stat points, gained less than a tenth of a % in total avoidance. Um, I tank the Bloods on spine in my frost set (and spec)... very easy to handle.. Unless you are talking about heroic.. Whole other story there. |
