Topic
MoP Calc updated!
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Edited by Practical on 2/15/12 1:26 PM (PST)
http://us.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator#ba!
Holy Prism, Lights Hammer, Execution Sentence. Reading everything, soaking all the differences in and will give an update on what I think soon. In the mean time, lets hear your feedback on your class! Edit: Holy Crap Shaman's Ascendance: Green Buff on a 3 minute cooldown. EDIT 2: HOLY :LKJSD:FLKJSD:FLKJD CRAP WE GET SACRED SHIELD BACK :LKSDJF:LSDKJFL YES YES YES ________________________________________________ Healing Forum MVP |
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Edited by Koban on 2/15/12 1:35 PM (PST)
I'm still looking for Prayer of Healing in the disc tool set, or some similar aoe heal. Holy Nova isn't going to cut it unless its targetable and has a huge buff.
Also, Mana Burn is notably still missing. Given that it is still missing after an update, its safe to assume it is going the way of the other mana drain abilities. |
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Edited by Windfuehrer on 2/15/12 1:36 PM (PST)
Ascendance sounds pretty promising......
rofl, shaman brothers, read the elemental tooltip... lavabeam. |
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Am I reading these abilities right? Seems that the dispels now remove ALL magic or extra negative effects instead of just one.
Is this a typo or is this the new change, and what will it mean for dispels in pvp? |
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Edited by Gardiff on 2/15/12 2:09 PM (PST)
I am liking the shaman talent tree and ascendance sounds awesome. What I would like to see now is possibly a few new unique resto shaman healing spells (as none have been created as of yet).
I'm actually laughing pretty hard. We went from a class that (PvE standpoint) has very few "cooldowns" to a class that has a ton. We have our usual mana tide and spirit link. But in MoP we gain: 1) a personal damage cooldown (though we do less damage / healing when using it) 2) A "preparation" for our totems (this sounds amazing and honestly OP. Of course we'll have to see the whole package before judgments are made). 3) Choose between nature's swiftness (and 5% passive haste) vs a 30% haste cooldown 4) healing tide totem (probably will be a tranq) 5) ascendancy for god mode 6) we have not even seen tier 6 talents. I have to say, I did not expect this at all. I wouldn't mind if they cut back on some of these cooldown oriented things and give us some new healing spells, however. Hopefully we'll see more soon! Edit - and to those worrying about PoH for disc, read divine aegis. It definitely will be there, just has not been updated. |
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Edited by Waltan on 2/15/12 2:11 PM (PST)
I didn't look real long at Disc spells, was upset with holy spells. I also realize these spells only go to lvl 80, so may be time to add more. First off, divine hymn, so for 1 patch you give us a 3 minute CD and OP this spell for balancing? Now with a new xpansion we lose our new shiny toy! I really hope that a level 80+ spell will be heavenly voice giving us a strong divine hymn. I am upset with Archangel, why a talent that can only benefit 2 specs? Before trolls say anything, yes I know it says caster form but evangelism is a disc only talent. I also am very afraid that taking away PoH from disc will make the 2 specs a more specific way of healing. I think there will be 1 for tanks and 1 for group/aoe. However, I don't always take my time reading everything, I might have missed something, but very nervous about my priest. I hope the raid wide achievements works well, may be time to try my hand at tanking.
Koban: I believe mana drain is gone, especially with them normalizing mana for casters in next xpac, would make sense for a pvp only spell. |
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I am not amused by Holy Nova as Disc's AoE.
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Edited by Kaels on 2/15/12 2:27 PM (PST)
No, there was a post by a developer specifically addressing this. They said they're considering making PoH Holy's AoE and Holy Nova Disc's. We do not need more classes in the game with a 10-yard range restriction on AoE healing. That's ridiculous. Is MoP going to be an entire expansion of Dragon-Soul-style stack fights? Who the heck thinks that's a good idea? I don't even intend to play Disc (non-scaling regen sucks, and I'm betting at launch the mana pool/spell cost ratios will be similar to what we had as fresh 85s, making Rapture barely restore more than the cost of a PWS, and so making it approximately as valuable as Holy Power alone), but I want to be able to play with Disc priests and not have it be an enormous positioning headache. |
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Edited by Gardiff on 2/15/12 2:27 PM (PST)
Edit - and to those worrying about PoH for disc, read divine aegis. It definitely will be there, just has not been updated. That's a joke right? the one gripe I have with my disc priest right now is that I don't have a ground aoe heal (I know PoM and PoH get the job done.. but ground AoE heals are just something I have thoroughly enjoyed this expansion). If they took PoH out for disc, I wouldn't play my disc priest at all. Sorry, Holy Nova and PoM are not my idea of "AoE" healing... The dev actually stated they wanted holy nova as disc's AoE? I really hope that was some preliminary information or just a bad joke. Let's hope this gets fixed. |
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Edited by Practical on 2/15/12 2:28 PM (PST)
We do not need more classes in the game with a 10-yard range restriction on AoE healing. That's ridiculous. Is MoP going to be an entire expansion of Dragon-Soul-style stack fights? Who the heck thinks that's a good idea? What I think they're doing is looking at Paladin abilities and giving them short AE ranges, and everyone else a little different. I think they're going to change Holy Nova to fit the range model that the Priest is under. ________________________________________________ Healing Forum MVP |
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Edited by Sensations on 2/15/12 2:29 PM (PST)
Remember, Holy Nova can be changed drastically and may function 100% differently. Just give it time and see what they change. I noticed they took away the priest 87 ability, so hopefully it will be much better than an invis as well.
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Boundless Conviction (Passive): You may store an additional 2 Holy Power past the maximum of 3.
Hello, my love! I'll have some Persuit of Justice with that passive, thanks! Unbreakable Spirit is also pretty amazing. I'm glad to see these changes. A lot of the holy paladin talents have been much improved and are a lot more interesting / involve some actual choice, from first glance. |
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Edited by Crzed on 2/15/12 2:36 PM (PST)
Some of the priest talents seem a little off. Evangelism comes with 1 spec, twist of fate at >20%, path of the devout might be fun running around the ah in org. Obviously still a lot of work to do on the spellbook and tree since there are quite a few allusions to spells that don't exist for certain specs. I guess we'll just have to see how it all looks when the disc/holy identity crisis settles.
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Not a joke. They were serious, and since it made it through this round of revisions, it appears they're still serious.
All we can hope is that people pile on enough negative feedback in beta to convince them to change it. (cue someone telling me I need to try it before I pass judgement): Sorry, no, I know what Holy Nova does, it's fun, I enjoyed the heck out of spamming it in 5mans in Wrath, but it is not and cannot be a primary AoE healing ability for a spec that has no other multitarget heals. No matter how big it is, it's mechanically hopeless. Paladins will manage with HR as their AoE because (1) it's targetable and (2) Beacon and strong single-target healing allow them to make themselves useful on spread fights. The Grace mechanic makes it so that Disc will be pathetically useless in any spread situation where multiple targets need to be healed. |
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Yeah I suppose this is probably the case. |
