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MoP, The Death of Feral Druids.. Thanks Blizz
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Edited by Hippyrip on 2/17/12 4:24 AM (PST)
This will mainly be a QQ thread so if you do not have anything positive to say about the topic on hand then please go somewhere else. This is a thread about feral druids nothing else. Please stay on task and keep it constructive.
So the new talent trees came out and I really hope I am not the only one completely and utterly shocked. With the new class coming that will be rolling on the exact same loot I feel like they want all ferals to reroll monk or something along those lines. If they don't want us to reroll they just don't want us to be viable anywhere doing anything at end came content. Currently the only thing that makes Feral DPS viable in current end came PVE content is our 4 piece and our utility. With MoP that is gone and so are we. On to the new talents. -Wild Charge now has a 15 sec cooldown for all variations of the charge. •Cat Form no longer causes your Ravage to be useable with no Energy cost. So basically here we are losing a decent amount of dps and 2 free combo points. I pretty much use this ability on cooldown any fight I am able to for the easy savage roar/2 free combo points. (Heroic Spine is a great example) What this is going to do is make it much harder for us to keep a 5 CP rip/SR/rake up at all times. -Claw now causes 350% of normal damage, up from 155% •Completely useless for any endgame content. More than likely to make low leveling easier but if they are justifying the shred nerf with this buff I am clueless to how. -Symbiosis may not be cast on other Druids and the effect is lost if the linked targets are too far apart. 6 sec cast time. •How far apart are we talking? That alone can be very detrimental to the abilities success, on top of that it seems like mostly a PVP talent granting us things like roots, snares and live saving abilities, not so much increases in DPS. Although the abilities that we get are still being added to so possibly too early to tell. -Shred damage has been reduced from 540% to 425% •Awesome our main single target filler is being nerfed by a massive amount, at this point mangle spamming will probably be more effective. -Ravage damage has been reduced from 950% to 750% damage. -Nice the ability that will never be used due to the high energy cost and the fact that it is no longer proc'd from the new "Wild Charge" ability is being nerfed by a considerable amount. Guess it doesn't really matter since we will never use it. -*NEW* Soul of the Forest Aessina's blessing grants a benefit which varies by your combat specialization. •Balance When a Lunar Eclipse ends you gain 20 Solar Energy and when a Solar Eclipse ends you gain 20 Lunar Energy. •Feral Your finishing moves grant 2 Energy per combo point. •Guardian Mangle now generates an additional 2 Rage. •Restoration You gain 50% haste for your next spell when you cast Swiftmend. -Figured I would post all forms since it is a new ability. I mean an additional 10 energy AT A MAXIMUM really doesn't do much for us at all, that isnt even 1 shred. (if we will be using shred anymore) Even for the other specs it seems very lackluster especially balance. In balance you want to remain in eclipse as long as you can because your spells hit harder. This talent is simply getting us out of eclipse faster..... Enough said. •Ursol's Vortex can now be cast at a specific location instead of being used on the Druid. 30 yd range. -I mainly PVE but I know I should put it in here, great change to the talent, should be very good in PVP. •Bash is now a talent and has been renamed Mighty Bash Invokes the spirit of Ursoc to stun the target for 5 sec. Useable in all shapeshift forms. -Again another PVP mostly talent, useable in cat. Nice change. If there is anything I missed please add it here, again keep it constructive if you actually want to continue playing feral in MoP. Something nice that you could do would be to include what you think they should change about the current talents to make us more viable. EDIT: http://raidbots.com/dpsbot/Spec_Score/25H/100/14/60/default/ I believe this link really says it all.(As far as PVE goes) Blizz is nerfing a spec that is only second to hunters. Mages, rogues, and warriors are clearly on top with other specs so they're not included. Please Blizzard I am begging you, DO NOT LET THIS GO LIVE. It is the downfall for ferals as we know it. |
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I don't think it'll be the death of us, but it is a huge disappointment that we can't Feral Charge and keep our speed at the same time. I'm pumped about Wild Charge, so I'm already anticipated the slower running. :(
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You are mistaken, it is the death of us. There is no class/spec I enjoy playing more than feral dps and come MoP there is no point in me sticking with feral unless I want to ride the bench even more than now. |
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Edited by Chikatree on 2/16/12 2:09 PM (PST)
All the druid changes so far have been pretty lack luster compared to a lot of the OPness that other classes are getting =/
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im over it.
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Edited by Såmhain on 2/16/12 2:34 PM (PST)
I don't think it'll be the death of us, but it is a huge disappointment that we can't Feral Charge and keep our speed at the same time. I'm pumped about Wild Charge, so I'm already anticipated the slower running. :( Hmm, I don't know man. Maybe it's just the death of you. I love what we're getting much more than what we're losing. Edit: Well, to be fair, I only ever PvP in BG's. So I absolutely love what we're getting. |
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85 Worgen Druid
8000
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@OP There is so much wrong with your post.
The new talents are based on utility not dps. Everything you need to dps will be given to you with your spec passives. The talents are extras. Also with the massive changes for all classes Blizzard is going to have to adjust the damage and scaling of all classes abilities. In MoP feral dps will be fine. The sky is not falling. |
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More than half of your complaints are based on false assumptions and pretty much all of it is completely speculative.
-Wild Charge now has a 15 sec cooldown for all variations of the charge. This is true but we have no idea what glyphs are being introduced. Uncoupling the two also let them reduce the CD making us MUCH more mobile. In PvE its very easy to compensate a dps loss but in PvP giving us more mobility is a clear advantage over a ravage every 30s or so. - Claw doesn't matter -You're complaining about something you dont know about symbiosis. It will probably be like 150 units distance, and its not usable in combat so you can't swap around the CDs. ALL classes %dmg abilities have been reduced by virtue that the raw weapon dmgs are ebing increased. Its a re-balancing with lvl 85 numbers being kept intact. It's not a nerf or buff, just redistributing how those damage values will grow. |
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Ripe with hyperbole.
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I so enjoy seeing troll druids whine. FotM anyone?
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Well I guess me asking for constructive posting and if you had nothing good to say to butt out was too much to ask. Thank you for your horribly awful input and I can care less about what any of you have to say.
Your arguements towards me are flawed and like I said I really don't care what any of you think as you didn't comply with any of the things I asked. Thank you for wasting my time. Maybe in the future try not to be such a sourpus. I am simply evaluating the new talents, my input is what it is. Yours is what it is. Thank you for staying on task and talking about the topic on hand. Again thank you and please if you have nothing good to say don't say anything at all. |
This will mainly be a QQ thread so if you do not have anything positive to say about the topic on hand then please go somewhere else. Please stay on task and keep it constructive. You realize how conflicting those two sentences are? |
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Edited by Terias on 2/16/12 8:14 PM (PST)
Stop being a drama queen.
Feral druids aren't dead, and they aren't going to die. These changes are a long way from being implemented, and while that doesn't mean you should <not> be concerned (far from it,) it does mean you should not be making forum posts about feral druids being worthless, and that you're quitting. There's a lot of information to be gained from studying the new abilities and talents, and you can easy make some informed statements about how you feel ferals will function come mop. For instance, our target swapping is still going to be a nightmare (outside of grouping with a warlock) if everything stays the same. In fact, it's going to get much worse. Our combo point generation is going to be far worse than it currently is. The new talent 'soul of the forest' is actually a loss compared to the extra resources that a feral charge/ravage every 30 seconds gave (outside of the berserk). That means we're actually going to be generating less combo points from before, on top of needing to use another finisher in our rotation. Blizzard has been pretty good about fixing most things recently, and ferals has remained viable for most of this season (not crazy good, but suprisingly middle of the road). I don't trust them to get feral balance right off the bat, sure, but that's because I don't even believe any of the dev's play druids. I mean, they didn't even put proper damage numbers onto feral druids until the very end of cata beta, we were hitting like it was still wrath. I'm more concerned with whose feedback they're going to listen to when they are making changes to the class, and how long it takes them to actually implement feral oriented fixes. Generally they are very bad at understanding why something is broken for the druid class, take an incredibly long time to decide to fix it, and then they are extremely heavy handed when they do fix it. |
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Our combo point generation is going to be far worse than it currently is. The new talent 'soul of the forest' is actually a loss compared to the extra resources that a feral charge/ravage every 30 seconds gave (outside of the berserk). That means we're actually going to be generating less combo points from before, on top of needing to use another finisher in our rotation. Agreed. We need swap love. I disagree about the Ravage thing, I think it was dumb being tied to the gap closer, but you're right that we are losing the CP-gen it provided (as well as the burst and ability to swap). |
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It's way too hard to predict how these talents will pan out in practice. But I do have one gripe.
Symbiosis should be able to be used on other druids if they're a different spec. What if I'm a feral running 2s with another druid? |
Double Entanglement spec. Just annoy your opponents to death. *snicker* |
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85 Worgen Druid
8000
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Edited by Fjaeldmark on 2/16/12 8:39 PM (PST)
Well I guess me asking for constructive posting and if you had nothing good to say to butt out was too much to ask. Thank you for your horribly awful input and I can care less about what any of you have to say. By "nothing good" you mean "something that doesn't agree with my views" right? |
Guess I wasn't the only one that see the irony behind OP making a non-constructive QQ post and demanding that all replies be constructive... |
