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Here are the answers you seek, Destrolocks
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Ember Tap -> Replaces Life Tap, Costs 10 Embers
Incinerate -> Generates 1 Ember, 2 if it crits Fel Flame -> Generates 1 Ember, 2 if it crits Soul Fire -> Consumes up to 10 embers. Costs no mana if it consumes 10 embers. Conflag -> Triggers Backdraft, 12 second cooldown Fire and Brimstone -> Costs 10 Embers Destruction Warlocks do not use Life Tap - instead they burn at a rate of 0.33% of maximum health per second, increasing to up to 1% of maximum health per second, if they pool embers. |
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I didn't read it this way, but this makes more sense. Explains our mana regen buff so early on with the spec.
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OMFG YES!! Now this could be a fun mechanic. One question though...will Conflag also consume embers?
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I'm not sure Ember Tap replaces Life Tap; 1) it's a pretty iconic spell and 2) how else would Destruction regain mana?
The whole health loss for damage mechanic is amazing though. I wasn't convinced they could make Infernal Embers interested, but I'll be damned if they haven't! |
On the current calculator build, Destro gets Chaotic Energy at level 10, which causes mana to regenerate "substantially faster" and increases the damage of Fel Flame and Soul Fire by 12%, with an increased mana cost. I guess it depends on how much faster "substantially faster" is. |
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It's going to be tough to decide what to try first.
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Ember Tap -> Replaces Life Tap, Costs 10 Embers where did you get this info?? link plz... |
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Edited by Zhanrock on 2/17/12 10:44 AM (PST)
Lets hope this is reliable information...
Not liking the Fire and Brimstone costing embers thing though, that's pretty screwed if it's got a cooldown not displayed on the Talent Calculator atm.
The chaotic energy post as said above, or i have a feeling there will be a glyph or a baseline passive for pet attacks to regenerate our mana slowly. (2% on a crit talent in demo currently) |
I'm not sure Ember Tap replaces Life Tap; 1) it's a pretty iconic spell and 2) how else would Destruction regain mana? Destruction's Chaotic Energy spell massively increases mana regen. That means you don't need lifetap anymore. |
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These sound like they could be promising, I think the key will be what happens on the self healing side. If we have to burn our own health to cast how do we get it back?
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Well, one potential side-benefit is that F&B might benefit from our mastery damage bonus, which would also help explain why the current version of F&B has reduced damage (aside from damage balance, of course). |
ohhhh yeahhh totally forgot about that it said all embers consuming spells, was like... why not just say soulfire. makes more sense.. |
Ember Tap -> Replaces Life Tap, Costs 10 Embers If this is for real destruction will easily be the best resource mechanic in the game period! if they balance it right, it will be amazing so much fun :) |
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Ember Tap -> Replaces Life Tap, Costs 10 Embers Where did you get your information? Soulfire consumes up to 10 embers? What determines if it consumes up to 10 embers? Why won't Destro locks need mana regen? You may still need to lifetap. |
