Topic
Mind Control
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So how exactly does this work in pvp. The description leads me to believe I would get to actually run another character around and have it as a pet but this seems rather unlikely. Can anyone tell me how to utilize this spell in pvp? Is this similar to fear? Thanks!
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Edited by Chakrazulu on 2/14/12 9:41 AM (PST)
Do it near a ledge, jump them off said ledge. AB works well for this. as does the flag spot in Eye of the Storm.
You dont run around with them like a pet, you lose control of your character and gain control of theirs. So you can only run them here and there...or off a cliff. Also it can be used as a spell interrupt if you are good at anticipating. |
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hahahahahaha I am surprised you have not heard this, well you literally control them as far as movement wise goes, and right click for auto attack. However for pvp reasons, I have 2 words for you. Jump Cliff. |
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arena -- use it as a cc, like chakra said, jump em off a legde seperate the two or just have em sit there and watch their team mate die
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In BG's:
1) MC and jump them off a cliff/ledge, etc.. 2) MC the healer and run them the opposite way from the Flag Carrier - if the FC is not paying attention and keeps running, by the time you run the healer out of range, the two are 50-70 yds away and the healer basically needs to mount up/rocket boots, run fast to catch up. Ends up being a 10-15 second healer interrupt - especially if followed by 2 fears In Arena's 1) MC a healer, and jump them down somewhere and make the burn target OOR from healing. 2) MC a DPS off a ledge/step to make the healer an easy burn target 3) CC a pillar humper into the open (Fear, MC, drop MC in the middle of the arena) 4) Make someone spaz and burn a trinket/bubble/iceblock when they don't realize what's happening. Making someone burn a trinket/bubble in an Arena match can be the difference between a win/loss. |
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Edited by Flaxxen on 2/14/12 11:09 AM (PST)
MC basically CC's a target as well as the person casting it. It will break if someone hits you while it is channelling. Sucks as a CC and is better for jumping people off things or taking a healer out of the equation for a short time. Also sucks if a frost mage from your team is around. Nothing like MC'ing and your target gets nova'd during the cast :/
Not a fan of MC. |
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Killing someone with MC does not always include jumping off a cliff/ledge.
My favorite MC moment was in MSG. The EFC was hiding out by their graveyard, out of range of our dk's. I saw the rest of our team were basically farming people and not even trying to get the flag back. So, I MC their flag carrier, run him into the middle of our pack, like giving a dog a treat. I could just see the his/her's frustration. Just saying you don't have to jump them off the cliff to kill someone. Just have to use what you have to work with, aka your average random BG player. |
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I was in a AB game when they opposing team was refusing to cap for the final point. (A player from their team later logged onto my server and whispered that it was just some newb refusing to do it.)
The BG was a total loss, but we were getting farmed badly. So I snuck up on the flag carrier and mind controlled him onto the cap spot. Apparently my move got a lot of cheers on their side from those as frustrated with the flag carrier as we were. |
Killing someone with MC does not always include jumping off a cliff/ledge. A WINNAR IS YOU |
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I was standing on their balcony in Twin Peaks range-killing their melee and their priest MC'd me down to get wtfpwnt. Even though I was on the receiving end last night, that's how it's supposed to be used.
MC'ing them underwater and holding them down scares them. In my guild RBGs, I was the LM cliff tosser. Too much fun. |
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Another thing you can do in arenas is MC a healer into their hunter partner's freezy trap.
Since they become friendly to you during the channel, their own teammates ccs will affect them. In the case of traps, aoe cc like hungering cold, fear bombs, and ring of frost, you can sometimes get lucky and end up pulling off a 10+ second cc. |
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Dots still tick while MC'd, so for shadow priests it's an amazingly useful strategy vs healers and healer comps.
Essentially, you can keep a target with their trinket burned CC'd for nearly half minute: Mind Control - 8 seconds Silence - 4 seconds Mind Control - 4 seconds (Diminished Duration) Psychic horror - 3 seconds Psychic Scream - 7 seconds (Just off the top of my head) Mind you this also CC's you, and often doesn't work as described above because so many classes have anti-charm abilities, and in arenas any decent partner would switch to you and interrupt your mind control. |
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A quick question with this, it bloody always seems to break just as I'm about to throw them off a cliff.
Is this just them popping a trinket or me taking damage or did blizz introduce something to make this harder? I'm yet to actually get a kill doing this to someone and I've tried countless times. |
A quick question with this, it bloody always seems to break just as I'm about to throw them off a cliff. I THINK it has heartbeat resists based on your distance from the target. Also: MC + DoTs = unhealable damage for the duration of the MC. |
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Make sure ur hit capped and spell pen "capped" for max MD effectiveness
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in arena just use it as a form of cc but you have to be sure that your partner wont get blown up if you use it on the healer. its also very helpful for peeling for a caster.
for example me my mage friend kept playing against this enh shaman and Dpriest team the shaman was a duelist the disc wasnt anything great, the problem we had was the enh shaman could sit on my mage with the priest dispelling him so id fear the priest and mc the shaman or we would poly the priest (you get the idea) move the shaman right away and then id burn/dmg the priest with my mage and we won. all because the shaman couldnt stop my mage from casting. mc is a game changing ability. if used right it can win a game or if used wrong lose you the game if you judge whats going on wrong. and also you can use it to bait an interrupt on a meleeso you can free cast heals or if you get locked out of disc/holy just mc them, thats about 2secs that they wont be able to do anything to you while your locked out which is huge especially in cata with the damage that melee can do to priests. |
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You can also MC an opposing player into the general's room in AV. They'll basically get one shot once it breaks. EotS, Twin Peaks, LM, and other cliff shenanigans are a blast too.
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A quick question with this, it bloody always seems to break just as I'm about to throw them off a cliff. You have to walk (don't make them jump) them off the cliff and break off your MC. They don't take damage somehow if they fall while charmed. Of course in EotS, they Will die if you can walk them off the safety ledge or off the bridges. |
