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The temporary party wide stealth ability for rogues is pretty badass.
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Edited by Velidra on 2/15/12 1:42 PM (PST)
Ok. So. Maybe I'm missing something but the new destro seems... silly in the mop talent calc. Hey stack this giant dot on yourself by doing DPS until you cast thing long cast time spell. Hope your imp can attack something.
But anyway. Putting a dot on yourself seems to be bad game play, and something classes have been moving away from (seal of blood anyone?). It doesn't work as a double edge razor, it works as annoying. Not to mention this almost completely binds the imp to destruction, which last I checked was something you wanted to move away from. Now onto the rest of the trees. |
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Priest changes:
Talent grid: Discipline: Holy: Shadow: Analysis: Aside from the addition of Divine Aegis and an apparent reduction in mana costs across the board, the priest grid and spec abilities are unchanged. None of the issues preventing Shadow and Disc from being unplayable have been addressed. Critical passives like Vampiric Embrace and the accesibility of Evangelism for Holy are also missing. While Kaivax' statement that such abilities may end up as glyphs is comforting, it doesn't seem to make sense that Holy must glyph into Evangelism when Disc gets it as a passive. Disc still lacks any strong AoE healing capability, while Divine Aegis references synergy with a spell Disc will not have access to. There is likely a great deal more analysis to do, but those are my first impressions. Nothing has really changed about the class in this new iteration, and I am concerned that so few changes will lead other priests to believe their feedback in the last nine weeks has been for nothing. |
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Edited by Stommped on 2/15/12 1:40 PM (PST)
LOL instant cast 9 second Cyclone. Cy@
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I am thrilled with the updates to the mage talents, it looks like they're really making an effort to make arcane more interesting!
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I have so much to say about the priest talents but let me sum up how I feel in a single word:I like your brain, and since I'm not particularly eloquent, will just echo this. (ESPECIALLY the PoH spam part) |
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Community Manager
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Question: Why did attacks using % weapon damage drop so much?
Answer: We are in the process of recalculating the way damage is dealt. Individual weapon damage is going up by the same proportion in order to keep DPS at level 85 about the same. This should ensure that, at lower levels, these abilities aren’t overpowered. |
#51
2/15/2012
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Not sure if this a bug or not on the site, but you currently have for druids "Bear Hug" as a base-line ability but also as a "Guardian only" ability (if you look at the Guardian list, the ability is listed twice). So which is it? Base-line for all druids, or "Guardian only"?
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From Alona
I have so much to say about the priest talents but let me sum up how I feel in a single word: Something tells me that, similar to how the last tier (level 90) says "coming soon!" for shamans, are talent trees are not yet fully fleshed out as they need to be, as well as there being issues with there being no Prayer of Healing for disc priests. Additionally, you can also see that our priest-like invisibility spell is gone, so something tells me the dev's are still getting our abilities fleshed out properly |
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OMG I LOVE THESE LV 90 MAGE TALENTS GREAT JOB BLIZZ KEEP UP THE SEXY WORK!!!
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Death Knights looking MUCH better. Some really interesting stuff shaping up.
Soul Reaper looks outstanding. Yay! |
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*flails around in glee*
I'm going to drop hammers on people! *bounces off the walls and windows* |
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Edited by Nevárius on 2/15/12 1:44 PM (PST)
Man....I'm going to have a really tough choice now on my hunter... Do I throw giant glaives in an aoe situation which basically gives me another button (albeit an awesome one) to push, or do I put an arrow in the ground that increases my already incredibly potent aoe skills by 15%...... Decisions decisions....
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Enhancement ASCENDANCE!
Sounds awesome. |
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Edited by Zulgaro on 2/15/12 1:45 PM (PST)
I know hunters are in the works, but assuming we are going to keep Kill Command, is it one of those abilities that will be included in those that will scale of WP damage in addition to AP?
Personally, it would be great if our pet damage scaled of WP damage in general, but just curious where Blizz is taking this. Also, kudos on the level 90s - I would dearly love to have all htree.... |
