<Kaivax's Warlock Stuff>
What does Demonic Tactics mean when it says the Imp, Succubus, and Voidwalker will "behave more intelligently?"
The concept of Symbiosis is cool, but it has also bothered me since I first read about it. I've had this entire expansion to suffer with Dark Intent. I have members of my group fighting over who should get it, I have to go to Elitist Jerks or some smart person to figure out which class/spec to put it on that benefits the group the most, I lose out on the proc when I'm alone or have no good targets to put it on (but I am balanced around having it, and for a while, shadow priests were too - they hated it), and it's annoying when there are multiple warlocks in a raid and no juicy candidates to put it on. It doesn't work in a circle like Focus Magic does.
I worry that Symbiosis will go in the same direction, and Blizzard is justifying it by giving people new buttons to press. However, I very much doubt that druids will have much fun when people around them are fighting for it. You'd think it'd be nice, but it's really not....They're fighting over your class, not you! I also guarantee Blizzard won't be able to balance the skill so that every Symbiote is equally desirable, so druids may fall victim to poor group compositions. I also am concerned about putting a skill in the spellbook to drag to our (rather full) bars. Someone that's never been a symbiote before could have no idea what's going on and never even notice they got a new skill. Perhaps an automatic button, similar to the Extra Action Button, would be better for everyone?
I just would like to warn that even though it looks fun now, it might not be so much fun when druids feel punished if they have no targets to put it on, or their very presence is causing drama over who should get the buff.
I'd also like to bring up a comparison between the warlock's level 90 talents, and some of the newer ones that have been created. Most classes (pretty much everyone but shamans, warlocks, and certain druid and rogue skills) are getting very cool-sounding, very iconic skills.
Paladins get Execution Sentence, a skill pretty much everyone will remember from BWD trash. Mages get to drop buffing runes, like the Iron Council. DKs are getting Freaking Remorseless Winter - they're being loaded with memorable skills that the Lich King had! Warriors even get the classic Storm Bolt. Super cool. Some of these skills will change the way certain specs and classes play, especially in the case of some mages, and that is how I feel the level 90 skills should work.
Hitting level 90 should mean you get to pick from 3 totally awesome, unique, and equally desirable clickie skills, as if to say "You made it to the end, here's your exciting reward!" They should never be passive unless they come with a clickie, and using it should make you feel like a hero. Some of these will make people feel like the raid bosses or mobs that always kicked their butts in the past. That's what makes them so incredibly exciting, especially for players that have been around to see the content of the last few expansions.
However, none of the warlock skills feel very cool at all. Only one is a clickie. It feels like Blizzard ran out of ideas and has no idea what to put in Mannoroth's Fury's place, so they dropped in a skill that has little use except to break every CC in a 10-mile radius, and to bring rogues out of stealth. Kil'Jaeden's downside is so huge that I may as well just not take it so that refreshing corruption while in motion doesn't give me a gimped dot...Most raiding warlocks are practiced enough at DPS-while-moving that Kil'jaeden's may be more of a detriment than a benefit. Archimonde's is extremely situational at best, another CC-breaker at worst. The last thing I need is for a caster to throw a bolt at me just before a paladin repents it, and my stupid passive talent reflects 20 damage back and breaks the CC.
None of these are very iconic, except for the fact that they have some demon names on them. But when I think of Archimonde, I don't think of damage reflection. I think of Dread Flames and Air Bursts and those @*#($@$@! Soul Charges.
Mannoroth was a pretty "meh" boss, and not very memorable. I spent a month doing Well of Eternity on my hunter for the staff, and I still couldn't remember where I had encountered Mannoroth (some mixing-up with Magtheridon may have been involved). But when I think of pit lords, I think of big meteor slashes that force people to stack to survive, Burns, large cleaving weapons, cripples, AOE shouts, cursing people to make super amazing doomguards pop out of their corpses, and generally being a huge, tough, intimidating demon that charges into the middle of his enemies and enjoys both receiving and inflicting injuries with a gigantic cleaving weapon. A pit lord is a bulky vicious tank, and makes himself a massive threat on the battlefield by demoralizing his foes with his mere presence.
With Archimonde's Cunning, it feels like Blizzard is trying to "fix" a problem with warlocks' sometimes-poor mobility by slotting it into a level 90 talent that could have been something awesome instead. If warlocks have a weakness that needs to be fixed, such as mobility, bake it into the class. Otherwise, you'll end up with a tier that looked like the old level 90 Hunter tier - They had one talent that pretty much all hunters would have HAD to take because it fixes a huge, glaring hole in their class (the one to remove the cooldown on freezing trap), and being forced to pass up the two other unique trapping options. I'm concerned the rogue level 90 tier is going the same way too - I doubt many rogues would take Shuriken.
25% HP cost on unbound will? That's insane!
PS: Why no Nether Ward? If mages are supposed to be slippery but flimsy and warlocks are supposed to be up close and tankey, how come the mages get the barriers, and the warlocks get to hurt themselves? I would also like to second an earlier poster's concern about Burning Rush adding another ability to our bars. Ask any warlock how full their bars are. Our bars are ridiculously full.