Tier 1 (LV 15): The talents, while nice, are all speed related, with PoJ winning hands down since all three specs rely on holy power for their abilities. There's really no contest between a once per minute 70% speed boost for eight seconds, a 45% speed boost for three seconds on judgement, or a permanent 10% speed boost with a bonus 10% per charge of holy power. This tier is not a fun choice, it's no choice.
Huh. I was actually going for Long Arm of the Law because you have roughly a 50% uptime on a 45% speed boost. Boundless Conviction states that abilities never "use" more than 3 Holy Power, so Pursuit of Justice will have a 40% speed boost at 3+ Holy Power.
However, the way I see it is that Pursuit of Justice is a chunk of additional Holy Power exactly when you don't need it; when you're bashing someone's face in. Not to mention that you'll be constantly spending Holy Power anyway, so when I'm in PvP the last thing I want to do is have any sort of qualms about whether or not I am going to use Templar's Verdict, etc. to go for the kill or save the Holy Power incase they try to run.
Plus Long Arm of the Law has amazing synergy with the Protection version of Sanctified Wrath, in which case Protection can easily have a 100% upkeep on the 45% buff for 20 seconds AND take Selfless Healer to gain rapid-fire instant cast mana-free Flash of Lights. But then again, I'm a Protection Paladin. Regardless, I don't think that this tier is as much as a no-brainer as you think it is.
Tier 2 (LV 30): Repentance available to any spec? Cool! Burden of Guilt? That's our gap closer for PvP we've been waiting so long to get. Yay! Fist of Justice...needs some clarification. It replaces Hammer of Justice, a ranged spell, and the talent does not indicate whether or not this version is melee range only or up to X yards away. It has half the duration of the HoJ ability, but without some tooltip clarification, it leads one to believe it's melee only which makes it rather subpar, especially assuming Rebuke survives into MoP.
According to the Talent calculator, Fist of Justice has a 20 yard range and has half the cooldown of Hammer of Justice. It's basically the old Improved Hammer of Justice talent with parts of Templar's Verdict mixed in.
Tier 3 (LV 45): All healing related talents, with different flavors. Could make for interesting setups for Retribution and Prot, but not really much in the way of a fun choice for Holy. Because Selfless healer requires judging, something Holy hates having to constantly do, it's a nonstarter. Sacred Shield, while nice on paper, requires a full 3 charge Holy Power, making it rather situational for Holy. Eternal Flame seems to win out here without much contest simply for ease of use and as a buffer to ease pressure on the healer.
I've already mentioned how Selfless Healer can be awesome for Protection. For Holy, I would imagine that it comes down to how long the Selfless Healer buff lasts, because Holy does need to judge at least once every 60 seconds to keep their Spell Haste buff active on themselves.
This version of Sacred Shield is exactly like the old version. It puts a buff on the target and every 5 seconds or so it will protect them from a damaging attack (the buff itself doesn't fade when the shield fades; the proc'ed shield and this talent are seperate). It also increases the Critical Strike chance of Word of Glory on the target by 30% for 30 seconds; because of the new Beacon of Light change (most healing spells generate Holy Power), you can probably get two or three super-charged holy words in during this time.
This is another tier where I think you're overlooking two of the other choices, as when I look at Eternal Flame, all I see is a Renew wannabe.
Tier 4 (LV 60): Possible interesting setups, but only really for Prot or Ret. Again Holy really doesn't have much of a choice - Hand of Purity wins hands down as Unbreakable Spirit requires constant Holy Power expenditure to be even remotely useful, and only Prot and Ret spend Holy Power constantly - Holy saves it for when they need a big heal or a specialized ability to be used. Clemency's cooldown is much too long at five minutes, meaning that its only real use is going to be in Arenas as a one-off minor version of Cold Snap for Paladins.
I agree that Clemency needs something else to make it more attractive (as a Protection Paladin, its probably the only talent that only situationally and indirectly improves Survivability). However, Unbreakable Spirit does NOT require a constant spending of Holy Power because it caps at the cooldown reduction at 50% of the total duration. This means you still have to wait out half of the duration (5 minutes for Lay on Hands, 2.5 for Divine Shield, and 30 seconds for Divine Protection).
Personally, I think this talent shows that Lay on Hands needs a reduction in its cooldown. I think its the only high-frequency ability that has a 10 minute cooldown still. There's really no need for that anymore.
Tier 5 (LV 75): What's going on with Holy Avenger? It is a LV 75 talent, but affects a LV 85 ability, making it utterly useless for ten full levels. A bit of an oversight somewhere. Divine Purpose is situational due to RNG, and not nearly as likely to be chosen as Sanctified Wrath, which grants each spec unlimited use of their primary spec-driven ability during Avenging Wrath's duration. I expect much back and forth balancing Ret and Prot with this one before it settles into something balanced.
I agree with Holy Avenger. Maybe its a sign of more talent / learned ability shuffling? The disadvantage to Sanctified Wrath is that it isn't always there. Divine Purpose procing means that it is completely independent of any activated button presses, which means that you don't have to worry about it "expending its cooldown," if you will. That makes it incredibly powerful in the RNG sense; it really comes down to whether or not you want to play the roulette. It might need a better proc chance though to make it more attractive.
While I won't say that Sanctified Wrath isn't an awesome choice, Judgment isn't really a "specialization-drived spell" for Protection. About all we get from Judging is a charge of Holy Power. Instead, what makes Sanctified Wrath good for Prot is the fact that it is very synergizable with other talents, as I mentioned earlier. I don't think that they want synergy like that in the design, however, so I wouldn't be surprised if it gets changed to something like "Removes the cooldown on your Crusader's Strike / Hammer of the Righteous" for Protection.
Tier 6 (LV 90): The first two are really Holy-centric. Only the last one has any real use outside of Holy, for its damage aspect. There's some choice here, but it could be a little bit better.
First of all, I REALLY love that we get the falling Armegeddon mechanic from Utgrade Pinnacle. Great work, Blizzard! Second, I agree that the first two are VERY Holy-centric. I'm personally not sure what could be done to change them, but I will say that Holy Prism is remarkably close to the 4.2 version of Holy Radiance, which is a little strange to me. I like the concept of Light's Hammer, but I wonder if it woudn't be better for it to just modify Consecration. Ultimately, more light (heh puns) needs to be shed on all three of those talents before judgment (heh more puns) can be made; i.e., how does their targeting work; do they need a target or can they be click-and-placed like Death and Decay (Light's Hammer is REALLY looking to be like a fusion of Death and Decay / Holy Word: Sanctuary), etc.