Can a blue or a game developers please outline when a restoration Druid would use the level 90 talent heart of the wild?.
Think Alysrazor P4, Magmaw Burn, Sons on Rag, Tendons on Spine.
The problem is the CD / duration don't match normal "burn phase" durations.
And some of those, like Sons, were also very healing intensive parts of the fights.
Or even Alysrazor, which seems to be a "dead" healing phase, actually was best played by getting a full set of rejuvenations on the raid before going airborne. So there is even less than it might seem by at least 10 seconds.
Plus, what about keeping up-times up on LB which has always been our mana battery?
Pre-nerf spine is like the one example that I even considered when I first saw the talent, but even then, healers that did dps still were in a "form" they could heal, such as a priest or shaman could still throw out mixed heals/dps, keeping some heals up on searing effected players. yeh, tendons had a bit
of a lull in healing, but still needed healers to be active keeping ahead on searings before heading into another roll... Anyway, it was obvious this fight was broken to begin with considering the enormous nerf the tendons saw, so the one fight I even considered it should not of even happened.
Honestly I just think the concept of being a watered down, weak hybrid DPS for portions of a fight is just not going to work. The track record of encounters just does not support it when you really dig into the fights. Even if I accept that there are a couple, are we really going to have our signature tier designed around a once a tier fight?
If it got to a point where it made sense (by reducing healing demands for frequent "phases" etc..)... raids will just take less healers and add a DPS, guaranteed. Combine the fact they are making the reverse much more effective (DPS heals are going way up within these designs) and it just does not seem this could ever made made to work. The reverse has always been far more viable and would make dropping healers for "real DPS" even more predictable.
We need a better option for the 90 tier, even the dream talent is not only awkward, but seemingly not worth the effort to begin with for just a single buffed heal every 30 seconds, which is how it reads to me. Being forced to cast a weak non-specced dps spell, wasting mana and time, for no real reason other than forced by a talent... is weird. The best scenario I see for it would be a buffed direct heal on the tank.. but that makes no sense as we would waste time casting a DPS spell to buff a single heal, while a tank is waiting in danger at low health... not smart