I'm concerned that warlocks cc talents are are all in the same talent row (level 30 talents).
Instant Howl of Terror - improved Death Coil - nerfed Shadowfury
Currently as a destro lock, we have casted Howl of Terror, regular Death Coil, and un-nerfed Shadowfury... but in Mists we are supposed to choose one of those three? I could understand if we got the regular versions baseline and then could pick 1 of the 3 to improve, like how DK's strangulate can be improved to Asphyxiate or how Paladin's Hammer of Justice can be improved to the Fist of Justice, but it doesn't appear to be that way. The way I understood the talent row was so that we could play the spec we enjoyed but got to choose the flavor of cc we used, i.e. an affliction lock who has Shadowfury or a destro lock who has instant Howl, etc. Instead it seems as if we're being castrated of our crowd control abilities. What gives?
Sure, the idea may be to reduce the amount of crowd control in pvp. But then I'd bring up mages, who currently have the most cc in the game. And instead of putting their major cc abilities all on the same talent row, they're getting Deep Freeze baseline for all specs while retaining their spec specific cc abilities. And their cc talent row (level 45 talents) has Ring of Frost and 2 new made up cc's. Shouldn't they have to choose between Ring of Frost, Frost Nova, and Cone of Cold. And then choose between Slow, Dragon's Breath, and Deep Freeze?
I don't mind if the goal is to reduce cc across the board, but if it's not across all classes, then give warlocks back their cc abilities. Without our normal cc, we're going to be trained even more than we are now in pvp, which means being even more dependent upon our healers... that's not a good thing for warlocks or healers.
I imagine some people will say its because warlocks are getting heals/defensive cd's. That's misinformation from the last iteration of the talents. Our current survivability is dependent upon Soul Link, which we can't have if we take one of the other new defensive abilities (both of which also damage either the warlock or the pet, we're still losing hp's either way). We have 1 row that's heals over time and 1 row that damages us, so those 2 negate each other. So essentially, no new survivability! Meanwhile, all mages can get 2 bubble shields (only frost could previously) and now cold snap is available to all specs, had its cooldown dropped from 8 min to 3 min AND it also now instantly heals the mage for 20% of their health.
Basically every class has a tier of 3 CCs to choose from. Not sure why you feel warlocks should get special treatment and have theirs spread out over multiple tiers.
You either didn't fully read my post, or you simply didn't understand my point. I'm not asking for warlocks to get special treatment, I'm asking for them to get the same treatment.
Let me explain this relative to your spec, which seems to Beast Mastery:
As Beast Mastery, in Cata, in addition to your traps, you currently have Concussive Shot, Scatter Shot, and Intimidation. If you got the same treatment as destruction warlocks, you'd have to choose 1 of those 3. You don't get a choice of flavor, but rather you lose 2 cc abilities you currently have in order to keep 1. That's how the current MoP talent iteration is for destro locks.
What I'm asking for is similar to what the current MoP talent iteration for hunters is, and that is that you get to keep concussive shot and scatter shot, and then you get to choose an extra flavor cc (silencing, wyvern, or intimidation). Not asking for special treatment, just fair treatment. So for a destro lock, that would mean we get to keep casted howl of terror and death coil, and then we'd get to choose an extra flavor cc (instant howl, improved death/mortal coil, or shadowfury)
Note: afflic/destro locks also appear to be straight up losing our shadowflame snare :(