February 15 Update to Mists Talent Calculator
03/06/2012 11:22 AMPosted by Retrolleddid anyone else notice any spelling errors in their class' talent trees? if you look in the last tier of the hunter tree you'll notice "tripple" and "recieving"... lol
they do that to troll hunters, they know they dont give us the proper attention we deserve as a class, if they did we wouldnt have something as outdated as immolation trap doing 4k damage at full duration at lvl 85, or snake trap snakes still having 123 hp, and deadly posions only purpose in game is to negate hunter CC, and many many many many many...... many many's later... more
On a more positive note, while the level 75 trees do look like where DPS goes to die (and Prot Christmas...or Saturnalia, for those inclined) Vigilance at least looks good for Fury: a reliable enrage! Yay! And everyone will like the +damage that comes from it. Enraged Regen can probably heal through 30% damage taken, plus the AoE heals you'll be soaking up anyway.
my suggestion would be that if you are seperating each lvl by a theme so each spec can have an option/use of abilities normally not available to them then make it that 1 ability and 2 new or enhanced abilities. dont take 2 abilities already available to a spec and make them choose which they want more. for example take the cat one, "feline swiftness" and "wild charge" are both already avaliable to us as a in our tree so we can get both. with the new proposed tree we can only have one, give feral cat spec an auto 30% movement to go with the normal cat specialty(or to all specs in cat form) and replace it with a better choice to compete with "displacer beast" and "wild charge".
im not even interested in the new ability "displacer beast" cause im so w*#%%d up in losing 1 or maybe even 2 that i already have and want to keep. and you can sit ther and say you can change them for each situation but i use both just as they are all the time so its is really a big thing to lose one, and "displacer beast" would be cool but im not going to give up to good abilities for one that ill probably only use for pvp. it seems lazy on designers part.... yay i can have typhoon as a cat! who cares id rather have both my cat abilities than any rest/boom abilities anyday. You took away hybrids and are sloppily trying to put them back in and forcing it on ppl who dont want them, make up your minds. I may not quit wow because of this but it will effect how much fun my druid is and i may quit play it, i already quit my hunter cause it lost all the fun i had with it, but you never know if i lose interest in all my toons ill just have to move on as sad as it would be.
I get that abilities are still spread out on the specialization tree and restricted at certain levels. I don't get why you only choose 3 things in a 15lvl span. I wish that there were more choices for optimization than here's what you get and now pick a perk at this lvl. Honestly, are they trying to make the game more compatible for seasoned players or enticing casual players to pick it up for pure simple enjoyment. I know that I, personally will miss picking out my passive perks along with selecting certain active aspects.
DK Level 60 and 75 are still terrible. Please don't take away our baseline abilities and make us choose between them and mandatory talents.
Can't agree more, Memories. I'd heavily suggest to keep Vampiric Blood as a Blood spec spell, and give the choice of, say, bone shield to everyone, instead [Basically, just switch the placement of the two].
As for the level 75 ones...Ugh. Just Ugh. It's a terrible idea to be forced to chose just one of those.
Also..."Blood Charges"? We're not paladins...
Again, I just read through all of this one time, so maybe I'm missing something, but my main concerns are:
1) Loss of mana, especially for Prot Pallies.
2) Loss of Cleanse's removal of CCs.
Otherwise, this system will definitely trump the old one. I don't understand the negativity I see in comments. Be a little more level-headed and consider that even the most connected of players can't possibly have access to the data and the macro-view that the developers have.
Not impressed with the lack of Moonkin abilities and talents. Terrible. The first two tiers alone have absolutely nothing beneficial for Balance. "Wild Charge"? Big deal, I can "bound" backwards by pressing my spacebar or pushing "S".
Blizzard, this is awful. Where are my PvE talents? Where are there moonkin talents that actually benefit me?
Dislike tree ents being used in all specs.
As of right now, Resto and Balance druid talents are way past broken.
dont worry about trents im pretty sure ferals wont use them, looking more at incarnation or maybe SoF :D
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