Topic
What would the most wanted RBG classes be?
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Edited by Vanishbrb on 2/19/12 12:44 AM (PST)
Hi guys I am interested in getting into Rated BGs, but I am unsure of which class to play. I have all my classes to 85 but mage right now and I am not sure what to use. What classes do you think would be best for me to gear and learn for Rated BGs? Currently my only two fully geared pvp characters are rogue and DK but I am kinda leaning against them. So what would be some good RBG choices that would be easy to get into a Rbg group?
I am probably leaning most towards warlock would that work? |
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Hunter for node defense / field control
prot warrior (or lawson) for flag carrier disc priest holy paladin resto shaman frost dk for damage rogue for smoke bomb After that you take whoever is good / complements your raid. This is probably the easiest setup with which to succeed. |
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Edited by Niktesla on 2/19/12 1:24 AM (PST)
Crusader aura is a must for BoG and everything in general.
Hunter for node defense / field control Except hunter isn't really required and neither is the resto shaman. Both are great to have though, just not required. I would add frost mage into the mix for required. They can shut down a node push in CTNs and provide extra strats like floating from the LM to the BS in AB while mounted. Levitate makes you dismount to use making you not float nearly as far. An ele sham or moonkin I woulld say is required too. They are invaluable in many situations where there are elevation changes. Locks are nice to have. I see lots of locks on D in CTF maps. They are very good when paired with a frost mage. They make melee useless together. |
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Death Grip is great for forcing caps in EoTS as well as slowing down flag transport or getting people down off ledges and things. Its also great to grip people back into a smoke and into a solar beam.
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Ok thanks guys I think I will just focus on my Frost DK then since I already have the gear and I love the class.
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Edited by Cuddlesworth on 2/19/12 6:50 AM (PST)
Hunters are underrated by many people for RBGs and I have no idea why
They are great for node defense since almost nothing beats them 1v1 and they can hold off 1v2 and 1v3 for a decent amount of time They have amazing burst and CC In CTF they can essentially keep RoSac up all the time on your tank by exploiting the pet glitch Can peel amazingly for healers/FCs/etc Hard to kill through their kiting and anti caster abilities, paired with two deterrences and their own freedom and can make these immune to getting crit |
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anti caster abilities? you dont mean a 20 second cd silence right.
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I don't know... The !@#$ton of pushback hunters cause just with their pet on top of their own damage feels anti-caster alright. ;) |
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Edited by Thoromos on 2/19/12 10:04 AM (PST)
Crusader aura is a must for BoG and everything in general.Hunter for node defense / field control As one of the highest rated teams in the United States the best comp is if you 4 heal Warrior (Prot) Sub Rogue Fire Mage Aff Lock Boomkin Shadow Priest/Frost DK Disc Priest Holy Paladin Resto Druid Resto Shaman If you 3 heal switch out the Resto Druid for a Frost DK/SP/Second Boomkin whichever you don't have. There you go. |
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Hunter for node defense / field control Chuck the hunter, get a mage and bring a warlock. |
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TOP Tier DPS:
-Affliction Warlock (with Cunning of Cruel huge bonus): Strong CC, Incredibly strong spread dps, UA protecting other damage classes. -Frost DK: Insanely High spread damage, hard to kill with healers present, extreme mobility impairment with howling/chillblains and desecration.... Necrotic strike being a curse of tongues effect, and can aoe clear a flag 4x per 6 runes from range.... -Rogue (With 2pc PVE and/or Vial of shadows huge plus): Smoke bomb, stupid high burst, extremely good peeling ability. -Frost Mage: Absurdly good aoe rooting, single target CC, and high burst... -Shadowpriest (with gearswap 4pc PVE, and cunning): The 4 pc bonus lets your sfiend's melee hits proc 3x shadow orbs. These Orbs give you a 25% damage boost each on mindspike. Naturally this can do some retarded things to a FC-tank when combined with flag holder debuff, Beserker, and Dark Archangel.... My Spriest alt in LFR gear has crit 107k mindspike on a 4 debuffed tank in 4600 resil.... The damage is pretty ludicrous. That said, Spriests are easily trained.. and easily dispelled without a UA lock... MID TIER: -Fire Mage: Spread pressure, hard to focus down.... Only viable with affliction lock, in many cases better than a frost mage if the team stacks spread pressure classes. A top tier class with a UA in raid. -Boomkin: Solar beam on top of smokebomb, cyclone (likely the only druid on team, since resto is the worst healer), and insane spread pressure. Requires affliction lock. -Shadowpriest (With Cunning only): Mass dispell/Aoe fear, Mana burns, high spread pressure, Requires AFF lock... Without cunning/4pc, the class is one of the worst options -Marks Hunter: best base defense class. Low Tier: -Arms: Only used because you want a prot warrior FC, and he prefers not being prot when not in wsg/TP -Ele: The worst caster by far... -Enhance: The worst meleee in the game. -Ret: Very little that rets do, that isn't done better elsewhere... -Feral: No spread pressure, no smokebomb... They are a strong class, but there are much better options. For Tanks: War > DK >>>>>>Druid/pally For Healers: Pally > Rsham> Disc>>>>>>>>> Druid Ideal setups: 3x Healer: 1Pally, 1 Rshaman,1 Disc TAnk: Protwarr Melee: Rogue, Frost DK Casters, Boomkin, UA, Fire Mage, Shadowpriest* The Spriest spot , you can honestly substitute with another spread dps class, a second DK/UAlock are best alternate options, or a frost specced Mage to control the other team. 4x healer: 2x Pally, 1Rsham, 1 Disc Tank: Prot-Warrior Caster: Mage (Fire or frost), UA lock, Boomkin* Melee: Rogue/Frost DK Boomkin can be replaced with a 2nd mage, a Frost DK, shadowpriest or a 2nd UA lock. |
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I had no idea Frost DKs were so highly regarded in RBGs.
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There isn't a single class in the game that can match what a frost DK does damage wise.... When you account that tehy are also curse of tongues-ing, slowing everything, with high burst via frost strike, able to aoe cc an entire team every minute, and the only source of deathgruip in the game.... They become one of the 3 "required classes. I personally wouldn't do any RBG group without Sub Rogue (Double Smoke), Frost DK, and a UA Lock with a Mage easily being the very next highest priority after those 3 are in place. -Dro |
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Boomkins do a TON more damage than any other class in rbgs. |
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Hunters are not taken in higher rated RBGs unless you have a close friend of the raid leader, or if you form your own groups.
You cant build a team around a hunter, you build a team around crusader aura, lay on hands, bop, pemanent spinning abilities on flags/nodes, path of frost, and smoke bomb. After you get that core down you go the direction, do I want to go melee heavy or do we want a lot of harry potters? I've played to the highest levels in RBGs before and you hardly ever see hunters in them unless you have a friend thats the raid lead, or you form your own. Hunters have 0 niche, other classes can reliably provide everything a hunter offers with better upsides and fewer downsides. |
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Edited by Datah on 2/20/12 12:02 AM (PST)
every top level rbg team plays with (in roughly descending order of importance):
at least one holy paladin at least one priest (normally exactly one - this can be either shadow or discipline) a total of at least three healers, and at most four healers exactly one subtlety rogue exactly one warrior, who plays prot on FC maps and may play either arms or prot elsewhere at least one mage exactly one death knight if you have all of these, they account for either 7 or 8 of your available spots (one or two of those being additional healers beyond the mandatory holy paladin) the last two can be almost anything, although there are certainly some choices that are more optimal than others. an example of a pretty typical, top-notch, 3-healer setup is something like: holy paladin, disc priest, resto shaman, prot warrior, rogue, mage, death knight, warlock, balance druid, shadow priest those last 3 slots can vary quite a lot, as can the healer configuration (for example, for 3 healer + shadow priest comps, double holy paladin+resto shaman may be stronger than paladin/priest/shaman - moreover, there are also extremely powerful 4-healer configurations, and resto druids are not terrible at rbgs at all either [especially if you don't have a balance or feral druid]) the most powerful setups currently tend to be things that focus heavily on very well-geared casters in their "optional" slots, but there are a lot of other ways to play too (usually, you are either concentrating on extremely high spread pressure from DoTs, or on extremely high burst damage on target switches) |
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Edited by Moltenhoof on 2/20/12 8:21 AM (PST)
I agree with what Drozero has mentioned. The thing to note about RBG's is that it's not about bringing the Player, regardless of their personal skill level, it's about bringing the Class/Spec that has all the tools to win. What you are looking for is Classes/Spec that have Burst, Control and Survival. None of the class or specs listed above bring enough of two or more (some only 1) of those points to warrant a spot. Your personal preference to what spec you play, regardless of how good you are is irrelevant to a team if you are on that list because it was not designed to be competitive enough in the eye's of the people who play this game. |
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It's time to squash this misconception. My MMR is over 3,000 and our team is in the top 3 overall rated. To note we are pretty far behind the team on tich that has a team rating of ~2700 ours is only 2600. Anyways, it DOES Matter who the player is. You don't bring in some duelist 2k rated Frost DK because he's better than a 2700+ ret paladin, that's not how it works. We would never do that for our team. There is an optimal team and a working team. The optimal set ups don't include some of those classes. That doesn't make it so you'd replace them with an jo schmo. No good team would do that. To your list of Burst, Control, Survival you should add mobility and Spread damage. Some of the class/spec combos you listed have those issues but that's not what keeps them off top teams. For instance the only class spec I really agree with you that has no place are Enhancement Shamans that's it. You can have a Ret, Feral, and/or Ele shaman they are in the top teams they do perform well at their roles. Are their better class choices? Probably they do perform well though. Saying they are complete trash is disingenious. |
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mages>then hunters....better cc, better survivability, better cc breaking abilitys same dmg.
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