I don't want to get into the details of Activision or Vivendi, or any other details like that.
But has anyone heard even a rumor as to why the development team was part of this? Surely with people eager to experience more, and feeling let down by rehashed and lack luster content lately the development team would be an area that could have benefited from more growth.
I know times are tough, but surely removing even a small percent of those making the product is short sighted. I just don't understand what they're expecting from the future with this move, and any speculation I could make is negative to say the least.
As far as we know, the main development teams for the games didn't really get hit much with the layoffs. Mike specifically said: "and that our development teams in particular remain largely unaffected by today's announcement." You can't really just fire all the people who create the games or you stop having income altogether. :)
So, I wouldn't worry too much about the actual game development right now, as the layoffs (in theory) shouldn't impact their release cycle all that much. It just may impact how long the queue times are for your tickets to be answered once everyone comes back at MOP release.
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