02/27/2012 12:08 PMPosted by KaworuImagine a time when it took several months of playing 3 to 6 hours a day just to level your character up to 60.
This for sure. I remember hitting 60 on my first character... it was pretty awesome :D.
As far as the general experience of vanilla goes, accomplishing something was a big deal. Dungeons took longer -- a typical undead Stratholme run was about two hours with careful use of CC and such, later on a 45 minute Baron kill run was quite a feat -- and if you didn't have a regular guild group you ran with it could be a chore to find tank/heals.
The largest difference, only felt when they were finally introduced in Burning Crusade, was no dailies. With dailies as we've had them for a few years now, it's SO much easier to make money. Back then you really had to pinch your pennies and sell stuff to make any kind of real money. Also introduced near the end was the EXP > G conversion for quests after you hit max level. That helped greatly with making money as well. Epic ground mounts were 900g, and it was a huge deal to own one. You really wanted one too, since summoning stones weren't introduced until near the end and everyone had to actually run to the dungeon location.
Looking back on it, over the years Blizzard has introduced many quality of life changes that just makes doing what you want to do in the game that much easier. If you want to buy something, it's not a big deal to have a few hundred G nowadays. Since you don't have to spend hours farming just to buy an upgrade or even a vanity item like a pet, you can spend it actually playing the game for fun, rather than focusing on something that you have to do to get to the fun part.