Topic
Current PvP is frustrating
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The current PvP situation is frustrating, to say the least
Crowd control is ironically out of control, you will spend the majority of your time reading "Can't do that while stunned, Can't do that while stunned, Can't do that while stunned, Can't do that while stunned, Can't do that while stunned." It's become quite the problem. Especially since CC has been buffed and resilience has been nerfed. The art of war has been reduced from who has better skill, to who has better CC. And of course there are counters, such as racials, trinkets, and immunizations. But they all have CD's where as a lot of situations have multiple CC. It's really discouraging to even want to PvP knowing that you will be in control of your character maybe 30% of time (running to your CC doom), and I think it's a major reason Blizzard has lost so many people this last year. It's not fun, it's not enjoyable, and it's ridiculous. CC should be a last resort, a privilege. Not something you mindlessly spam because you a lot of it. This is my PvP feedback. P.S: If you bring up my gimped out, nerfed into the ground bubble, keep in mind I have not been in 1 BG recently where there has not been a warrior/priest present. It's a 5 min CD knocked off and wasted by a spell with no CD. |
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Says the Human Paladin....of all race/class combos
0/10 for trolling, actually you'll get one point since you got a troll to comment |
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Did you read what I said?
Human Paladin is not all I play |
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I agree with the OP here.
I'm finding it - more and more - difficult to do my job in BG's. That is; to heal. I don't mind the presence of CC's, it's a fact of life in a game. I don't even mind when they're used every few seconds. What I am finding increasingly frustrated are these two points. 1. As a Priest, we're designed to stay in a fight, not get away. And yet, we do not have sufficient tools (Note; not NUMBER) to actually last a full on-slaught. And trust me, with the advent of 'healer must die' add-ons, I don't even get to hide in the initial fight. The entire Horde team knows who to focus fire before the gates even open :\ 2. The amount of Charms, Daze effects, Fears, Roots, Sleep effects, Slows, Snares, Incapacitates, Disorients and Stuns are so varied, and so readily applied, and so numerous... A player is stuck with very few choices. You can eat all the CC's, such as stuns. Then try to juke a few times, but there's always another stun, death-grip, or CC effect waiting for you. But it's totally mindless. Let's take DK's as an example: where are the consequences for mindlessly We don't need more escape mechanics, and we don't need MORE CC's to deal with the amount of CC's already in the game... we need a simplification of CC's. A reduction. |
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Warrior here to the rescue!
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I find the problem is less CC, and more the importance of healers.
The original idea in Cataclysm was to make healing meaning full agian, instead of a walking Heal-bot that had a magical aura that healed everybody in range, including itself, which you had to disrupt then kill. Thats right, you disrupt it, then kill it before the disruption runs out, else it heals to full and you got to redo it! Healers are walking Pokemon Centers for crying out loud! It's not bad to the point where I don't want to play, but it makes the thrill of Player Vs Player combat a bit repetetive. I love the fights between two equal teams, how the skills of those good and those not are apparent in more than gear and looks. They fight likes it's a game of Chess. Healers happen to be the Queens! Having a queen around to guard your little guys so the enemy won't, or can't, attack it is nice and dandy, but you can't simply sacrifice piece for piece, even for the greater good. As if just by having that unit guarded by a queen, that unit is invulrable. Healers healing is cool, the better they are the more I have to work. But the whole thing where if I mess up 8 miniutes in and we move back to square one, only my fingers ache? Not cool. At least give the healers something to do, replace survivabillity with getawaity, Like frost mages or resto shamans. Thats my rant on the importance of healing. People don't feel healing is challenging, they feel it's boring. And if your most important role is boring we have a problem! Some offense. |
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I've posted this a few times myself, all you usually get are the standard QQ Moar trolls, but Loss of character control for extended periods of time is not, never has been, and never will be fun. If I wanted to be in a game where I couldn't do anything I would play Final Fantasy or something else that at least has awsome cutscenes to watch while not having control of your toon.
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Says the Human Paladin....of all race/class combos Your an idiot. He's talking about the stupid amounts of cc in this game. If I have to give up crappy cyclone or roots to make this game less frustrating and stupid then I would. OH and be ready for mass entangling roots in MoP. Just sayin'..... |
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I have to agree with many of the above posters. The changes to CC and resilience have led to players (from what I've seen usually range dps) in PvE gear guarded by a few melee leading to Stun Stun Trinket Stun Stun Crit Crit Crit Crit Crit Crit (still stunned).....dead. Having upwards of 5k resilience does nothing when you stand there and stare at your character as your health bar goes to zero in a few hits because someone in good PvE raid gear can free cast while their teammates stun-lock you. It makes me wonder why I'm bothering to even keep somewhat current on my gear.
I would love it if I could actually heal. Most of my mana is spent in dispels, and I'm frequently in the situation in bgs where - if I'm up against competent players - I'm lucky if I can even get instant cast spells off. There shouldn't be a situation where you're so shut down by CC you can't perform the role you joined the bg for. |
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Edited by Holytrollie on 2/21/12 12:22 AM (PST)
People don't feel healing is challenging, they feel it's boring. it can be both at time imo.. but i find it to be a class that i have alot of respect for since taking on the challenge of healing myself... dont knock healing unless you have done it yourself at level cap in more than a few bg's |
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http://us.battle.net/wow/en/forum/topic/4038704665
Would love to reiterate this threads topic in this forum. |
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Blizzard really needs to implement a new system rather than CC.
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http://us.battle.net/wow/en/forum/topic/4038704665 That is a very good and very well thought out post |
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There isn't anything wrong with the concept of CCing to complete objectives / score kills. The problem is mainly that several classes have numerous forms of instant CC. |
It's not about how hard something can be, driving a car is easy, it can be really difficult if you're drunk, or everybody else is drunk around you. It's more about reactive skill than proactive skill, and people prefer proactive. Thus healing is boring to many, despite being challenging at higher levels of play, while DPS'ing is always challenging, because you have to proactivly try, while trying harder by reacting to there reactions. |
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The main problem about healers (From a Holy Paladin perspective) is that if you get silenced or interrupted ONCE, and I mean literally ONCE. You die in the next 15-20 seconds because they pressure you from sustaining full health to about 60-80k health. They need to add a DR on silence and interrupts if they want to fix PvP. I can not STAND a death knight nor a warrior on my holy paladin. Yes i can out heal them, but if they get certain procs/crits in a row. I'm boned. Death Knights especially.
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Edited by Tushypirate on 2/21/12 10:32 PM (PST)
Blizzard really needs to implement a new system rather than CC. O really? So as a healer, I can get feared, then if i decided to trinket and pop off a heal before my team mates die, I then get Blinded. After I'm blinded I get stunned, After stunned I get cycloned. After cyclone I get silenced while casting, even though I fake cast numerous times. It's impossible to fake cast a good player, FACT. If you think you can fake cast a good player, then you're not playing good players. On my rogue I never allow anyone to cast a spell if i can help it. I'll either kick, and or CC with smoke bomb or SD + Garrote. CC In this game is absolutely broken. I hate to say it but if you want to talk about CC? Go play SWTOR PvP. Resolve in that game makes it fun, you get stunned once, and you can't be restunned/silenced/or CC'd for another 3-4 seconds. It makes PvPing longer, and it gives healers a chance to actually HEAL. Again the main problem with this game is Blizzard focuses more on DPS Classes than Healer classes. In PvE and in PvP. Fact. Rarely you get a team with 50% + Healers. Normally 10-15% healers on a team. CC and Healers are broken. Blizzard fixes them and this game will become more fun. P.S. A healer should never have to pop all CDs just to heal for 10-30 seconds during a nuke type phase in BGs. A healer should be able to heal. Thus the numerous rise in Holy Paladins. They don't have to cast much so they heal a LOT more. Same with Resto Shamans. |
Now why can't blizzard fix their pvp system like that? They've been around 10 years and still can't find a way to make things actually fun in PvP. |
Now why can't blizzard fix their pvp system like that? They've been around 10 years and still can't find a way to make things actually fun in PvP. Pvp in SWTOR is trash compared to the pvp in wow. |
