In all seriousness, people tend to over-exaggerate both the necessity and the usefulness of heirlooms and guild perks. I enjoy the questing and leveling parts of WoW and am constantly rolling new toons (or was till I ran out of slots). Quite often these are deliberately on new servers where I don't know anybody or have anything.
The game is just as easy and smooth flowing without any of that stuff. You do have to be a bit more careful early on until you get a gold base to cover all your training, but just doing quests gives you all the gear you ever need and so you can save everything you collect for training and maybe a couple of bags.
Honestly I wish there were heirlooms without the experience gains. I had a human warrior with the heirloom chest and shoulders, and I'd outlevel a zone in just a small handful of quests. Super fast leveling was kind of amusing since I'd ever done it, but I certainly would prefer armor that scaled with level without making a whole zone take fifteen minutes.
Unless you are playing a character that is needed for a raid situation to fill a guild slot or anything where leveling overnight is of benefit heirlooms are absolutely unnecessary.
In one day was really easy to get till level 12, the second day till 17...
I started to do the dungeon finder when it was 55, and so I'd got to solo the first dungeons.
Then when you reach ahead 55, it gets really difficult to level fast in a day, so you'll be interested to get the dg finder.
I always loved the first quests, specially the ones before cata. The quest around Loch Lake was really wonderful! It’s a shame that nowadays the place is dried.
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