Therefore, I submit that it would be fair to combine things like Serpent Sting, Chimera Shot and Widow Venom - this is the same as Rogues, Warriors, etc have except mine require three globals and constant maintenance.
Concussive Shot should be removed from the global.
Stings in general are a completely out-dated mechanic - and by completely outdated, I mean completely out-dated. Combine or remove them or make them do something meaningful.
Aspects are a mess and haven't been designed in several years. On top of that you chose to remove Aspect of the Beast and Aspect of the Monkey - why? I mean, really? How does a class go into an expansion without anyone being like, "oh hey, we took out all their passive mitigation.. oops. Oh yeah, just let them keep Aspect of the Wild... just in case."
Melee abilities - yeah, you're handling this or whatever in the expansion which I'm supposed to wait for. I hope you have plans for some sort of Cone of Cold or Shadowflame because if you don't, it's going to be awful.
Immolation/Explosive Trap - very, VERY specific uses in PvE, no use at all whatsoever in PvP. I am now and have almost always been one of the highest rated Hunters in RBGS, so please don't go there.
Mend Pet - pretty useless. I mean, it's nice but it doesn't cost anything other than a global. Seems like it wasn't designed very well. Should be able to heal my pet when I need to, and not heal him when I don't. Now I just keep it up all the time out of a nervous habit. Not compelling gameplay.
Master's Call/Roar of Sacrifice - these are Hunter staples at this point. Did you really intend on every serious Hunter having a Monkey out of all things? Master's Call requires both the Hunter and his pet be in line of sight of his target and not be crowd controlled, this is too much and should function like Devour Magic or anything else. Moreover, these should be a base ability on a minute long cooldown and come only from your pet, period.
Tranquilizing Shot - needs to change. At least the other true casters have multiple types of spells. You're just designing us into some type of pigeonhole where we only have.. ranged attacks? That's going to be very silly. This should be woven into Arcane Shot, or something, so it's actually good. Not just something you gave us because you gave Mage so many things that we fell behind.
Kind of off-topic but I am pretty uninspired by my abilities this expansion. It seems like your development team agrees that Camouflage sucks. So what else? Aspect of the Fox, which I count as a nerf especially when compared to Hot/Improved Hot streak - not to mention Scorch is ALWAYS castable while moving. Imagine how pissed Mages would be if they had to toggle Molten Armor first. Umm.. why not just combine them for something like Mind Spike or Frostfire Bolt so it does the most to whoever? That is good design, and it would look cooler.
Binding Shot is a step in the right direction, but seriously...too many abilities. Please make our 87 ability something you would consider giving Mages or Rogues - not that Camouflage and constantly casting wasn't fun.. just.. eh. Everything I listed here is something that would not be overpowered, would barely change anything and would be a huge quality of life improvement.