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03/07/2012 09:21 AMPosted by AtteliaThis is really a great read. Happy to hear that Blizzard themselves are aware of some of the problems.
Solid post as always, GC.
Going off your MoP goals, I think the most important thing you can do for the hardcore crowd is give them more exclusive content like Sinestra and Rag phase 4. These were some of the best moments of the expansion for those who did them in their time because they were something new and cool to look forward to as opposed to a slightly changed version of a boss they had already facerolled repeatedly.
Get players out into the world. We don’t want to totally eliminate convenience, so it’s fine to queue for some features from capital cities, but we also want players to see other players out in the world, questing, trying world bosses, engaging in PvP, and just traveling from place to place.
"Firelands received a lot of new art, from bosses to environments"
So Molten core skins 2.0 is new art....
03/07/2012 09:32 AMPosted by BladesyphonThe rest also sounds very nice as well. I'm glad that Blizzard is embracing Raid Finder and not listening to the vocal minority on the forums that thing it's the scourge of all that is good in the world, and I'm also glad they're embracing the idea of three difficulties going forward. Video Games have had Easy, Normal, and Hard since the dawn of time, and there's really no reason that WoW should have taken this long to have their own as well but hey, at least Blizzard is finally doing it.
03/07/2012 09:32 AMPosted by BladesyphonSure, I absolutely love the convenience of having all the quests put in the dungeon it's self, but I also kind of miss having storyline chains that lead up to the confrontation with the big bad inside the dungeon. I'm also really hopping now that Blizzard is using the LFR to give raiding more accessibility, we also see the return of Raid Quests, if for no other reason than to flesh out the storyline inside a raid and only have gold as a reward. That really was one of my biggest issues with Cataclysm and to a lesser extent Wrath.
I still have a soft spot for 2.4 and 3.3, but I agree with what you said here. :D
This was a very good read.
I'm kind of sad they're getting rid of the linear questing model, but I guess a lot of you didn't like it, whereas I did.
Anyway, overall very positive about the article.
03/07/2012 10:05 AMPosted by SweetpeazSome things I liked, and some I disliked. I am curious as to what the problem with linear questing is? I really enjoyed it.....the first time. The second and third times....not so much. But that should be expected regardless if the quest is linear or not.
...At the end of the game I need to be able to choose where I want to be immersed...
According to a blue post from a few weeks ago (I think it was Kaivax, not sure), what they're considering is still having linear chains but giving people a choice of multiple linear chains per zone.
That seems like a good compromise.
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