03/06/2012 07:22 PMPosted by DaxxarriThat sounds great, honestly. I just wonder how committed you (Blizzard) is to this concept.
Well, we aren't particularly happy with the way some of these PvE burst trinkets (Cunning and Vial in particular) have worked out in PvP. Future trinkets aren't likely to follow the same model, though we do want to make trinkets powerful and interesting when we can. We can make PvP trinkets compelling by (just for example) doing things like offering proc or on-use effect to provide PvP Power, much as we already have equivalent PvE trinkets that proc strength or spell power.
If we still run into issues with out of control trinkets, then we have levers we can pull, like adjusting the internal cooldown, or reducing the spikiness of their output. Either way, allowing Cunning of the Cruel to be so dominant in PvP qualifies as a misstep.
Adjusting the internal cooldown and reducing spikiness didn't really matter for cunning; and while it helped with vial, the help did not arrive for quite some time. A system where you allow OP trinkets to exist, and then later nerf them (like what happened with vial) is not a good system. The idea should be to prevent the OP trinket from existing (or at least from being used in PvP) in the first place.
The problem with PvE trinkets is they are balanced for boss fights, they are not designed with PvP in mind. It's more or less guaranteed that if you make 50 trinkets in Mists that are designed for PvE, at least a couple of them are going to be dominant in PvP, because the item designers simply aren't considering PvP impact when the items are created. Any PvPer knew cunning of the cruel was going to be amazing for PvP the second they saw it; same for vial in cata, or DBW and DV in Wotlk, timbal's in BC, etc. It's been happening forever; it's really hard to believe that now all of a sudden blizzard is going to never design a PvE trinket that will be OP in PvP.
There are really only 3 ways to effectively address the problem.
1. Don't allow PvE trinkets to be equipped in arenas//rbgs//bgs//etc
2. Disable proc effects of PvE trinkets so that they do not work against other players, so the trinkets only give passive stats in PvP situations.
3. Offer equivalent PvP trinkets (ie: trinkets with dmg procs)