Another way to think about it is that we are pushing PvP and PvE gear closer together with two changes: A player in PvE gear always has some base PvP defense (it's like a little PvP gear for free). A player in PvP gear can do more damage and healing than today in PvP because of the new Power stat (it's like a little PvE gear for free).
You are STILL not addressing the one sided transfer between the two sides.
Your'e saying PvE players will get an innate 30% and their gear won't be too useless in PvP, just they will lack higher defense.
Yet you're clearly saying that PvP gear is lower ilvl, and has stats worthless to PvE.
You're repeating the SAME THING you did with Cataclysm. PvErs can raid and turn Valor points to Conquest, buying the second best gear possible in every slot.
PvPers can't transfer Conquest, and Honor only converts into entirely outdated gear that fills a few slots with epics then the rest with 346 blues. (Far cry from every slot filled with 397 like the Valor conversion buys). Their PvP gear does a tiny it better than ti does today, which is already crap.
Once again, PvE players get an eased transition to PvP while PvP players get nothing of the sort.
Why is it that PvE players always get some sort of eased transition. Today they can PvE their way into full 397 gear in every single slot. PvP players PvP their way to a few 378s, couple 359s, couple 346s.
In Mists, PvE players will walk into PvP with half the damage reduction of a full PvP geared player and completely viable in their PvE gear. PvP players will have gear that slightly less terrible than what it is today.
This has been posted so many times by so many people and you always dodge replying to it.