03/06/2012 02:24 PMPosted by DaxxarriAnother way to think about it is that we are pushing PvP and PvE gear closer together with two changes
How close together, I wonder, do you want to push them?
On one hand, Defense and Power are intended to give PvP-geared players an edge; but on the other, dev statements downplay their significance (GC's "gravitate to," your "slight edge"). Are these new stats necessary?
One can gather that you believe Stamina, Resilience's damage reduction, and PvP-related ability bonuses are the most important for PvP gameplay, since the latter two are exclusive on PvP gear and the former is in higher amounts than in PvE gear.
If the real problem is crossover due to PvE damage and a lack of Resilience, why not eliminate it as a disparate factor? Make all damage reduction baseline — let's use your 50% figure. Even without Power or Defense, now, players can't easily kill opposing characters through burst damage. If PvP gear instead trades off some output stat weight (Strength, Agility, Intellect) for Stamina, and offers PvP-related ability bonuses, the difference between Ders and Jillian is about the same: Ders can deal more damage while Jillian can take more punishment and make use of two set-bonus tricks that Ders doesn't have. But it's simpler, and the gear curve for PvE players is even more forgiving.