03/05/2012 06:08 PMHeroic dungeons were actually pretty par in terms of difficulty. People actually had to use CC (god forbid) and interrupts. There were abnormal problems in some cases but they ended up just turning into a giant faceroll fest just like Wrath (which I thought isn't what they wanted).
Posted by Arielle
This, a thousand times. So wonderful to feel more as a team, coordinating efforts and pushing through a dungeon with some semblance of strategy than to just pull and begin the AoE.
I'm very, very disappointed that the lack of talking about lost content. The Abyssal Maw was never spoken of, and when the closure to Vashj'ir is the kracken stealing away Neptulon? That's not very closing. It seems 'heroes' would hardly go "Oh yay, look and valor points" and then merrily trudge along while ignoring the Elemental Lieutenant of Water's complete abduction to... where? An Old God? The Naga? Azshara? I'd bet half my gear that later on we'll have "Neptulon is back, because the heroes couldn't rescue him, and now he's eeeevil!" No, the heroes could have rescued him, but the developers didn't let us. When Neptulon comes back for vengeance, I'll do nothing but wonder why the devs though we'd magically forget about the end of Throne of Tides.
Is the Well of Eternity really supposed to be a 5man? With all that background, everything happening down low? All the possibilities, none of that was planned as a raid? I'm not buying it at all. It's a raid, reduced to a 5man, and that's a damn shame when you stop and think about how epic and awesome it could have been, to do a raid against the Infinite, past-Deathwing, the Old Gods (who may exist everywhen?) and the demons of the Legion. Rallying with the druids, the Aspects of Old. Did we ever Malygos while he was sane? How neat would that have been? But no, we get a 5man, paired with two other half-instances in a (poor) attempt to mimic the ICC 5mans.
End Time is somewhat interesting the first few times through, but feels... lackluster. At the least it's not Trial, though. But teleport, go to a room. Teleport, go to a room. Why are there Black dragons around Cairne's spirit? What if we got to, god forbid, explore the world a little? The final fight against Murozond was admittedly pretty damn neat. The idea of a time-reset, including your CDs and health, was fun. Very well tuned.
Hour of Twilight. I cannot describe my hatred for this instance.
1) Why do we start out in some random cave in Dragonblight?
2) Why do we not fly on the wings of the Reds from the start?
3) Why, why, why did you make Thrall not die on the last run? It's like giving healers free mana. For no reason. At all. Give us some risk, maybe.
I feel no compelling reason to care about our run across Dragonblight. I don't see why it provides "epic play" when I'm wondering half the time why we're doing what we're doing.
And that's just the 5 "epic play" 5mans, when really only the Well stands out in my mind, and that's mostly because it feels more like a raid than a 5man.
Tier 11. 12 bosses total in 3 different zones, 13 if you count Baradin Hold. A fantastic tier with unique fights and fun mechanics. Tuned well.
Firelands. 7 bosses in one place of orange and red. The final a sharp turn in difficulty from the others. Nerfed less than halfway through it's relevant lifetime... for no seeming reason, that made it a boring farmfest for the next few months.
Dragon Soul. Cleared the normal mode with mild difficulty (rating myself as a mostly casual raider) to find heroics a nice curve upward. Oh, and 8 bosses, the last 3 without trash, that makes it possible to likely clear within 90 minutes. One night per week. Not very compelling.
I'm looking at this 'interview' as a sign that PvE in Mists will not be terribly better. It feels as though most of the focus will be to "challenges" that will go the way of arena, reducing to "Bring the right class or go home" for anything rated, and another time-waster that gets boring in a month for anyone casual. The worst part is that all of the "challenges" work will pull from raids and instances. Not much to look forward to.