History in Brief: The original “Dalaran and Depleted Raiding Pop” thread was posted near the start of the BC I believe. The thread was pages and pages long, and had posts from many of the Dalaran server regulars, guild leaders, and such. Best of all, it not only laid out complaints about the current status of Dalaran as a server and raiding in general, but many of the posts also contained ideas for solutions. Even 2 years later people were still bumping the post on the Dalaran forums for kicks. I am not, however, expecting anything similar in this post considering the very poor condition of PvE (and even worse PvP) quality we currently have on Dalaran. Many of the original posters in that first thread have been long gone from this server.
First, let me start by saying F@%& Blizzard and their 10 person Cata raiding. The amount of 25 person guilds in WoW that have exploded because of how blizzard has handled 10 person loot and achievements is ridiculous. I did not start and continue playing WoW to play with 9 other people no matter how awesome they are (sh^t, if that was the case I would have continued playing console games with real-life friends). I am not sure why Blizzard decided to abandon the “massively” part of MMO, but it seems to be that their subscriptions have declining horribly ever since the loot change to 10 person raids. We need to start calling MMO: “Minor Multiplayer Online”. The worse part of this for me as a vanilla raider is the tiny@$$ guilds we end up with - if your in a 10 person raiding guild you’re lucky if there are ever 3 people online when there isn’t a raid going on. When WotLK was coming to an end and with the upcoming release of “guild achievements” I purposefully started filling the guild with casual gamers and we reached almost 600 toons at one point. It was kinda nice to log on have nearly 50 people online during raid times, and 6-15 people on during non-raid times, it was reminiscent of vanilla WoW.
Secondly, F@%& Blizzard again and their “rushed” content patches and content nerfs. I never would have imagined that when a “Deathwing” boss encounter was finally patched, that my guild would clear it the first week. What the hell is the point of raiding if a semi-causal (or semi-hardcore whatever) guild like mine can kill DeathwingN the first week of release? Hell, there are so few functioning 25 person raiding guilds on Dalaran, that in the Deathwing patch we are the #3 guild on the server in 25 person raids after Gaia and Legitimate.... that’s truly pathetic. Compare that to us being in 20th or whatever back in WotLK in 25 person raiding rank on Dalaran. That means something like 16 guilds who were doing 25 person raiding in WotLK are have converted to 10 mans, disbanded, stopped playing, or server/faction transferred (which again just happens to coincide with WoW’s huge subscriber loss).
Finally, with the loss of Doom, and finally Ascend this expansion Dalaran has REALLY become a permanent backwater server for pve, with it’s best times behind it. Be that as it may, my guild has never stopped having a focus on 25 person raiding for all of the BC/WotLK/Cata. Maybe it’s become ignorant stubbornness on my part at this point, but we have not basically not missed a single day of 25 person raiding this entire expansion. I recently lost 3 core raiders to a server transfer (1 tank, 2 healers), so I am once again attempting to recruit out of a pool (or is it a puddle?) of very limited choices on Dalaran. So at this point I either need to find 2-3 great players or look for a 10 person guild that might be receptive to absorbing into HoR for some 25 person raiding.