War College - Twin Peaks

Community Manager
This week, the topic of discussion is:

Twin Peaks - Which strategies are most effective in this battleground for both rated and un-rated play? What tips, tricks and tactics have you discovered? What common mistakes have you witnessed?

The battlefields of World of Warcraft are littered with the bones of those who have become casualties in the ongoing conflict between the Horde and the Alliance. You do not need to become one of them. One of the keys to victory is knowledge, and that is where the World of Warcraft War College enters the picture. In these discussions between players, you can learn and share strategies with other players to improve your tactics and improve your odds of emerging victorious from the field of battle.

Are you a veteran Gladiator with countless victories tallied? Are you new to World of Warcraft and striving to improve your PvP skills? In this weekly feature, we invite players of all skill levels to ask questions, share tips and tactics, and join a conversation dedicated to surviving and thriving in World of Warcraft PvP.

Don’t forget to up-vote forum posts that are on-topic and helpful!

War College Rules:

  • Stick to the rules. All posts should abide by the forum code of conduct and these War College forum thread guidelines. Feel free to disagree with each other, but please do so respectfully. When you express opposing opinions, focus on the idea, not its author, their rating, or perceived skill level.
  • Be constructive. The purpose of this thread is to share effective tactics and strategies; to adapt, overcome and become a better player based on current conditions. Claiming that a class, comp or strategy is overpowered isn’t conducive to learning better play and tends to just derail the discussion.
  • No soapboxes, please. This thread is for the community to discuss strategies and tactics amongst themselves, not to push individual opinions about game balance or design.
  • Please limit conjecture. Theorycrafting definitely has its place, but it’s best to keep the discussion focused, on-topic and practical.
  • Important: Please provide explanations and be prepared to provide evidence. These threads exist to elevate the level of strategic discussion on the forums. When appropriate, please provide examples illustrating tactics or techniques you believe to be effective. When using videos please post time stamps to help direct people to the specific points in the action to which you’re referring.
  • Ask questions! These threads aren’t just for experienced players, but also players who are learning the ropes or want to improve their skills. On the same token, don’t attack other players for asking questions.
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85 Draenei Shaman
7020
I like to stealth and wait at the waterfall near the hordes GY so i can Typhoon EFC on his way back to his base Muahahahah >:D
Edited by Faus on 3/15/2012 8:34 PM PDT
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85 Undead Death Knight
7550
Boomkin wave EFC off the cliff near Horde hut, lol
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85 Troll Druid
11835
That tends to be effective as a priest as well. We have learned to watch for those kinds of things at this point, at first it was very well played props to ally for figuring that out.
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90 Troll Shaman
11585
I've been known to use thunderstorm (response to the typhoon comments) for the same, and similar encounters in the battleground.
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85 Human Death Knight
6655
At the start of the game the best idea is one of two things. Either your entire team runs as a collective group to the enemy flag room (EFR, efr) and grabs the flag (the other possible starting strategy will be listed below, after the entire explanation of this strategy). If you do that your entire team should run your flag carrier (FC, fc) safely back to the base, killing any stragglers who come at you along the way.

While your group is escorting your fc back to your base I want you to look for something. Lets say you kill 5 enemies along the way because they trickled into your whole team. Now you know the enemy only has a maximum of 4 people with him, if you wanted to, you could break off into two groups. One group consisting of your fcand 2-3 healers [if you lack healers, keep dps that have a lot of crowd control (CC, cc)] and the other consisting of all of your dps. When your dps team engages the flag carrier they should focus 100% of their dmg on the FC and they should CC the healers as needed.

If the enemy team never trickles in than I want your entire team to stay together and escort your FC all the way to the roof of your flag room (FR, fr). Once this is done I want you to split up into two groups. One group consisting of your fc and 2-3 healers (if you lack healers, keep dps that have a lot of crowd control) and the other consisting of all of your dps. Your dps should head directly for the EFC. Along the way please check your map, this will allow you to see where the EFC is (this is important because, if he is on the roof and you run up the ramp, you're wasting time).

If on the way to the roof a single dps or two attacks a group member of yours, I want everyone to kill them. The reason I want everyone to stop and kill them is simple. If you let their dps peel one or two of your group off, you will have less to engage their defense with, and you need as much damage (DMG, dmg) as possible. Once you make it to the EFC I want you to focus all dmg on the EFC and CC healers as needed.

At the beginning I said "At the start of the game the best idea is one of two things. Either your entire team runs as a collective group to the enemy flag room (EFR, efr) and grabs the flag..." Well now it is time for the other starting strategy.

The gate opens and your FC and 1 healer run directly for the flag while the rest of your team dives directly into the enemy team. What I want you to do here is kill as many people as possible, even if a few get through. Look for healers and get them off their mounts, kill squishy dps, kill anyone you can. If you're 8 people get wiped out but you kill 3-5 of theirs, you did a good job. Now when you rez you have 8 people near their FC, just roll the FC and go help yours.

Or maybe your team wipes them and only 1-3 people got by, go roll their FC and then help yours.

Here is something I preach all day every day in every capture the flag game (CTF, ctf), "If you always kill the enemy flag carrier, they can't cap."

If your team can't seem to organize its self well (and these are random BGs so, expect that to happen more often than you want) just make sure the majority of your team is going for an EFC kill. If you always kill there EFC you only need one cap to win, it is literally that simple.
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100 Draenei Death Knight
7735
The only toons I have that can get in twin peaks so far are both DK's on ally side (will have one on Horde side shortly). I cast path of frost and run to the right of the area and run into the "back entrance" via the water route. I don't tank very well, so I usually hope others have come with me to grab the flag.

This is about the fastest way to get into the Horde flag room, and if the Horde players zerg for the ally flag, the grab is usually about five to ten seconds before the Horde grabs the ally flag. Once grabbed, I find the fastest way to leave the flag room is right back across the water.

If there is another grabbing the flag, I usually launch army of the dead at this point because I expect trouble at any second, and it's nice to have an extra eight minions ready to defend the flag carrier. This is about the best way to get the first capture I have found.
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90 Goblin Death Knight
15155
On my mage, if I happen to pick up the flag, I like to run out the west side of the Alliance base, grab the speed powerup, and slow fall off the ledge. Gets me halfway across the map pretty quickly, but definitely not stealthy.
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100 Draenei Death Knight
7735
One thing I find helps is that if you are killed in the enemy flag room, don't release. If they ignore you, you have a few minutes to spy on what's going on. However, if you have killed someone in your flag room, it's best if at all possible to remove their insignia. This forces a soul release and they can't spy on you.

I spend up to five minutes in this BG as well as WG doing just this - spying on the enemy. I ran in solo just to sacrifice myself, and they ignored my corpse. I was able to call out what was waiting on my team as they entered, and although there are a few who gripe because I wasn't fighting, I was able to intel to my team that does help grab a win.
Edited by Spinerip on 3/15/2012 8:47 PM PDT
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85 Human Priest
1340
As a rule, and counter to the opinions of many players, this battleground, and WSG which is fundamentally the same, are won by a strong offense. I have seen many flag carriers decimated by a team that sends almost everyone to kill their enemy's flag carrier, even when the one they killed was protected by the entire team.

Remember, a flag carrier is only a single target. Even with heals, 6-7 dps focused on him is hard to heal through.

Even in situations where the EFC (enemy flag carrier) can't be killed immediately this way, putting this kind of relentless pressure on a team's flag carrier forces them to stay on defense, which keeps their players from attacking your flag carrier. In this case, the best defense truly is a good offense.
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85 Undead Death Knight
9255
03/15/2012 08:39 PMPosted by Gabrielgrey
Along the way please check your map, this will allow you to see where the EFC is (this is important because, if he is on the roof and you run up the ramp, you're wasting time).


You must be thinking Warsong Gulch - there is no roof in Twin Peaks. 4 ways into each flagroom

If you're holding the flag waiting to cap downstairs, use the window to see if trouble is coming.

If you're upstairs, have constant aoe by the doorway to detect rogues (Death & Decay, Consecrate) and get to the back corner with your back facing the wall so a DK can't Death Grip you downstairs or rogue can't backstab/sap.
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85 Human Death Knight
6655
03/15/2012 08:58 PMPosted by Sawceboss
Along the way please check your map, this will allow you to see where the EFC is (this is important because, if he is on the roof and you run up the ramp, you're wasting time).


You must be thinking Warsong Gulch - there is no roof in Twin Peaks. 4 ways into each flagroom

If you're holding the flag waiting to cap downstairs, use the window to see if trouble is coming.

If you're upstairs, have constant aoe by the doorway to detect rogues (Death & Decay, Consecrate) and get to the back corner with your back facing the wall so a DK can't Death Grip you downstairs or rogue can't backstab/sap.


Haha, I did totally transition to WSG there. My apologies.
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90 Troll Druid
11620
Tips and Tricks:

- Working Together: Stay on a big group. Going alone will doesn't give you favorable odds in 5v1. The odds of winning a 5v5 are much, much better (wouldn't you agree?)
- How to Counter the Above: Use a lot of CC on the damage dealers and kill the healers! Everyone stresses it, but they're right.

- Preventing a Cap: Players should use Death Grip and Cyclone to prevent the flag from scoring. Cyclone prevents all actions, including capping. Death Grip should be used to pull the flag carrier away from the capture point.
- How to Counter the Above: Priests should use Leap of Faith to pull your flag carrier to the capture point. The only way to counter Cyclone is to use your PvP Trinket.

- "The Best Defense...": Is a strong offense. It really is. Keeping the majority of enemy players stuck in their midfield graveyard, unable to mount, means they won't get away. If they can't get away, they can't grab and escort the flag carrier. AoE CC, mainly Solar Beam, Ring of Frost, is a very nasty combo, given players cannot move, cast, nor escape on foot afterwards.
- How to Counter the Above: Unfortunately, if this happens to you, there is almost 0 chance for recovery. The enemy would need to leave and let you spawn. It's best you just cancel your Auto-Res and wait it out.

- Last Cap Victory: In close matches, you may need to use the terrain to your advantage. I've learned to use Typhoon to my advantage in these situations. Camp atop the outside of Alliance Base, nearest the ledge (closest to the cliff of doom). When enemies run up to fight for the flag, simply push them off via Mind Control, Typhoon, Thunderstorm, Succubus (Warlock), Rhino (Hunter). Be sure not to get yourself knocked off though. Keep in mind, you will probably only hold this position, reliably, for 3-5min.
- How to Counter the Above: Use your own knockback, if you have one! Punt that flag carrier, or at least a healer, or two!
Edited by Cyous on 3/15/2012 9:17 PM PDT
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85 Human Paladin
7790
Diehard Alliance member here, so i only know their view of the battle... but when offense is struggling, i like to use the river to my advantage. I have a max level druid, and with aquatic form i can make it nearly halfway back to base with the Horde flag without even popping into view by simply staying submerged and hugging the riverbed. If the plan fails, i still have the option to surface and take travel form on either side of the stream, allowing me to put a minor (but sometimes crucial) obstacle between me and the pursuit.
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100 Night Elf Priest
9140
From a defensive/capping/healing perspective:

Break break break combat immediatley after capping! Get out, get back to grab the flag again--do not attempt to 'clear the room', you're wasting time--break combat, get it and get back.

When escorting your FC back to your flag room, stay in front of them--I stay at about max casting range in front, and rarely get CC'd. It keeps me in a good position to dispel/leap of faith if they sit on the FC as well. If you're behind, or next to your FC, a couple of simple casts can leave you behind or halt progression to the base.
Edited by Trygveseim on 3/15/2012 9:21 PM PDT
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100 Night Elf Death Knight
9360
Your best best (granted you have a capable team of dps with a healer or two) is to intercept the back end of their initial rush (usually picking up 2-4 off the bat) and being sure to focus any healers as a priority. You will then want a team consisting of the FC, a healer and one dps to go grab enemy flag. In the mean time the other 7 should be farming the GY until the enemy FC pokes his head out of your base. Simply wipe up the dreggs that have respawned and then focus fire the FC, which will at this point not have much assistance.

For the alliance!
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100 Night Elf Death Knight
9360
^^
that's why you lose.
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