- 1. Talents
3. Stats & Reforging
4. Gemming & Enchanting
7. Additional Info
I would recommend using the following build:
Talents I would consider optional are:
The rest of the talents I consider mandatory for maximizing dps.
- 2. Glyphs
Glyph of Fireball - Best
Glyph of Pyroblast - Best
Glyph of Molten Armor - Best
Glyph of Blink - I recommend this for raiding. Gives you more distance on your blink to escape deadly boss mechanics you might get caught up in.
Glyph of Evocation - I also recommend this for raiding because it allows you to heal a bit of damage and even evocate to heal through a Cauterize for increased survivability.
??? - I'll leave this one to you.
Glyph of Mirror Image - Mirror Images will cast Fireball instead of Frost Bolt. Why not?
Glyph of Slow Fall - Removes the reagent requirement from Slowfall. Take this unless you want to go around with light feathers in your bags.
Glyph of Arcane Brilliance or Glyph of Conjuring - Brilliance is good because it saves you mana if you have to spot buff someone who was just battle ressed. Really up to you.
- 3. Stats & Reforging
Intellect - Intellect is by far your best stat, no amount is too much. Intellect gives you mana, spell crit, and spell power.
Hit - Reduces the chance you will miss your target. We don't want any of our spells missing. You want to get as close to your hit cap as possible without being under, if possible. It's better to be slightly over the hit cap than slightly under.
Hit cap for Draenei is 1639 Hit rating because Draenei have 1% hit from their racial.
If not a Draenei your Hit cap is 1742 Hit rating or 17% hit.
If not yet geared enough for raiding and still running dungeons, you want a total of 6% hit to never miss in dungeons.
Haste - Increases spell casting speed. Also affects some of your dots, giving some dots an extra tick at certain haste points.
Haste points to know:
Extra tick on Living bomb & Pyroblast(dot) - 12.5% (+1 tick), 37.5% (+2 ticks)
Extra tick on Combustion(dot) - 5% (+1 tick), 15% (+2 ticks), 25% (+3 ticks), 35% (+4 ticks)
Crit - Increases the chance your spells have to crit. As a Fire Mage we want our spells critting a lot =). Definetally the best stat after Intellect and Hit cap.
Mastery [Flashburn] - Increases the damage done by all your periodic fire damage effects. Each point of mastery increases periodic damage done by an additional 2.8%.
There are two basic stat priorities you should go by when reforging:
Without t13 Time Lord's Robes 2 set bonus:
Intellect>Hit to cap>Crit>Haste>Mastery
If you can get to 1181 Haste without losing too much crit, go for it. This will bring you to 12.5% haste self buffed, giving you an extra tick on Living Bomb and Pyroblast(dot).
With t13 Time Lord's Robes 2 set bonus:
Intellect>Hit to cap>1505 haste>Crit>Haste>Mastery
When you are raid buffed(+5% haste) and have Stolen Time stacked up to 10, this will bring you to the 25% haste needed for the third tick on Combustion.
To get the most out of your mage, I recommend downloading and using Rawr to determine your best stats/reforge options. It's a really nice tool that is kept up to date.
You can download Rawr here: