Glyph of Demon Hunting (warlock tanks)?

90 Undead Warlock
9255
Demo locks now have a resource called Demonic Fury, which they spend while transformed into Metamorphosis (which now doesn't have a requirement or CD, you can transform whenever). Abilities cast while in meta form do a lot more damage and cost Demonic Fury. The Demo lock's mastery is also important:

Master Demonologist
Increases the Demonic Fury bonus by X%.

Increases the damage done by your demon servants by X%.

The damage you deal while transformed into a demon is increased by X%.
Anyways, keeping that in mind, here are the relevant abilities:

Metamorphosis - You transform into a Demon, increasing the benefit of Demonic Fury by 200% and allows the use of various demonic abilities.
This grants access to:

Demonic Leap - A basic leap, allows mobility, like a Warrior tank's charge
Metamorphosis: Nether Plating (Passive) -While using Metamorphosis, your armor contribution from items increases by 600%, the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 50%.
Demonic Slash: Tears at the enemy, instantly dealing X Shadow damage.
Metamorphosis: Carrion Swarm (Passive) - While using Metamorphosis, your Shadowflame spell now costs Demonic Fury, interrupts spellcasting and knocks enemies away from you.
Metamorphosis: Immolation Aura (Passive) - While using Metamorphosis, your Hellfire spell now no longer deals damage to you and does not need to be channelled.
Aura of Enfeeblement (Metamorphosis) - Binds all enemies within 20 yards in demonic energy, reducing physical damage by 30% and increasing the casting time of all spells by 30%. Lasts 30 sec.


Now here's the important part; there's a glyph that gives these changes:

Glyph of Demon Hunting
Demonic Fury now reduces damage taken instead of increasing damage dealt.
In addition, while using Metamorphosis, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.
In addition to the above effects, it's also been verified that the warlock receives a standard tank threat bonus while using the glyph.

This means that:
1. The warlock now has enough damage mitigation to tank (Demonic Fury bonus stated in the glyph, which scales with the warlock's Mastery mentioned earlier).
2. The warlock now has a standard taunt (which is a real taunt, it puts you at the top of the aggro table and replaces your threat with whoever was top).
3. The warlock has an additional magic cooldown in the form of twilight ward.
4. The warlock can permanently stay in Meta and still be able to use abilities, by using Demonic Slash (which is a spammable filler spell) to generate Demonic Fury.
5. The warlock has a threat bonus, and thus can hold aggro.

Along with the 600% armor and crit immunity from Meta, this makes a properly glyphed and specced Demo lock an extremely powerful tank. Even though they can't get extra dodge/parry, the lock would have the highest mitigation of any tank in the game. However, that's not all. There are other abilities/glyphs/talents which would further improve a Demo tanking spec.

Here are some of the basic cool downs every Demo tank would have:

Twilight Ward - Absorbs X magic damage

Unending Resolve - The Warlock hardens his skin, reducing all damage taken by 50% and preventing his spells from being interrupted for 12 sec.

Dark Soul: Knowledge - Your soul is infused with demonic knowledge, increasing your Mastery by 30 for 20 sec. (30 Mastery would be a TON of mitigation)
And here are some possible talents for a Demo tank:

Dark Regeneration - Restores 50% max health and increases healing taken by 25%
OR
Harvest Life - Drains the life from all enemies within 15 yards of the target, causing X Shadow damage and restoring 4% of the caster's total health every 1 sec. Lasts 6 sec.

Soul Link- Passive mitigation
OR
Sacrificial Pact- Damage shield for 150% your pet's current health (paired with a VW's health pool and a low CD this could be quite useful)
OR
Dark Bargain- Prevents all damage for 10 seconds, then deals 50% of said damage over 20 seconds (much like the stay of execution trinket)

Grimoire of Supremacy - Allows the lock to summon improved versions of their demons. Somebody mentioned that the improved Voidwalker comes with an improved threat aura, I'll have to look this up to verify. However, the improved Voidwalker would definitely have more health, which would help with the above Sacrificial pact ability.
OR
Grimoire of Sacrifice - Allows you to sacrifice your demon permanently, giving you increased damage, and more importantly increased health.

Archimonde's Vengance - All enemies receive 5% of the damage they do to you. You can activate this ability to increase the amount to 30% for 10 sec, and then the passive amount goes away until the ability is off cooldown. This could do a LOT of damage if you're tanking.
But there's more! Here's one more glyph that could help a bit:
Glyph of Demon Training - Improves your demon's special abilities:
Reduces your Imp's Firebolt cast time by 50%.
Increases your Voidwalker's total health by 20%. This is the important one. It scales the above Sacrificial Pact ability.
Your Succubus's Seduction ability also removes all damage over time effects from the target.
When your Felhunter uses Devour Magic, you will also be healed for that amount.
Increases the number of targets hit by your Felguard's Legion Strike by 1
So there it is. This doesn't even go over all the awesome AoE and single target abilities a Demo lock already has, so a Demo tank should also do considerable amounts of damage.

Please, Blizzard. Please don't let this spec die in beta. Somehow, let it make it through. It's all I ask for.


Thank you for summoning it up so nicely.
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90 Human Warlock
12950
03/22/2012 09:03 AMPosted by Klimpt
the more I read, the more excited I get.


Calm down. If you get excited, Blizzard will crush your dreams in the most horrid way possible.

Trust me.
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85 Human Warlock
6680
Pretty much what Seiru said.

There's the self healing to compensate for, maybe, the lack of parry and dodge. With the Demon Soul effect, the mitigation increases because that's what the mastery is for and with Soul Link, for example, you receive a more stable HP, you will share everything with your pet, so if something hits you in the face that would kill you, in fact, won't even be a scratch.

So much fun!
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90 Undead Warlock
9255
Never been a fan of Demo until now. I cannot WAIT for MOP now.
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1 Gnome Mage
0
If blizzard turns locks into hybrids and leaves the rest of the pure classes to rot I will be quitting this game posthaste.
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100 Goblin Priest
12910
03/22/2012 09:12 AMPosted by Dòlò
If blizzard turns locks into hybrids and leaves the rest of the pure classes to rot I will be quitting this game posthaste.
Later, dude.
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Welp... time to learn Demonology!
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9 Blood Elf Paladin
0
i've mained affliction for several years while my os has been demo and i must say OMFG BATMAN!!!! please keep these and tweak for improvements. demo doesn't need to be a straight tanking spec but with the glyph mentioned above and talent choices make it a viable option for those of us who wish to utilize it. i for one would love the option to tank on my warlock, not enjoying my warrior or pally tanking much anymore. my droo is getting a wee bit stale atm too. i welcome and embrace this option!
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85 Blood Elf Mage
4895
If ... and a very big if at that... warlocks can become tanks in Mists, I will be an extremely happy camper. I've always wanted to play a caster tank in WoW.

However, I remain skeptical.
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100 Undead Warlock
10400
Is this real life? Am I in some crazy dream where everything is awesome?
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44 Orc Warrior
1080
This is probably something that just allows temporary off-tanking at best so warlocks have more of a chance to save the day if one of your raid goes down, but it's still pretty friggin' awesome
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100 Orc Warlock
12940
03/22/2012 09:31 AMPosted by Tuki
This is probably something that just allows temporary off-tanking at best so warlocks have more of a chance to save the day if one of your raid goes down, but it's still pretty friggin' awesome


If this was true, it wouldn't require a glyph that significantly nerfs your own damage.
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90 Undead Warlock
9255
03/22/2012 09:31 AMPosted by Tuki
This is probably something that just allows temporary off-tanking at best so warlocks have more of a chance to save the day if one of your raid goes down, but it's still pretty friggin' awesome


Not the way it works. Glyphs can't be replaced in combat, and the Glyph of Demon Hunting is what kicks in the Tank-y stuff.

Any DPS using that glyph would find his damage pathetic and his threat through the roof. Like trying to DPS as a sword and board Pally with Righteous Fury on, but no tanking gear on.

The way I read it, Demo locks are going to be viable tanks in MOP.
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85 Gnome Warlock
9205
03/22/2012 05:51 AMPosted by Raxion
I refuse to let a warlock tank anything for me. I'll leave the moment I see one trying to grab adds.


03/22/2012 05:55 AMPosted by Ailara
Sounds like PvP talents, definitely not PvE.


I seriously doubt we'll be able to tank. Demonic Fury is a limited resource so what happens when you run out and suddenly become a regular cloth wearing caster with no aggro generation? it's almost certainly meant to be a cluth offtank/pvp thing.
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100 Goblin Priest
12910
Demo locks now have a resource called Demonic Fury, which they spend while transformed into Metamorphosis (which now doesn't have a requirement or CD, you can transform whenever). Abilities cast while in meta form do a lot more damage and cost Demonic Fury. The Demo lock's mastery is also important:

Master Demonologist
Increases the Demonic Fury bonus by X%.

Increases the damage done by your demon servants by X%.

The damage you deal while transformed into a demon is increased by X%.
Anyways, keeping that in mind, here are the relevant abilities:

Metamorphosis - You transform into a Demon, increasing the benefit of Demonic Fury by 200% and allows the use of various demonic abilities.
This grants access to:

Demonic Leap - A basic leap, allows mobility, like a Warrior tank's charge
Metamorphosis: Nether Plating (Passive) -While using Metamorphosis, your armor contribution from items increases by 600%, the chance you'll be critically hit by melee attacks is reduced by 6% and the duration of stun and snare effects is reduced by 50%.
Demonic Slash: Tears at the enemy, instantly dealing X Shadow damage.
Metamorphosis: Carrion Swarm (Passive) - While using Metamorphosis, your Shadowflame spell now costs Demonic Fury, interrupts spellcasting and knocks enemies away from you.
Metamorphosis: Immolation Aura (Passive) - While using Metamorphosis, your Hellfire spell now no longer deals damage to you and does not need to be channelled.
Aura of Enfeeblement (Metamorphosis) - Binds all enemies within 20 yards in demonic energy, reducing physical damage by 30% and increasing the casting time of all spells by 30%. Lasts 30 sec.


Now here's the important part; there's a glyph that gives these changes:

Glyph of Demon Hunting
Demonic Fury now reduces damage taken instead of increasing damage dealt.
In addition, while using Metamorphosis, Soulshatter taunts your target, Twilight Ward will absorb all schools of damage and Demonic Slash is shorter range and generates fury.
In addition to the above effects, it's also been verified that the warlock receives a standard tank threat bonus while using the glyph.

This means that:
1. The warlock now has enough damage mitigation to tank (Demonic Fury bonus stated in the glyph, which scales with the warlock's Mastery mentioned earlier).
2. The warlock now has a standard taunt (which is a real taunt, it puts you at the top of the aggro table and replaces your threat with whoever was top).
3. The warlock has an additional magic cooldown in the form of twilight ward.
4. The warlock can permanently stay in Meta and still be able to use abilities, by using Demonic Slash (which is a spammable filler spell) to generate Demonic Fury.
5. The warlock has a threat bonus, and thus can hold aggro.

Along with the 600% armor and crit immunity from Meta, this makes a properly glyphed and specced Demo lock an extremely powerful tank. Even though they can't get extra dodge/parry, the lock would have the highest mitigation of any tank in the game. However, that's not all. There are other abilities/glyphs/talents which would further improve a Demo tanking spec.

Here are some of the basic cool downs every Demo tank would have:

Twilight Ward - Absorbs X magic damage

Unending Resolve - The Warlock hardens his skin, reducing all damage taken by 50% and preventing his spells from being interrupted for 12 sec.

Dark Soul: Knowledge - Your soul is infused with demonic knowledge, increasing your Mastery by 30 for 20 sec. (30 Mastery would be a TON of mitigation)
And here are some possible talents for a Demo tank:

Dark Regeneration - Restores 50% max health and increases healing taken by 25%
OR
Harvest Life - Drains the life from all enemies within 15 yards of the target, causing X Shadow damage and restoring 4% of the caster's total health every 1 sec. Lasts 6 sec.

Soul Link- Passive mitigation
OR
Sacrificial Pact- Damage shield for 150% your pet's current health (paired with a VW's health pool and a low CD this could be quite useful)
OR
Dark Bargain- Prevents all damage for 10 seconds, then deals 50% of said damage over 20 seconds (much like the stay of execution trinket)

Grimoire of Supremacy - Allows the lock to summon improved versions of their demons. Somebody mentioned that the improved Voidwalker comes with an improved threat aura, I'll have to look this up to verify. However, the improved Voidwalker would definitely have more health, which would help with the above Sacrificial pact ability.
OR
Grimoire of Sacrifice - Allows you to sacrifice your demon permanently, giving you increased damage, and more importantly increased health.

Archimonde's Vengance - All enemies receive 5% of the damage they do to you. You can activate this ability to increase the amount to 30% for 10 sec, and then the passive amount goes away until the ability is off cooldown. This could do a LOT of damage if you're tanking.
But there's more! Here's one more glyph that could help a bit:
Glyph of Demon Training - Improves your demon's special abilities:
Reduces your Imp's Firebolt cast time by 50%.
Increases your Voidwalker's total health by 20%. This is the important one. It scales the above Sacrificial Pact ability.
Your Succubus's Seduction ability also removes all damage over time effects from the target.
When your Felhunter uses Devour Magic, you will also be healed for that amount.
Increases the number of targets hit by your Felguard's Legion Strike by 1
So there it is. This doesn't even go over all the awesome AoE and single target abilities a Demo lock already has, so a Demo tank should also do considerable amounts of damage.

Please, Blizzard. Please don't let this spec die in beta. Somehow, let it make it through. It's all I ask for.


Warlocks are tanks, check it. It's airtight, every avenue is covered. They have shield walls, self-heals, taunts, a damage aura, a taunt modifier, permanent demon form. It's A Thing.
Edited by Kohzere on 3/22/2012 9:37 AM PDT
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44 Orc Warrior
1080
03/22/2012 09:34 AMPosted by Infernalist
This is probably something that just allows temporary off-tanking at best so warlocks have more of a chance to save the day if one of your raid goes down, but it's still pretty friggin' awesome


Not the way it works. Glyphs can't be replaced in combat, and the Glyph of Demon Hunting is what kicks in the Tank-y stuff.

Any DPS using that glyph would find his damage pathetic and his threat through the roof. Like trying to DPS as a sword and board Pally with Righteous Fury on, but no tanking gear on.

The way I read it, Demo locks are going to be viable tanks in MOP.

Blizzard has made "useless" glyphs before.
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90 Undead Warlock
9255
03/22/2012 09:37 AMPosted by Arshia
Twlight ward likely will scale with spell power and int. Not to mention there are MANY abilities that add health and mitigation in the warlock's skills. They'd be like a more magical DK.
Twilight Ward is not avoidance. if a DK only had blood shield for their mitigation they would be a very bad tank. So, like I said. No avoidance = not a tank. This stuff sounds like a mix of questing, situational and pvp talents. Not a dedicated tree. Until they state, clearly, it will be a dedicated tanking tree you're reading too much into it.


They have a number of different mitigation abilities, as stated up in the thread. It's happening. Demo tanks are coming.
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100 Goblin Priest
12910
You don't need avoidance if you're pushing some truly insane level of mitigation, which Demonology would be. A tank who avoids absolutely nothing but can take a freight train to the face is different enough from all other tanks as to be interesting!
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89 Undead Warlock
5570
Sounds like something I'd use for soloing old content. I'll wait and see if it makes a valid tank.
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