04/04/2012 11:37 PMThat is my point exactly. There is nothing outside from Surv tactics to stop your traps from missing (even then they will still randomly get resisted). Spell pen does nothing for our traps it is for our filler shots that again are affected by magic resists.
Posted by Prieto
But the point is, it'll be double the penalty in MoP if you take the glyph of Arcane Shot. Concussive is gone - it doesn't exist anymore.
Your shots that snare get hit by dodges
You shots that snare get hit by magical immune abilities
Your shots that snare get hit by snare immune abilities
Your shots that snare cost you Focus (25 if not talented)
Arcane Shot damage has been significantly reduced compared to other damaging shots.
Remember, there is no T13 2pc bonus in MoP. It's a steep price to pay for a snare; especially for a class that must maintain range.
Traps are still a bit clunky - it's still a passive cc. You have to place it, an enemy has to trigger it. Still on a longish cd.
Scatter - still breaks on damage. Still a moderately long cd.
We'll see how Binding Shot, Glaive Toss, and the like all play out. But my guess is, Hunters will be losing a bit of baseline control to gain new abilities that control through Talents.
Consolidation? It's not really consolidation of abilities if it takes a glyph, AND you need new abilities/keybinds to accomplish the same thing as before.