I love how these people are trying to justify spell reflect's awfulness by saying it's a Prot ability and shouldn't be accessed by Arms in PVP. Guess what: Spell reflect is a PVP ability. Try using it on a PVE boss sometime, I'll give you a hint, it doesn't work. It neither prevents the damage nor reflects it. Do you know why? Ding, ding, ding, PVP ability.
Since Prot is not our PVP spec (get your flag-carrying nonsense out of here - RBGs are a joke just like arenas are), then clearly Arms has justification for using spell reflect. If the ability is awkward to use for Arms, then it's not working as intended.
All justification for the current iteration for spell reflect goes right out the window, poof! Remove stance and shield requirements or give up on warrior pvp ever being functional, devs. It's that simple.
Not quite how I would have said it but yes, as it stands now Spell Reflect is a PvP only move that is mainly used by Arms warriors.
04/02/2012 05:18 PMPosted by DietcokesThey are removing stances.NOOOOOOOOOO
Don't worry. Stances are still there but you just use them for the buffs and not the moves. Battle is single target, Zerker is AoE, and Defensive is... Defensive. In some cases you can sit in Defensive for a good long time when living is more important then DPS.
04/02/2012 12:40 PMPosted by NekronomQuestion for the beta fury wars (Sam et al.) - are you able to wild strike at all with a shield in the OH? Tooltip says its an offhand attack that requires a melee weapon, but I didnt know if there were currently any exceptions. I would imagine that with BT on a 6 sec CD, having to pop on a shield in the absence of an enrage would make fury super boned.
Yes, it stops wild strike and the OH hit from Raging Blow and Whirlwind. I cleared this up in the MoP thread I think.
If umpteen million pages of ret paladin SoT/Gurth cries taught us anything, its that you can't always trust a tooltip, and that hidden rules abound ;)
The reason why I asked is because if a fury warrior cannot wild strike with a shield equipped, then the mass spell reflection talent is iffy from a personal persepctive - you're passively locked in to having a shield for up to 5 seconds (swapping out after 1 reflect is a waste of a talent point) to get the second reflect, while being unable to wild strike, limiting ones self to a single bloodthirst, possibly a half strength raging blow (if you're even enraged), and/or heroic strike - no blood surge useage, no OH melee damage, and rage gen is slightly less then cut in half. Since safeguard doesnt make sense for a dps warrior, that leaves vigilance, which is at least 12 (maybe 18?) seconds of enrage uptime at the cost of taking alot more damage. The impetus of the talent tree design is that no talent feels mandatory, but in this case it may seem that there is no other option for fury warriors, so vigilance may be mandatory by default.