This is the link to my threadhttp://us.battle.net/wow/en/forum/topic/5889189523
anyway giving an item directly as in LFR MOP Loots are actually bad idea.
For better explanation read this threads, http://us.battle.net/wow/en/forum/topic/5836093756
the TS really a pro at explaining things....
Anyway, your solution for this matter is giving us a lucky charm. However it is also a bad idea in my opinion, why ? Because with this, again we, the player playing by RNG, and of course it won't make us happy if we don't get the gears that we want. And it's actually bad for Blizzard, because it will make more items drops per run. The more items drops per week, meaning it will make less player to queue at latter time. And the expansion time will be shortened.
But the way it is now, in LFR, ninja are everywhere, they press on the need, even they didnt know what the item is, and yes, this also need a solution. THE SOLUTION
The solution is simple, instead of making the lucky charm gives random items from the boss, why not making the lucky charm adding the base roll
? When the person using lucky charm, s/he increasing he/her base roll number only for the next items that s/he needs
, the concept is the same as role bonus in nowadays LFR roll, 75 bonus point per charm is good. With this you can still lost roll with the person that are extremely lucky and not using a charm, but you can counter it by using 2 charms at 1 roll. The right price of the lucky charm is 1/4 of average usage of VP Gears. In Cata, it aprox 300-500 VP.
My added suggestion is to limit the charm usage per items, like 3 per roll. You still compete in order to win with RNG, but it will make more a fair fight. I mean VP is limited per week, and when you lost, you lost your VP. While adding that, Blizzard also need to give all the raids members a warning if someone using a charm to win the roll, and ask if you are also want to compete by using your charms.
To redeem the lost of the people which is losing their roll while using charm, give them a half of the VP cost of the charm in return, or anything that less than the gears like gems, but again not the gears.Why this is a better solution ?
1. With this solution, people will get the gears that they really want, not the random thing.
This will eventually make them to stop breaking their keyboard/mouse when for a 3 month in a row they rolling on the same boss and get nothing (this is a sarcastic joke, but you know, this is my second month trying to get the healing shield in LFR raid, and always lost at rolling)
2. There is still a competition between players that really want the gears.
This actually make the game more chalenging. I mean, if you want to get the gears faster, you have to sacrifice your VP.
3. Ninja have to sacrifice their VP to get the gears
. I mean which kind of stupid person that will sacrifice his/her hard work, only to be sold to NPC ? Well the NPC won't be happy with this, but Blizzard need more happy player, not a HAPPY NPC....
4. Everyone will have a proggression by going thru LFR
, with this, your chance of getting a gears in LFR is up by the number of the charm that you have. If no one using a charm, roll happens as usual, and someone still getting the gears. But incase there is a gears/items that we really want, we have our power to change our roll number. There is still RNG here, but it is more fair, since the one that using charm is sacrificing their VP to get the items.
5. Constant drops rate per run on a week, meaning players will extend the times they are using LFR
. This is a benefit for blizzard, because the game will stayed longer before the next expansion arrive. It will make people spent their VP either at trying to win the rolls by using charms, or choose to dump their VP for a moment and buying the gears at VP Vendors. For the player, it means a faster queue, because most people still need LFR either to win gears, or getting VP.
6. Every man for himself, it means, even if you bring 20 people to the LFR, your chance of winning will be the same. Because again,people have to sacrifice their charms in order to compete with the man that using his charms
. So it is useless to bring a guild members in the LFR when none of the guild members bringing along a charm to compete.
7. Offspec can compete to win the rolls
. With role bonus system, the priority is still given to the spec that goes to the LFR, however with a sacrifice of using charms, offspec still can compete to win the roll.
This solution is also good to be implemented on world boss drops, or in LFG.
Oh and for another player that perhaps share the same idea, please give feedback to the link i provide