Now Blizzard, I can see from the new talent system that you're indeed opposed to min-maxing, hence the removal of the old talent system. Now, another question. What about the substats, haste, crit, mastery? Why do so many classes/specs only do well if Haste is their main stat? I personally find haste a boring stat, and would much prefer Mastery or Crit in my personal play style (hence why I played unholy for a while and only switched back to frost when it was discovered that Mastery was indeed competitive). It still seems that you're making the god-stat haste for several specs. The flurry talent in the Fury tree (and the various other forms of it in other trees), once relying on crits, now procs based off of white hits, once again making either haste or hit the god-stat, and looks like it'd penalize any player who decieded that he wants to see more crits or see nice numbers from his mastery. I recently discovered that Mages get a skill that that increased their mana regen based off of their haste rating, mana regen being much more important now with static pools. I'm not bombing on players that enjoy stacking haste rating, more power to them. I'm simply tired of having to stack haste to compete dps-wise, because for the most part, I find Haste a boring stat. I'd much rather up my frost damage, or proc Main Gauche, or have a bigger shield from Illuminated Healing. You want customization? Let us decide what we want to reforge after capping our accuracy.
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