03/24/2012 05:15 AM
Posted by Dagglet
Thing is.. druids will be forced to give symbiosis to their holy /disc priests first for the extra tranquility in raids...
If things were really this way, DI would go to the resto druids always to increase raid healing. Seeing as that doesn't happen...I wouldn't worry too much about it. I'll likely be giving it to whoever will increase DPS the most, as that's usually more of a problem than healing.
Boomkins will want Mages for Mirror image.
Why would they want that, it's not even a strong CD, unless you mean PvP.
Resto will likely want a Death Knight for AMS
Same as above.
Feral will want a Shaman for Feral Spirit.
Same as above.
All of your choices seem...awful. I wouldn't choose any of those.
Your lack of alternatives speaks volumes. I'd accept that ferals would want something else, but there really are no other better DPS CDs for Boomkins.
Death Knight - Chains of Ice - Not a DPS CD, and generally useless for raiding anyway
Hunter - Misdirection - if your tank is really so fail they need two misdirects you probably should find a new tank. As I said some fight specific mechanics may change, i.e. if you have lots of adds coming in. But otherwise this is useless for most competent raids in the last several tiers of content going back through WotLK.
Mage - Mirror Image - Increases damage, decreases threat, can be blown with other CDs so they are more powerful, immune to AoE damage so they keep going even when you're on the move.
Monk - to be announced - TBA thus can't say
Paladin - Hammer of Justice - Just as with Chains of Ice this is useless for raiding
Priest - Mass Dispel - See Misdirection, unless fight mechanics demand a mass dispel it's useless.
Rogue - Smoke Bomb - Again see Misdirection.
Shaman - Purge - Spellsteal is generally better anyway, but you generally don't need to purge under 8 seconds in fights, again in raids.
Warlock - Soulshatter - yay a threat reduction that is just a threat reduction. Rather it do more.
Warrior - Recklessness - Three crits every five minutes is not that great.Resto
Death Knight - Anti-Magic Shell - Soaks any damage type, isn't channeled, etc. and is useful in several fights in both Firelands and DS.
Hunter - Deterrence - why is the healer near a mob to begin with? Positioning yourself so you'd bound backward toward the tank is more likely more work than simply running to the tank.
Mage - Ice Block - with the exception of one raid mechanic I can't think of a lot that ice block would be -good- for a healer to use. It's usually okay for a DPS to be out of combat for the bit that ice blocking and then canceling it takes but it can be devastating if your heals are a step behind. Besides barkskin is usually enough of a damage mitigation for raid mechanics.
Monk - to be announced - TBA so unknown
Paladin - Hand of Sacrifice - It's a good ability, but it can leave the druid fairly hurt at the end.
Priest - Leap of Faith - Handy for people standing in bad?
Rogue - Cloak of Shadows - Nice damage mitigation but AMS is an AoE
Shaman - Spiritwalker's Grace - yea just what the primarily HoT casting healer needs a CD to heal on the move.
Warlock - Demonic Circle: Teleport - gimicky for a few fights, but nothing major. Not worth giving up a raid wide defensive cool down.
Warrior - Intimidating Roar - Not really great for raiding.
Death Knight - Unholy Frenzy - I concede that this may be a better choice.
Hunter - Play Dead - ok, at least it's a threat drop which ferals can use and all.
Mage - Frost Nova - Yea cause frost nova is totally huge in raiding.
Monk - to be announced - Again TBA etc.
Paladin - Divine Shield - Not gonna boost your DPS any.
Priest - Dispersion - Damage mitigation, eh barkskin >> dispersion, even assuming dispersion regens your energy.
Rogue - Redirect - handy for adds or twin type bosses but in single boss fights this is less than garbage.
Shaman - Feral Spirit - considering Blizzard buffed treants, I'm going to assume they're going to, or have, buffed wolves for MoP.
Warlock - Soul Swap - Good for adds, but as with redirect it's meh for single target.
Warrior - Shattering Blow