Alright now, you're trolling me.
No !@#$, what gave you the first clue that base mana increases with levels. We're talking endgame here, that's what this is about.
You had asked what increases mana pools, I responded. Again, let's try to be a little more constructive.
The classes with large mana pools had a greater bank, but less regen (druids Dpriests).
We all have "greater banks" because everyone stacks the beep
out of intellect, it is superior. Revitalize and Rapture is over-powered because of this very reason versus holy priests and restoration shaman mana recoveries. Why was this over-powered? Because they healed to recover mana. Shaman actually have to stop healing and current mana pools render holy priest mana recovery capabilities weaker versus everyone else.
Restoration shaman are like blood death knights, we take a lot of damage to our mana but can regenerate that back and even more in a rather short period of time versus other healers thanks to Telluric Currents. While other healers may run out of mana, restoration shaman could
still be healing.
With fixed mana pools, we can continue to be equal in the different ways that we are.
When you equalize mana pools, yes these little regen components will still exist, but they're going to appear almost boring because they're probably going to get balanced, and sustainability is going to become incredibly binary looking when based entirely on spirit.
How dare Blizzard Entertainment attempt balance. How dare they. I cannot believe this, my faith in humanity has reach its very near-end limits. Just kidding.
You seem to contradict yourself in every statement made with many filtered curse words. Intellect increases healing power, that means you heal less. Spirit increases your mana recovery, so you can heal more. We'll need to decide between these stats. Let's not leave out haste and mastery as well.
Different is nice, interesting. Same is bad and boring.
With this logic, a cow and a tauren is the same thing even though there's fundamental differences. I've already explained it with Mass Entanglement and Earthgrab Totem. Similar abilities that work differently and have their advantages and disadvantages. Isn't this what you seek?
Oh, look, a heavy multitarget medium duration auto heal on CD. Sounds a lot like tranquility.
Not exactly. You see, Tranquility is a channeled ability that also heals for an additional amount over time afterwards. Healing Tide Totem can be dropped beside a shaman as they continue to heal as well. Additionally, Healing Tide Totem costs much less mana at the moment and must be killed to interrupt its healing in the PvP environments.
I'm not sure how fundamentally different things can get. Anything less and we may just have exact
copies of Healing Wave.
I don't want my emergency usefulness reduced to 1 button press. I like classes that take a lil more work than that, I'd be playing a pally heal if I didn't (HR FTW DERP).
Spirit Link Totem, Healing Tide Totem, Ascendance. Hm, am I missing something else?
Players like you are the reason this game is going to hell fast. "Brick wall of nonsense" You know how easy it is to 1-85 a toon and gear it these days? Blizzard is currently handing out lvl 80s for free!
That's revelant to our current conversation of class homogenization and mana recoveries... because? Something.
If you want to fill a niche, guess what, nothing's stopping you, just roll an alt and put in the effort like everyone else. Don't ask for this game to get dumbed down so you can be lazy.
If we don't fill a niche (ever little it is), then we're homogenized. If we don't fill a niche and we're not homogenized, we're going to have to make a class that others want us to play because they're currently the best for the environment.